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Production information
Type Missile
Tech Base Clan / Inner Sphere (IS)
Year Availability Clan = 2824

IS = 2370

Year Introduced Clan = 2824 CCC

IS = 2370 TH

Technology Rating C
Availability Ratings C/C/C
Technical specifications
Heat 2
Damage 2/Missile
Minimum Range N/A
Short Range 1-3
Medium Range 4-6
Long Range 7-9
Tons Clan = .5

IS = 1

Critical Slots 1
Ammo Per Ton 50
Cost (unloaded) 10,000
Ammo Cost (per ton) 27,000
BV (1.0) 21
BV (2.0) 21


Short-Range Missiles (SRM) pack more power into the missile than almost any other kind. They lack sophisticated guidance systems, so they must deliver their punch at short range. The SRM-2-launcher fires two such missiles at a time.

Like all standard short-range missile launchers, the SRM-2 is capable of firing special munitions, including Fragmentation Missiles and Inferno Missiles.[1]



  1. Total Warfare, FanPro, 2007 , pp. 140-141.
  2. Technical Readout: 3145 Mercenaries, p. 26-27, "Kite Reconnaissance Vehicle"