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Raymond's Redcoats

Raymond's Redcoats
Unit Profile (as of 3069)
CO Colonel Darius Raymond
JumpShips yes
DropShips yes
Aerospace yes
Armor no
Infantry no

Unit DescriptionEdit

The Raymond's Redcoats is a unit that started with a shadowy background to finally become a top unit.



The unit's origins were hidden at the beginning of the unit's life by a simple lie: they identified themselves as elements of the SLDF, to be exact the missing 295th BattleMech Division. This lie legitimized themselves enough to get their first contract with the LCAF.

The unit would be employed as anti-bandit forces on the Steiner Periphery for over thirty years when the truth came out, identifying Raymond's Redcoats as former pirates themselves. LIC confronted Colonel Juanita Raymond (commander at that time) and she confessed the unit's real past: they were descendants from a shattered Rim Worlds Republic, to be precise the 38th Amaris Fusiliers force that for over fifty years after the Amaris Civil War survived as the bandits/pirates known as Cameron's Curse by scrounging and stealing. When Irwin Raymond took over, he conceived the false identity in an effort to cloak his band in a more positive, employable image, and chose the identity of the lost SLDF Division that he had learned about from an old history text.[1]

3rd and 4th Succession WarsEdit

Rather than terminate the Redcoats' contract, Archon Richard Steiner extended their retainer and relocated the mercenaries to a more active front. When asked to explain, the Archon cryptically said: When a thief asks for honest work, what more can one do than oblige and hope for the best?.

For the rest of the 2800s, the Redcoats would serve the Lyran state before accepting contracts with the Federated Suns, Free Worlds League, and the Magistracy of Canopus.

By 3020, the unit relocated again to Lyran space under several long garrison missions in the interior regions (to be precise, in the Periphery March) where they remained even after the Clan Invasion.

When the Federated Commonwealth was broken, the Redcoats started seeking employment beyond Steiner space. They were approached at that time by the Word of Blake, though they declined the offer. It was even said that the regiment would return to the Periphery under a contract with the newly formed Fronc Reaches.[1]


With the start of the Jihad and all the revolutions happening inside the MRBC, Raymond's Redcoats took a new tack, becoming one of the largest mercenary commands to date to shun the usual hiring hall contracts in favor of full-on bounty hunting. Their aerospace assets have given the unit the freedom to reach their bounties wherever they may hide.

They have been credited with the capture and elimination of the renegade Burned Band, and they are now on their way to the Pleiades Cluster engaged in a hunt for the Lone Star Regiment on Merope.[1]


Rank Name Command
Commanding Officers of Raymond's Redcoats
Colonel Irwin Raymond 2803[1]
Colonel Juanita Raymond Unknown but after his father Irwin Raymond[1]
Colonel Darius Raymond 3069[1]


The Redcoats have adopted the strategy that offers incentives to his own warriors for every renegade mercenary captured or killed in accordance with their latest target and the wishes of the highest bounty poster. It is known that the unit does not take on all bounties and have been known to pass up some of them on the grounds of questionable charges. But when the unit focuses on a target, they pursuit it relentlessly.

The Redcoats have adopted the practice of rehabilitating any advanced technology salvaged from captured bounties while selling off surplus older equipment to raise revenue for newer gear. This has resulted in a rapid increase in the regiment’s overall technology rating, jumping from a C grade in 3067 to an A grade in 3069.[1]

Dragoon RatingsEdit


Dragoon Rating: C[1]

Composition HistoryEdit

2786 - 2821Edit

Raymond's Redcoats (Regiment/Regular/Questionable)[2]

Note: In 2821 the medium-weight command was reduced to 77 percent of its strength and was deployed on Langhorne. [2]



Game RulesEdit

In any given scenario, the Redcoats player may designate 1D6+2 non-infantry opposing units as the Redcoats' primary objectives. The Redcoats player may then claim a victory in the scenario by crippling or destroying all of the designated targets, then spending one turn full turn per target with at least one Redcoats unit occupying the fallen objective’s hex (reflecting the confirmation or capture of the target). Any Redcoats unit involved in confirming or capturing an objective may not make any weapons attack during the turn in which it occupies the target's hex. Once all objectives are eliminated and confirmed/captured in this way, the Redcoats player may withdraw from the field.[3]


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Mercenaries Supplemental Update, p. 98 - "RAYMOND’S REDCOATS"
  2. 2.0 2.1 ’’ First Succession War’’, p. 140
  3. Mercenaries Supplemental Update, p. 126, "Force-Specific Rules"