Fletcher (CC)

This article is about the Capellan Confederation planetary system. For other uses, see Fletcher.


Fletcher
Fletcher (CC) 3151.svg
System Information
X:Y Coordinates46.777 : -23.569[e]
Spectral classG4V[1][2]
Recharge station(s)None (3025)[2]
Planet(s)10[1]

The Fletcher system was the location of at least one habitable world, Fletcher VII, and as of 3151 was located in the Tikonov Commonality of the Capellan Confederation.[3]

System Description[edit]

Fletcher is located near the Ingress and Sheratan systems[4][5] and consists of a class G4V primary orbited by ten planets.[1]

System History[edit]

The Fletcher system was colonized at some point during the First Exodus from Terra.[6]

Political Affiliation[edit]


Fletcher VII[edit]

Fletcher VII
Fletcher.jpg
Astrophysical
System positionSeventh[1][2]
Jump Point distanceEight days[1]
MoonsNone[1]
Geophysical
Surface gravity1.3[1]
Atmospheric pressureHigh (Breathable)[1]
Equatorial temperature30°C[1]
Surface water90%[1]
Highest native lifeAmphibian[1][2]
History and Culture
Population2,371,000,000 (3025),[2]
586,000,000 (3130)[1][56]
Government and Infrastructure
Political LeaderPlanetary Diem Lady Allison Maraby (3025);[2]
David Fouche, Governor (3130);[1][56]
Military CommanderDeli Wolfe, Legate (3130 - 3135)[1][57][56]
CapitalRoyce[1]
HPG ClassB[2] (destroyed in 3058)[58]
HPG RepresentativePrecentor Nekros Kigh (3025)[2]

Fletcher VII, more commonly known simply as Fletcher, is the seventh planet in the system and has been home to a number of notable manufacturing facilities during its history.[1]

Planetary History[edit]

Early History[edit]

Previously unremarkable, Fletcher became home to House Fletcher, a notable family from the Fletcher system located in Free Worlds League space. Loyal supporters of House Marik, House Fletcher relocated to this Fletcher in dramatic fashion - along with their millions of followers - after the Duke of Oriente attacked their homeworld in 2368.[2] A Terran Hegemony world, Fletcher grew to be a major industrial world, with a number of defense manufacturers operating facilities on the planet including StarCorps Industries, Flame Tech,[58] Caletra Fighters and Yelm Weapons.[1]

During the Age of War Fletcher became the burial site of Chancellor Aleisha Liao, the Chancellor best remembered for authoring the Ares Conventions.[2] The Hegemony insisted on Fletcher being Aleisha's final resting place in recognition of her contributions towards civilizing warfare,[1] and other Chancellors would later also choose Fletcher as their final resting place.[2][1] For many years convention maintained that House Davion and House Marik refrained from launching attacks on Fletcher accordingly.[2]

First Succession War[edit]

Following the fall of the Terran Hegemony, Fletcher was occupied by the Capellan Confederation.[59] The amount of force involved was apparently sufficient to convince the Hegemony militia forces garrisoning the world not to forcibly resist.[60] Like many Hegemony worlds, the numerous conflicts over Fletcher during the First Succession War caused the destruction of much of the planet's industrial infrastructure.[58][1] By the end of the First Succession War only the Flame Tech factories were still manufacturing, out of all the former defense facilities.[1] Fletcher became little more than a funeral world, albeit a self-sufficient one.[1]

Third Succession War[edit]

Fletcher was attacked by the Federated Suns a number of times during the Third Succession War. In 2985 Fletcher was under siege by the AFFS; defending Fletcher were several units including Kingston's Legionnaires[61] Lockhardt's Ironsides[62] and the newly reconstituted St. Cyr's Armored Grenadiers.[63] The Legionnaires had the misfortune of tangling with the Forty-second Avalon Hussars, losing a third of their strength in the opening battles and then, due to poor communications, failing to receive orders to fall back, that led to the Hussars destroying three-fifths of the Legionnaires before the mercenaries fell back.[61] The Grenadiers fared little better, also losing many men and much of its matériel in battles with the AFFS.[63] In contrast with the Grenadiers and Legionnaires, Lockhardt's Ironsides gained a reputation as a really good command for their role in the battle for Fletcher.[62]

In 3019, Flame Tech was awarded a new contract to supply flamers to the Free Worlds Guard, allowing for a new production facility to be opened and to expand its research operation on Fletcher.[64]

In 3024 AFFS forces attacked Epsilon Eridani and Fletcher, but the mercenary unit Laurel's Legion were able to blunt the attacks.[65]

Fourth Succession War[edit]

Following negotiations between Colonel Pavel Ridzik, chief military advisor to Chancellor Maximilian Liao, and AFFS Lieutenant General Ardan Sortek, conducted in February 3029 Ridzik created a new nation, the Tikonov Free Republic. The Republic was created by incorporating those worlds of the Tikonov Commonality that hadn't already been conquered during the first half of the Fourth Succession War. Ridzik returned to Elgin, the new capital of the Tikonov Free Republic, on the 3rd of March 3029 and swiftly began implementing a new government consisting of family members, friends and other appointees loyal to himself, purging dissident elements on the various Republic worlds and taking the opportunity to settle old scores. Fletcher was one of the systems incorporated into the Republic.[30]

Operation GUERRERO[edit]

Only lightly garrisoned by the Federated Commonwealth due to the limited industrial value of the world and military commitments in light of the Clan Invasion, Fletcher was a ripe target for attack by the Capellan-backed Zhanzheng de Guang terrorists. An attempted unsupported conquest by the guerrillas during the Operation GUERRERO attacks on the Federated Commonwealth destroyed the planetary HPG station, plunging the world into a communications blackout relative to most Inner Sphere planets.[58]

In the wake of that destruction and the failure to impose outside order, Fletcher devolved into a series of city-states, which created an opportunity for illicit activities, including under-the-table contracts to mercenaries. The capital city, Royce, was one of the few areas with some degree of stability due it falling under the control of militia units who were inspired by the ideals of the Federated Commonwealth but who were not loyal to the government of that state. The spaceport was maintained during this period, permitting space-based trade with other city-states as well as supporting offworld trade, a situation considered safer due to the presence of heavily armed pirates and bandits on overland routes.[58] The site of the destroyed HPG turned into an illicit hiring hall frequented by disreputable mercenaries who often found themselves taking on work that the MRBC would refuse to sanction. The Royce Hiring Center had strict no-weapons policies enforced by a large, well-armed security force and permitted discrete meetings between commands looking for work and the employers who offered it. Negotiations were not guaranteed by any party and betrayals were common.[58]

Civil War[edit]

Following the eruption of the FedCom Civil War, Capellan-aligned irregulars once again attempted to seize control of Fletcher, successfully taking over some outlying areas. While the Confederation declared itself victorious due to the breadth of territory controlled, the matter was still contested in some quarters.[58]

Jihad[edit]

Fletcher was attacked by the Word of Blake in late 3067, part of a campaign that saw the Blakists incorporate Fletcher into the Word of Blake Protectorate by the 30th of December, along with the nearby worlds of Epsilon Indi and Tall Trees.[50] Shortly after crushing the opposition, the Word shut down all mercenary hiring and converted the Hall to a detention center.[66] Having captured Fletcher, the Blakists largely ignored the planet for the remainder of the Jihad.[1]

In late 3077, the world was liberated during the Federated Suns thrust toward Terra by the First Davion Guards and ComStar's Second Army. Operating as a part of Group II on the Federated Suns front of Operation SCOUR, the First Davion Guards were commanded by Conner Sortek, while Galen Cox led the Com Guard forces; the campaign for Fletcher was recorded as having been brief by the media in the Federated Suns, with the allied coalition forces delivering far more damage than they received, crushing the defending Blakist forces.[67]

Dark Age[edit]

Elements of Clan Wolf chose to resettle on Fletcher during the Dark Age, having decided to resettle within the Republic of the Sphere, and restored many of the Star League era factories before using them to manufacture civilian machinery.[1]

In September 3132, the First Bannson's Raiders attacked a Belyakov-Ourobouros depot on the planet, overwhelming unarmed IndustrialMechs with their armed Opossums.[68]

On the 25th January 3135, during the black-out, DropShips were spotted over Valis City. Fearing they were Capellan Confederation forces, riots broke out. Legate David Fouche attempted to calm the residents, informing them that the incoming DropShips where part of the scheduled resupply convoy from New Home that was arriving a day early. Nevertheless, martial law was enacted until forces from the Fletcher Militia could disperse the riots.[57]

Military Deployment[edit]

3025[edit]

3067[edit]

3075[edit]

3135[edit]

3145[edit]

- At this time, the unit was at 85% of full strength with an "A" equipment rating. The garrison was deployed across the Fletcher (CC) and Ruchbah systems.
- At this time, the unit was at 80% of full strength with a "B" equipment rating.

Geography[edit]

Fletcher has a single supercontinent named Hamilton, and the combination of a high-pressure atmosphere and constant cloud cover make it a damp and chilly world.[1]

Planetary Locations[edit]

  • Bridges: a city on Hamilton[73]
  • New Linz: a city[74]
  • Royce: the planetary capital city[1]
  • Royce Hiring Center[58]
  • Valis City: a city on the planet[57]
  • Quang Lo: A city, distant from the capital city of the Royce,[75] which was set on the banks of a winding muddy river, with marshlands extending to its north and west. As of 3067 the city was small and ruinous, being a center for Zhanzheng de guang revolutionaries and criminals.[76]

Industrial Centers[edit]

Notes[edit]

When first mentioned in House Liao (The Capellan Confederation), Fletcher was described as being located seven days from the system jump points.[2]

Map Gallery[edit]

Nearby Systems[edit]

Closest 84 systems (84 within 60 light-years)
Distance in light years, closest systems first:
Ingress 5.7 Sheratan 6.3 Kawich 9.2 Ruchbah 10.6
Woodstock 13.4 Nopah 14.4 Acamar 16.6 Small World 17.3
Epsilon Indi 19.3 Basalt 20.1 Deneb Kaitos 20.8 Bharat 21.8
Northwind 24.2 Terra Firma 26.3 Bex 26.8 Hamal 26.9
Lockdale 26.9 Errai 27.6 Arboris 28.2 Epsilon Eridani 28.5
Tigress 28.5 Azha 28.8 Hean 29.4 New Stevens 30.1
Slocum 30.9 Ankaa 31.3 Alpha Eridani 31.7 Addicks 33.6
Bryant 35.2 Yangtze 35.2 Helen 35.3 Quentin 35.9
Genoa 37.0 Nanking 37.0 Towne 38.7 Fomalhaut 38.8
Brownsville 40.8 Caph 40.9 New Home 41.0 Saffel 41.3
Kansu 41.8 Capolla 42.7 Tybalt 43.3 Pokhara 43.3
Ningpo 43.8 Angol 43.8 Nirasaki 44.7 New Florence 45.4
Keid 45.7 Alrescha 45.7 Ozawa 46.3 Aldebaran 46.4
Cynthiana 46.7 Zurich 47.7 Algol 47.8 Rio 48.9
Deneb Algedi 50.0 New Hessen 50.1 Buchlau 50.9 Outreach 51.1
Hsien 51.3 Murchison 51.6 Dieron 51.7 Sirius 51.8
Carver 52.3 Sol 52.4 Chisholm 52.9 Ronel 53.2
Altair 53.2 Procyon 53.3 Styx 53.4 Rigil Kentarus 56.1
New Rhodes 56.1 Pleione 56.3 Gan Singh 56.3 Al Na'ir 56.4
Conwy 56.9 Nashira 57.2 Galatia 58.0 New Britain 58.9
Tikonov 59.1 Bhaktapur 59.3 Halloran 59.5 Poznan 59.8

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 Dark Age: Republic Worlds (3130), p. 78: "Fletcher"
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  61. 61.0 61.1 House Liao (The Capellan Confederation), p. 85: "Kingston's Legionnaires"
  62. 62.0 62.1 House Liao (The Capellan Confederation), p. 99: "Lockhardt's Ironsides"
  63. 63.0 63.1 House Liao (The Capellan Confederation), p. 99: "St. Cyr's Armored Grenadiers"
  64. House Marik (The Free Worlds League), p. 131: "Flame Tech"
  65. House Liao (The Capellan Confederation), p. 96: "Laurel's Legion"
  66. Mercenaries Supplemental Update, p. 21: "Fletcher's mercenary halls being closed by the Word of Blake and mercenaries being detained are noted"
  67. Jihad Hot Spots: Terra, pp. 39–40: "Ingress, Fletcher Fall"
  68. Technical Readout: Irregulars, p. 24: "Opossum SalvageMech MOD"
  69. 69.0 69.1 House Liao (The Capellan Confederation), p. 105: "Regimental Deployment Table"
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  71. Jihad Secrets: The Blake Documents, p. 103: "Protectorate Militia Deployment"
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  73. Dark Age: LinkNet Articles (3136), p. 5: "Letters From Home -- Week 01"
  74. Chaos March, p. 37
  75. A Guide to Covert Ops, p. 137
  76. A Guide to Covert Ops, p. 141
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Bibliography[edit]