MechWarrior 5: Mercenaries/Conflict Zones

Contents

Overview[edit]

Overlaid on the Starmap of the Inner Sphere, red-outlined Conflict Zones are regions where MechWarrior 5: Mercenaries' various missions can be found. They are more prevalent on and in proximity to the borders of the Great Houses, though the Heroes of the Inner Sphere DLC adds several zones in the interior areas where Pirates and Periphery factions are more present.

Available contracts are listed above the name of each system within a Conflict Zone, with Campaign Missions and High Reward Quests highlighted in yellow. Repairs and modifications take longer and are more costly in Conflict Zones compared to Industrial Hubs. They also have reduced selections of equipment and damaged 'Mechs to purchase and there are no available pilots to hire; however, Conflict Zones do occasionally have Black Markets, marked in purple, which often feature rare or more pristine options than usual for the region.

Each Conflict Zone has a Recommended Reputation Level as an indication of the degree of difficulty and reward for the contracts within. The Conflict Zones are static; leaving and returning will reset the available contracts but will remain at the same difficulty and tonnage levels.

Campaign Mode Conflict Zones[edit]

The following Conflict Zones are available during the Campaign, appearing as soon as they player travels to their respective location on the Inner Sphere Starmap. The Campaign Missions and High Reward Quests only appear once the required reputation level or Campaign progression is reached.

The reputation level of the various zones generally increases in a clockwise progression around the Inner Sphere, with the lowest Reputation zones being in Federated Suns territory and the highest in Draconis Combine territory.

Mercenary Row (Reputation 3)[edit]

Mercenary Row Conflict Zone.png

A cluster of systems known for housing various mercenary units such as Nik's Cavaliers and other freelancers, a shaky and informal alliance to leave each other alone shattered with the arrival of Black Inferno, resulting in everybody turning on each other.

BattleMech repairs take 30% longer and cost 20% more in this region.

Inferno's Wake (Reputation 4)[edit]

Inferno's Wake Conflict Zone.png

A Davion interior region battered by the march of Black Inferno, leaving the sparsely populated agricultural and industrial worlds easy prey for pirates and causing an uptick in mercenary contracts.

BattleMech repairs take 35% longer and cost 25% more in this region.

Apex Mining Syndicate (Reputation 5)[edit]

Apex Mining Syndicate Conflict Zone.png

Ore and gas-rich systems largely under the control of the Apex Mining Syndicate, the region draws those seeking to protect or take those resources as well as those seeking to take advantage of the growing opposition to AMS's iron-fisted control of its employees.

BattleMech repairs take 45% longer and cost 25% more in this region.

Davion/Kurita Frontline (Reputation 5)[edit]

Davion-Kurita Frontline Conflict Zone.png

House Davion is launching an invasion of Kurita space to retake long-lost worlds, leading to a variety of contracts with both parties.

BattleMech repairs take 50% longer and cost 35% more in this region.

Davion Borderlands (Reputation 6)[edit]

Davion Borderlands Conflict Zone.jpg

Draconis March region representing the forefront of the conflict between the Federated Suns and Draconis Combine.

BattleMech repairs take 60% longer and cost 40% more in this region.

Kurita/Davion Frontline (Reputation 6)[edit]

Kurita-Davion Frontline Conflict Zone.jpg

House Kurita is launching an invasion of Davion space in response Davion efforts elsewhere along the border, seeking to expand its territory.

BattleMech repairs take 60% longer and cost 35% more in this region.

Refugee Hideout (Reputation 6)[edit]

Refugee Hideout Conflict Zone.jpg

House Liao region filled with Free Worlds League refugees driven out of their homes by Black Inferno raiders, now unable to return home due to the machinations of the region's governor.

BattleMech repairs take 100% longer and cost 300% more in this region.

  • Terra Firma
  • Hsien - Campaign Mission 6: "Target of Opportunity" - The Cavaliers are hired to assassinate a House Liao governor who is blocking refugees from a recent Black Inferno attack from returning home to the Free Worlds League.
  • Capolla - Campaign Mission 7: "Collateral Damage" - As Liao-Marik tensions escalate, the Cavaliers are hired to destroy an urban Logistics Center to weaken the CCAF enough to allow the refugees to escape.
  • Nanking
  • Saiph

Shipping Route (Reputation 6)[edit]

Shipping Route Conflict Zone.jpg

One of the most heavily trafficked trade routes in Davion space, while deep enough to avoid DCMS assault the sheer volume of goods results in significant pirate and mercenary activity.

BattleMech repairs take 60% longer and cost 35% more in this region.

Pirate Worlds (Reputation 6-7)[edit]

Pirate Worlds Conflict Zone.jpg

Tucked away on the far edges of the Inner Sphere, this region is home to countless bands of pirates, marauders, and bandits.

BattleMech repairs take 85% longer and cost 45% more in this region.

Duchy of Tsitsang (Reputation 7)[edit]

Duchy of Tsitsang Conflict Zone.jpg

The Duchy of Tsitsang is a collection of five systems in the Sarna Commonality harshly ruled with an iron fist by Duchess Karis So, more interested in the House of Scions than the complaints of her citizens.

BattleMech repairs take 90% longer and cost 50% more in this region.

Rashpur-Owens Manufacturing Worlds (Reputation 7)[edit]

Rashpur-Owens Manufacturing Worlds Conflict Zone.jpg

Region centered on Rashpur-Owens Incorporated and the last JumpShip and DropShip manufacturers remaining in the Capellan Confederation, now much depleted as the Succession Wars drag on.

BattleMech repairs take 85% longer and cost 45% more in this region.

Refinery Systems (Reputation 7)[edit]

Refinery Systems Conflict Zone.jpg

Region of space filled with various refinery and industrial plants, including rumors of chemical weapon plants in violation of the Ares Conventions.

BattleMech repairs take 100% longer and cost 300% more in this region.

Backwater Region (Reputation 8)[edit]

Backwater Region Conflict Zone.jpg

Rimward section of Sian Commonality barely one step removed from the Periphery and treated as such. Rumors of LosTech do little but lure the hopeful into the hands of pirates.

BattleMech repairs take 115% longer and cost 70% more in this region.

Duchy of Andurien (Reputation 8)[edit]

Duchy of Andurien Conflict Zone.jpg

An independent province of the Free Worlds League, ownership of the Andurien worlds have being long disputed by the Capellan Confederation. The Anduriens themselves want independence from both nations, leading to frequent conflicts in the region.

BattleMech repairs take 100% longer and cost 55% more in this region.

Liao/Davion Border (Reputation 8)[edit]

Liao-Davion Border Conflict Zone.jpg

While tensions persist all along the Davion/Liao border, the raids in this region are exceedingly frequent with the CCAF pushing hard while the AFFS is more focused on the more volatile Combine border.

BattleMech repairs take 100% longer and cost 60% more in this region.

Sian Commonality (Reputation 8)[edit]

Sian Commonality Conflict Zone.jpg

The largest, most affluent and most prestigious commonality in the Capellan Confederation, with considerable infrastructure to defend and noble intrigue to navigate.

BattleMech repairs take 100% longer and cost 55% more in this region.

Free Worlds Commerce Hub (Reputation 9)[edit]

Free Worlds Commerce Hub Conflict Zone.jpg

A region near the heart of the League renowned as a major commercial hub, made up of Principality of Regulus and Gibson worlds rife with underlying tensions between the haves and the have-nots.

Note: This region is identified as Free Worlds Interior in Career Mode.

BattleMech repairs take 120% longer and cost 80% more in this region.

Free Worlds Interior (Reputation 9)[edit]

Free Worlds Interior.jpg

Interior region of the League, closer to the Magistracy of Canopus than the Steiner or Liao borders, made up of worlds that do not belong to any specific province and thus representing a diverse melting pot of cultures.

Note: This region is identified as Free Worlds Commerce Hub in Career Mode.

BattleMech repairs take 90% longer and cost 65% more in this region.

Marik/Liao Border (Reputation 9)[edit]

Marik-Liao Border Conflict Zone.jpg

The border between Free Worlds League and Capellan Confederation has always been a hotbed of conflict, but with House Liao's focus on the Federated Suns, the conflict is more defensive than offensive at present with multiple opportunities for mercenary units to be hired for intelligence gathering raids.

BattleMech repairs take 120% longer and cost 70% more in this region.

Vacant Worlds (Reputation 9)[edit]

Vacant Worlds Conflict Zone.jpg

Rimward fringe of the League, the disappearance of numerous JumpShips and DropShips over the years in this cluster have made many of the inhabitants superstitious, leading many to suspect either heavy bandit elements in the region or something more inexplicable as the cause.

BattleMech repairs take 115% longer and cost 75% more in this region.

Duchy of Tamarind (Reputation 10)[edit]

Duchy of Tamarind Conflict Zone.jpg

The Duchy of Tamarind and neighboring systems suffered heavy damage during the Succession Wars, and by the Third Succession War much of the duchy's industrial strength had been destroyed. The impoverished people received a lifeline when valuable radioactive minerals were found on Kosciusko in 3013, resulting in a dramatic jump in the region's political and military significance.

BattleMech repairs take 90% longer and cost 60% more in this region.

Free Worlds League Shipping Lane (Reputation 10)[edit]

Free Worlds League Shipping Lane Conflict Zone.jpg

Sandwiched between the Duchy of Tamarind and the Abbey District, this region is an important hot spot of interstellar shipping trade thanks to its proximity to the borders of both the Lyran Commonwealth and the Circinus Federation. The extreme prosperity for those with an entrepreneurial spirit is offset by a considerably discontented lower class, leading to unrest.

BattleMech repairs take 115% longer and cost 75% more in this region.

Marik/Steiner Border (Reputation 10)[edit]

Marik-Steiner Border Conflict Zone.jpg

While all the Great Houses harbor deep resentment of each other, the present relationship between the Free Worlds League and Lyran Commonwealth is more civil. Though intelligence and probing raids still occur, they at a much lower level thanks to the great economic and business benefits of their current good relations.

BattleMech repairs take 115% longer and cost 95% more in this region.

Farm Territories (Reputation 11)[edit]

Farm Territories Conflict Zone.jpg

A counterpoint to more wealthy and technologically advanced worlds in the Commonwealth, the citizens of this Lyran agricultural belt have more simple if honest lives, albeit weathering frequent Combine attack.

BattleMech repairs take 125% longer and cost 105% more in this region.

The Junkyard (Reputation 11)[edit]

The Junkyard Conflict Zone.jpg

A region of space filled with so-called "junkyard" worlds where all manner of scrap and salvage change hands daily and technical ingenuity and FrankenMechs can turn a tidy profit.

BattleMech repairs take 100% longer and cost 300% more in this region.

Lyran Military Strongholds (Reputation 11)[edit]

Lyran Military Strongholds Conflict Zone.jpg

A region in the Lyran Commonwealth that is a hub for LCAF facilities, strongholds, and command-base planets. Given the volume of such command facilities, the region is also bloated with "Social Generals," hampering the effectiveness of the units in the area.

BattleMech repairs take 130% longer and cost 100% more in this region.

No Man's Land (Reputation 11)[edit]

No Man's Land Conflict Zone.jpg

Though a part of the Lyran Commonwealth on paper, this region's lack of governmental or military oversight has resulted in it being called "No Man's Land" due to heavy presence of bandits, mercenaries, and outlaws trafficking, defending, or stealing all manner of illicit goods and services.

BattleMech repairs take 200% longer and cost 300% more in this region.

Rebellious Lyran Province (Reputation 11)[edit]

Rebellious Lyran Province Conflict Zone.jpg

The tensions within the Lyran Commonwealth's Isle of Skye are beginning to build, complicating efforts at defense from external as well as internal parties.

BattleMech repairs take 125% longer and cost 105% more in this region.

Stewart Commonality (Reputation 11)[edit]

Stewart Commonwealth Conflict Zone.jpg

A founding member of the Free Worlds League, the Stewart Commonality has long been vocal supporters of House Marik and boasts a prosperous economy and a rich and diverse ethnic background, marred only by the region's exceedingly intolerant hatred of bionic enhancements.

BattleMech repairs take 120% longer and cost 95% more in this region.

Draconis Residential Worlds (Reputation 12)[edit]

Draconis Residential Worlds Conflict Zone.jpg

Region mainly filled with residential planets thank to close proximity to crucial supply routes and manufacturing hubs, but this also draws Steiner raids and has led the region's nobleman to demand increasing volumes of tribute endanger the economy.

BattleMech repairs take 200% longer and cost 300% more in this region.

Lower-Class Kuritan Worlds (Reputation 12)[edit]

Lower-Class Kuritan Worlds Conflict Zone.jpg

Consisting of the worlds of the Rasalhague Military District, the former worlds of the Principality of Rasalhague are among the less well-respected in the Combine leading to frequent bad treatment.

BattleMech repairs take 135% longer and cost 115% more in this region.

Rogue Cluster (Reputation 12)[edit]

Rogue Cluster Conflict Zone.jpg

A group of Planetary Chairmen have banded together to enhance their standing and power, leading them to start to openly rebel against the dictates of those below the Coordinator.

BattleMech repairs take 130% longer and cost 120% more in this region.

Steiner/Kurita Border (Reputation 12)[edit]

Steiner-Kurita Border Conflict Zone.jpg

The region home to the fiercest fighting between the Lyran Commonwealth and Draconis Combine.

BattleMech repairs take 140% longer and cost 115% more in this region.

Draconis Badlands (Reputation 13)[edit]

Draconis Badlands Conflict Zone.jpg

Group of systems sparsely populated due to years of economic depression following depletion of local resources and lack of military importance. With the military pulling out, bandits have filled the vacuum instead with mercenaries frequently hired to keep the peace.

BattleMech repairs take 140% longer and cost 110% more in this region.

Drought Worlds (Reputation 13)[edit]

Drought Worlds Conflict Zone.jpg

An unstable region, with food, water and other important goods severely rationed to try and maintain control over the unruly Unproductives, the situation dragging so-long that that planets are derisively called the Drought Worlds.

BattleMech repairs take 150% longer and cost 120% more in this region.

The Graveyard (Reputation 13)[edit]

The Graveyard Conflict Zone.jpg

Nicknamed the Graveyard by superstitious locals, the region is the location of numerous Star League era ruins and ancient battle sites. Though mostly home to agricultural and industrial concerns now, LosTech hunters still frequent these systems.

BattleMech repairs take 150% longer and cost 120% more in this region.

Outer Settlements (Reputation 13)[edit]

Outer Settlements Conflict Zone.jpg

Region of space far from the infrastructure and resources of the heart of the Inner Sphere, with life a daily struggle to survive.

BattleMech repairs take 200% longer and cost 300% more in this region.

  • Basiliano
  • Hohenems
  • Kandis - Campaign Mission 16: "Lifeline" - With last shipping company in the region close to folding thanks to incessant ComStar-backed raider attacks, Spears enlists the Cavaliers to defend their last storehouse to prevent this and complicate ComStar's LosTech extraction efforts.
  • Kufstein
  • Moritz

Occupied Marik Territory (Reputation 13-14)[edit]

Occupied Marik Territory Conflict Zone.jpg

Under the weight of the Free Worlds League military, the Liao government was forced to hand over a number of planets along their border, though still considers the region their birthright.

BattleMech repairs take 150% longer and cost 125% more in this region.

Communications Relay (Reputation 14)[edit]

Communications Relay Conflict Zone.jpg

Little is known of this region other than the fact the ComStar has near total control over the planets in the area and that they supposedly house communication relays.

BattleMech repairs take 140% longer and cost 300% more in this region.

Peripheral Worlds (Reputation 14)[edit]

Peripheral Worlds Conflict Zone.jpg

Region devoid of little except small scattered settlements and relic filled worlds abandoned since the Star League era. Rumors persist of large military forces have been quietly operating in this region for quite some time.

BattleMech repairs take 200% longer and cost 300% more in these systems.

Single System Conflict Zones[edit]

The following Conflict Zone systems are available with the Legend of the Kestrel Lancers DLC, appearing as soon as the player travels to their respective locations on the Inner Sphere Starmap. They have no Recommended Reputation Level.

BattleMech repairs take 30% longer and cost 30% more in these systems.

Post-Campaign Conflict Zones[edit]

Four additional Conflict Zones unlock once the Campaign has been completed.

BattleMech repairs take 135% longer and cost 115% more in these regions.

Alarion Periphery (Reputation 13-15)[edit]

Alarion Periphery Conflict Zone.jpg

Region made up of former Rim Worlds Republic worlds, now effectively independent nations despite being nominally in Lyran territory. That relative freedom means the area is often lawless, wild and subject to violent conflict, making it a magnet for mercs in search of high paying contracts.

Outworlds Alliance Border (Reputation 13-15)[edit]

Outworlds Alliance Border Conflict Zone.jpg

While the Outworlds Alliance by its nature is pacifist and typically neutral, the worlds near the border between Kurita and Davion space are a hotbed of conflict between the Houses, primarily proxy battles involving mercenaries hired by both side, much to the cost of the Outworld citizens.

Rasalhague Outer Reaches (Reputation 13-15)[edit]

Rasalhague Outer Reaches Conflict Zone.jpg

Region that see extensive efforts by the Rasalhague people to create an independent Rasalhague Republic, resulting in lucrative market for mercenaries with the Draconis Combine attempt to shatter the independence movement while the Lyran Commonwealth seeks to foster it to create a buffer state between them and Combine.

Taurian Corridor (Reputation 13-15)[edit]

Taurian Corridor Conflict Zone.jpg

The Taurian Concordat lives in constant fear of an imminent Federated Suns invasion, where in reality the Federated Suns can spare little time or even interest for that nation. The Capellan Confederation, always looking to relieve tensions on its border, is not above provoking conflict between the two other parties as a distraction, resulting in frequent conflict and highly lucrative opportunities for mercenaries in the region.

Career Mode Conflict Zones[edit]

The following Conflict Zones are exclusive to Career Mode, appearing as soon as the player travels to their respective locations on the Inner Sphere Starmap. The Campaign Mode Conflict Zones are still present but have altered Reputation level requirements to account for the various starting positions, depending on which of the Great Houses the player chooses.

Addicks PDZ (Reputation 15)[edit]

Addicks PDZ Conflict Zone.jpg

Located within the Draconis March region, the Addicks Polymorphous Defense Zone is a harsh place to live. Sandwiched between worlds controlled by Kurita and Liao, constant fighting for three centuries has left many of these worlds with deep scars. Many of these systems lack the resources to build infrastructure or fund education, making these once productive worlds feel like a backwater.

BattleMech repairs take 150% longer and cost 130% more in this region.

Border Protectorate Region (Reputation 15)[edit]

Border Protectorate Region Conflict Zone.jpg

While these worlds flourished under the control of the Terran Hegemony, the Succession Wars resulted in many planets changing hands several times, often losing factories and manufacturing facilities each time. Despite their recent lack of economic standing, these systems are still heavily guarded.

BattleMech repairs take 150% longer and cost 130% more in this region.

House Davion[edit]

Recommended Reputation Conflict Zone Repair Cost Repair Time
1–2 Mercenary Row +25% +35%
2–3 Bitter Worlds +35% +50%
3–5 Outworlds Alliance Border +35% +50%
3–6 Inferno's Wake +35% +60%
4–6 Silver Fields +35% +60%
5–7 June Combat Theater +45% +85%
6–7 Fledgling Periphery Realm +45% +85%
6–8 Edgeward Operational Area +45% +85%
7–10 Davion/Kurita Frontline +75% +130%
11–12 Shipping Route +115% +140%
12–13 Kurita/Davion Frontline +120% +140%
13–14 Davion Borderlands +125% +150%

Bitter Worlds (Reputation 2-3)[edit]

Bitter Worlds Conflict Zone.jpg

Located near the furthest edge of the Federated Suns, the so-called Bitter Worlds are a collection of planets with typically hard and extreme climates, with only a handful of civilian settlements in rare temperate biomes.

Silver Fields (Reputation 4-6)[edit]

Silver Fields Conflict Zone.jpg

The discovery of silver on some of the planets has transformed the region from a collection of trading outposts into a mining hotspot. This has come at a cost, however, as companies originally intended to service and feed the local populace have left to pursue raw resources.

June Combat Theater (Reputation 5-7)[edit]

June Combat Theater Conflict Zone.jpg

The June Combat Theater administrative region holds significant military presence due to its long history of fighting against Capellan Confederation and invading forces from the edge of the Inner Sphere.

Fledgling Periphery Realm (Reputation 6-7)[edit]

Fledgling Periphery Realm Conflict Zone.jpg

Far from Terra and the Davion capital, citizens of this region have long felt disassociated with the Federated Suns identity. Tensions have reached a breaking point after years of having to defend their land against raiders, all while being ignored by the Federated Suns government.

Edgeward Operational Area (Reputation 6-8)[edit]

Edgeward Operational Area Conflict Zone.jpg

With very little civilian governance, the region is primarily operated and owned by the Federated Suns Military Command. Despite their high presence, daring bandits and marauders are still known to conduct raids in this space.

House Kurita[edit]

Recommended Reputation Conflict Zone Repair Cost Repair Time
1–2 The Graveyard +25% +35%
2–3 Drought Worlds +35% +50%
3–4 Communications Relay +35% +50%
3–5 Outer Settlements +35% +60%
4–5 Peripheral Worlds +45% +85%
5–6 Draconis Badlands +35% +60%
6–7 Pirate's Edge +75% +130%
6–8 Production Worlds +55% +100%
7–9 Lower-Class Kuritan Worlds +70% +120%
8–10 Ancient Star League Garrisons +45% +85%
12–13 Rogue Cluster +120% +140%
13–14 Abandoned Terran Worlds +125% +150%

Pirate's Edge (Reputation 6-7)[edit]

Pirate's Edge Conflict Zone.jpg

Located near the edge of the Inner Sphere and treacherously close to infamous pirate systems, these planets are under constant attack from marauders. With its far distance to any Kuritan military hubs, the local prefecture's government often resorts to hiring mercenary companies to keep its residents safe.

Production Worlds (Reputation 6-8)[edit]

Production Worlds Conflict Zone.jpg

This region is home to some of the oldest 'Mech production companies, including Osaka Heavy Metrics. With recent discoveries of once-forgotten memory cores, these manufacturing worlds have seen a boom, which has led to great fortune, while putting a target on their backs.

Ancient Star League Garrisons (Reputation 8-10)[edit]

Ancient Star League Garrisons Conflict Zone.jpg

The planets in this region were home to the remaining garrisons that operated in the twilight of the Star League's reign. Hundreds of years later, much of their old structures and establishments are long gone, eroded by constant war and scavenging.

Abandoned Terran Worlds (Reputation 13-14)[edit]

Abandoned Terran Worlds Conflict Zone.jpg

Located in close proximity to Terra, these were some of the earliest worlds settled by humans and occupied by the Terran Alliance in the twenty-first century. Although the alliance was overthrown by rebellion and the old settlers have been long gone, the spirit of violence and conflict still remains.

House Liao[edit]

Recommended Reputation Conflict Zone Repair Cost Repair Time
1–2 Backwater Region +25% +35%
2–4 Taurian Corridor +35% +50%
2–5 Sian Commonality +35% +60%
3–6 Liao/Davion Border +35% +60%
5–8 Duchy of Tsitsang +55% +100%
7–10 Rashpur-Owens Manufacturing Worlds +75% +130%
11–12 Refinery Systems +120% +140%
12–13 Refugee Hideout +120% +140%

House Marik[edit]

Recommended Reputation Conflict Zone Repair Cost Repair Time
1–2 Vacant Worlds +25% +25%
2–5 Duchy of Andurien +35% +50%
3–6 Free Worlds Interior +35% +60%
5–8 Marik/Liao Border +55% +100%
5–8 Free Worlds Commerce Hub +75% +130%
7–10 Free Worlds League Shipping Lane +95% +140%
11–12 Duchy of Tamarind +115% +140%
12–13 Marik/Steiner Border +120% +140%
12–13 Stewart Commonwealth +120% +140%

House Steiner[edit]

Recommended Reputation Conflict Zone Repair Cost Repair Time
1–2 Alarion Periphery +25% +35%
2–4 Alarion Province +35% +55%
2–5 Core Systems +35% +55%
3–5 Outworld Systems +35% +55%
4–6 Leisure Industries +35% +60%
5–8 Refinery Systems +55% +100%
5–8 The Junkyard +55% +100%
6–9 Steiner/Kurita Border +70% +120%
9–11 Rebellious Lyran Province +95% +140%
10–12 Steiner/Kurita Linchpin +115% +140%
12–13 Lyran Military Strongholds +120% +140%
13–14 Farm Territories +125% +150%

Alarion Province (Reputation 2-4)[edit]

Alarion Province Conflict Zone.jpg

Mostly known for its largely untapped and abundant resources and its simple and laid-back worlds, the region is named for one of the notable exceptions, the heavily industrialized Alarion boasting numerous factories and shipyards, including the only WarShip production facility within the Lyran Commonwealth to survive the early Succession Wars.

Core Systems (Reputation 2-5)[edit]

Core Systems Conflict Zone.jpg

Being so far removed from any real military conflict coupled with an abundance of trade means these worlds are full of those who will do anything to get ahead, and willing to pay well for someone to do it for them. The region is well-known for being quite friendly to mercenaries despite the reputation for bribery and corruption among the ruling class.

Outworld Systems (Reputation 3-5)[edit]

Outworld Systems Conflict Zone.jpg

Located far from the bustling core worlds of the Inner Sphere, the region is historically isolated and uneventful. Due to boredom, in 2756 Lyran soldiers stationed in the region founded their own leisure sports leagues that hundreds of years later have grown into lucrative, high-revenue organizations.

Leisure Industries (Reputation 4-6)[edit]

Leisure Industries Conflict Zone.jpg

The Steiner government established this region as an area for relaxation and leisure and it has become a significant tourist attraction, with Kooken's Pleasure Pit being the crown jewel. However, despite the popularity, fighting within the fringes of the region still rages, especially amongst criminal organizations.

Refinery Systems (Reputation 5-8)[edit]

No Man's Land Conflict Zone.jpg

The planets in this region house various refineries and industrial plants, most of which are privately owned. Rumor has it that many of the plants are in severe violation of the Ares Conventions, meaning they are likely producing prohibited chemical weapons components.

Note: This region is identified as No Man's Land in Campaign Mode.

Steiner/Kurita Linchpin (Reputation 10-12)[edit]

Steiner-Kurita Linchpin Conflict Zone.jpg

Equal part crucial frontline and important commercial and manufacturing region centered on Port Moseby, this linchpin between Houses Steiner and Kurita sees constant proxy battles fought by all sides.

Free Rasalhague Republic[edit]

Recommended Reputation Conflict Zone Repair Cost Repair Time
1–3 Rasalhague Outer Reaches +25% +35%
Career Mode with all other Great Houses (available after 3035):
7–10 Rasalhague Outer Reaches +70% +120%