Galtor

Galtor
Galtor 3151.svg
System Information
X:Y Coordinates194.121 : 73.107[e]
Spectral classF8V[1][2][3][4]
Recharge time179 hours[1][2][3]
Planet(s)6

The Galtor system was the location of at least one habitable world, Galtor III, and as of 3151 was located in the Irurzun Prefecture of the Benjamin Military District within the Draconis Combine.[5]

System Description[edit]

Galtor is located near the Donenac and Marduk systems.

Political Affiliation[edit]


Galtor III[edit]

Galtor III
Galtor III flag.jpg
Astrophysical
System positionThird[1][2][3][4]
Jump Point distance12.01 days[1][2][3]
Moons2 (Temos, Froma)[1][2][3]
Geophysical
Surface gravity1.0[1][2][3]
Atmospheric pressureStandard (Breathable)[1][2][3]
Equatorial temperature45°C (Jungle)[1][2][3]
Surface water70%[1][2][3]
Highest native lifeMammal[1][2][3]
Landmasses3 (Eire, Ilnacullin, Samphire)[1][3]
History and Culture
Population36,423,000 (3024),[53]
33,000,000 (3025),[1]
54,700,000 (3067),[2]
63,500,000 (3079)[3]
Government and Infrastructure
Political LeaderPlanetary Governor
CapitalNew Derry[3]
HPG ClassB[1][2][3]

Galtor III is an agricultural world on the border between the Federated Suns and the Draconis Combine.

Planetary History[edit]

Early Years[edit]

Ten years after the planet had been settled by two different groups, the Pan Orientals and the Free Irish, they started a war for the possession of the planet. Even only having some tanks and few artillery, the war devastated the planet. At that time, a plague started to affect both communities, and for first time in the history, both groups joined efforts to cure the sickness that was affecting them. This was reflected in the Webster Compact accords.[54]

First Succession War[edit]

Galtor III was captured by the Draconis Combine Mustered Soldiery in May 2787 during the first wave of a surprise attack.[16] The massive invasion of the Federated Suns was so swift and targeted communications and JumpShips so effectively that many border systems didn't have a chance to transmit warnings or alerts, leading to widespread confusion on the part of the Armed Forces of the Federated Suns. This led to conflicting orders being issued, including orders for the mercenary unit Tyson's Troublemakers—formerly the SLDF Twenty-third Heavy Assault Regiment—to withdraw from Marduk, whilst the First Syrtis Hussars on Galtor III and the Thirty-eighth Avalon Hussars on Cussar were both ordered to hold firm.[55] The defending Hussars were trapped on the planet, and put up a resistance as long as 2792.[16]

Although the naval battle at Cholame fought in March and April 2790 had cost the AFFS a huge price, it bought the Federated Suns something badly needed: time. For fourteen months, the invasion forces from the Combine were unable to make significant gains, and the AFFS used that opportunity to provide whatever aid it could to those forces still fighting in systems such as Dobson, Galtor, Kentares IV, and New Rhodes III.[56]

Third Succession War[edit]

The inhabitants of Galtor III were suffering under the strict Draconian rule and hoped for liberation by the Federated Suns. However, they had to wait until 3022 when after over a century the Federated Suns finally reconquered the world in a bloody campaign in which more than one third of the population lost their lives.[25]

In 3025, Galtor III was the stage of one of the largest battles of the Third Succession War. The AFFS lured the DCMS into a trap and almost lost the world to them. Only the disunity of the invading forces and finally arriving Davion reinforcements prevented a Kurita victory.[57]

During the end of the Third Succession War, elements of the Twenty-first Illician Rangers faced the Black Widow Company on Galtor III.[58]

Fourth Succession War[edit]

During the early months of the Fourth Succession War, Coordinator Takashi Kurita was focused on his conflict with the Wolf's Dragoons mercenary brigade, but following pleas for help from Chancellor Maximilian Liao the DCMS planned and launched additional offensives against perceived weak spots on the Federated Suns border. The Galtor Thumb region was one such weak spot, and Galtor III was invaded by the First Amphigean Light Assault Group. The planetary militia on Galtor III consisted of aging 'Mechs piloted by old pilots and a few regiments of conventional forces, which were swiftly defeated by the LAG. Despite the militia being easily beaten, an extensive guerrilla resistance campaign began on Galtor III that would continue to bog the DCMS forces on the planet, even though the Combine officially considered the planet to have been annexed in early January 3029.[30]

War of 3039[edit]

The planet was the symbol of a great loss of Combine honor against the Fox in the early thirty-first century and Hanse Davion knew how important it was to support the local resistance movement with matériel and men. Dozens of intelligence operatives and a 150-strong Special Forces team prepared the world for the coming liberation, and several months before the War of 3039 started the FedCom-backed insurgents attacked important Combine locations and personalities. The DCMS reacted with an increase of the local military presence, increasing the garrison force to five conventional regiments and placing the world under martial law. The resistance reduced their level of activity to lure the Dragon into a sense of false security by early 3039. That changed with the arrival of the Clifton's Rangers on 26 February, bringing in tow with them two regiments of "mercenary" mechanized infantry which had removed all evidence of their FedCom affiliation. The rebellion immediately struck every DCMS target, taking many high-ranking leaders prisoners and killing others, including Governor Hiroshi Tuu. The remaining DCMS forces, bereft of leadership, chose to engage in suicidal charges or hunkered down in their encampments. They were systematically destroyed over the next two weeks, and by the end of March the last holdouts had been wiped out and the planet secured.[59]

Postbellum[edit]

In 3047, a recon lance of the Second Chisholm's Raiders were scouting the Galtor Naval Yards when they were discovered by a lance of the Second Amphigean Light Assault Group. A brutal melee ensued which cost the life of one Raider MechWarrior and destroyed all four of their ’Mechs. Two of the Raiders and the remains of a third were eventually repatriated.[60]

Jihad[edit]

The world wasn't affected by the Jihad, which allowed the population to rebound from the losses sustained in the early thirty-first century.[3]

Dark Age[edit]

In 3103, the Internal Security Force hunted down a religious cult regarded as seditious which had set itself up in a hidden complex located in an uninhabited region of Galtor III. Using Constable battlesuits, an ISF team managed to neutralize cultist resistance and arrest its leader.[61]

Military Deployment[edit]

Geography[edit]

Galtor III World Map

The planet is divided in three continents. Eire has a spine of vast mountains and a broad fertile plain severed by several rivers. The other two continents are mostly desert or mountains with the exception of the coastal floodplains and some tropical jungles along the equator.[53] They are named Ilnacullin and Samphire.[1]

Planetary Locations[edit]

The planet is divided in 22 provinces and 2 autonomous regions.

  • New Derry: capital city of the planet in 3024 and located in Eire, with 2,000,000 inhabitants[53]
  • New Wuhan City: second city of the continent Eire with 1,500,000 inhabitants in 3024[53]
  • Changlee: third city of the continent Eire with 600,000 inhabitants in 3024[53]
  • The Wagnall Plain is an immensely large area well watered since the Star League days. Water arrives here thanks to four great river systems: the Changjiang, the Dublin, the Rutha and the Xijiang[53]

Industrial Centers[edit]

Notes[edit]

Map Gallery[edit]

Nearby Systems[edit]

Closest 40 systems (38 within 60 light-years)
Distance in light years, closest systems first:
Donenac 16.9 Marduk 19.4 Reisling's Planet 19.8 New Mendham 20.3
Tripoli 20.9 Deshler 21.0 Harpster 21.3 Cussar 21.8
Irurzun 25.4 Paris 25.7 Hildaman 29.2 McComb 32.2
Ludwig 32.3 Arlington 32.5 Breed 33.4 Matar 36.2
Royal 40.4 Scheat 40.4 Marlowe's Rift 43.2 Wapakoneta 44.4
Koping Chian 45.1 Klathan 45.7 Lima 45.8 Aldrecht 45.8
Ljugarn 47.5 Dobson 47.9 Tangerz 49.1 New Ivaarsen 50.6
Homam 52.3 Apriki 52.7 Proserpina 52.9 Westfield 54.0
New Sumatra 55.4 Le Blanc 56.3 Valmiera 59.2 Junction 59.5
Gandy's Luck 59.5 Yufu 59.9 Monistrol 61.2 Xhosa 62.0

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Historical Turning Points: Galtor, pp. 3–4: "Atlas - Galtor III"
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Handbook: House Kurita, p. 86: "Galtor III"
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Objectives: Draconis Combine, p. 20: "Galtor III"
  4. 4.0 4.1 The Galtor Campaign, p. 6
  5. 5.0 5.1 Shattered Fortress, pp. 102–103: "Inner Sphere - 3151" (Map)
  6. Handbook: House Kurita, p. 18
  7. Handbook: House Davion, p. 48
  8. Handbook: House Kurita, p. 31
  9. Historical: Reunification War, p. 159
  10. Era Report: 2750, p. 37
  11. Field Manual: SLDF, p. xi: Inner Sphere - [2764] Map"
  12. Historical: Liberation of Terra Volume 1, p. 11
  13. Field Report 2765: AFFS, p. 29
  14. Field Report 2765: DCMS, p. 25
  15. First Succession War, p. 25
  16. 16.0 16.1 16.2 16.3 House Kurita (The Draconis Combine), p. 54: "The Dragon Strikes"
  17. First Succession War, p. 44: "Draconis Combine-Federated Suns Front 2786-2796"
  18. Handbook: House Davion, p. 54
  19. Handbook: House Kurita, p. 43
  20. Historical: Liberation of Terra Volume 2, p. 122
  21. First Succession War, p. 113
  22. Handbook: House Kurita, p. 53
  23. Handbook: House Davion, p. 60
  24. House Kurita (The Draconis Combine), p. 90: "The Continuing Alliance"
  25. 25.0 25.1 Historical Turning Points: Galtor, p. 5: "Planet History"
  26. House Davion (The Federated Suns), foldout: "Federated Suns - Map"
  27. Handbook: House Davion, p. 70
  28. House Kurita (The Draconis Combine), foldout: "Draconis Combine Map - [3025]"
  29. Handbook: House Kurita, p. 64
  30. 30.0 30.1 NAIS The Fourth Succession War Military Atlas Volume 1, p. 80: "Other Actions"
  31. Handbook: House Davion, p. 71
  32. Handbook: House Kurita, p. 68
  33. Handbook: House Davion, p. 76
  34. Historical: War of 3039, p. 133
  35. Era Report: 3052, p. 11
  36. Era Report: 3052, p. 23
  37. Handbook: House Kurita, p. 71
  38. Era Report: 3062, p. 11
  39. Handbook: House Davion, p. 78
  40. Era Report: 3062, p. 29
  41. Handbook: House Kurita, p. 74
  42. Handbook: House Davion, p. 82
  43. Jihad: Final Reckoning, p. 42
  44. Jihad Secrets: The Blake Documents, p. 65
  45. Field Report: DCMS, p. 21
  46. Field Report: AFFS, p. 21
  47. Jihad: Final Reckoning, p. 63
  48. Field Manual: 3085, p. vii: "Inner Sphere - [3085] Map"
  49. Era Digest: Dark Age, p. 12
  50. Era Report: 3145, p. 11
  51. Era Report: 3145, p. 39
  52. Field Manual: 3145, p. VI: "Inner Sphere - [3145] Map"
  53. 53.0 53.1 53.2 53.3 53.4 53.5 The Galtor Campaign, p. 6: "Galtor"
  54. The Galtor Campaign, p. 7: "Early History"
  55. 55.0 55.1 First Succession War, p. 38: "The Dragon's Reckoning: The Combine-Suns Front"
  56. First Succession War, p. 43: "On the Brink"
  57. The Galtor Campaign
  58. Tales of the Black Widow Company, pp. 18–19
  59. Historical: War of 3039, p. 48
  60. Combat Manual: Kurita, p. 94
  61. Technical Readout: 3150, p. 6
  62. Field Report 2765: AFFS, p. 14: "Regimental Status"
  63. First Succession War, p. 134: "First Succession War Deployment Table - AFFS"
  64. First Succession War, p. 136: "First Succession War Deployment Table - DCMS"
  65. First Succession War, p. 137: "First Succession War Deployment Table - DCMS"
  66. NAIS The Fourth Succession War Military Atlas Volume 1, p. 80: "Other Actions"
  67. 20 Year Update, p. 42: "Draconis Combine Deployment Table"
  68. Field Manual: 3145, p. 63: "Draconis Combine Mustered Soldiery Deployment Table - 3145"

Bibliography[edit]