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Shipyards

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The shipyards are one of the most valuable and rare industries in the BattleTech universe.

ShipyardsEdit

Essentially, shipyards are orbital facilities that, sometimes with mining posts and industries in nearby planets, can repair, maintain and built DropShips, JumpShips and even WarShips, though only a few shipyards are big enough and advanced to build the lasts. As such, systems with shipyards are rare and valuable to any state.

As proof of this, the Periphery system Star's End, a system without anything that made it special, was home of several big pirate groups, and later conquered by Clan Hell's Horses, mainly because it possessed a small and primitive Shipyard. Another example was Kathil, in the Federated Suns. During the FedCom Civil War it was the scene of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, only to ensure the control of the WarShips being built in orbit.

The majority of the Shipyards were built during the Star League, and there are no data about anyone building other later except from the Clans in the homeworlds. Most of them were destroyed in the Succession Wars, and those that survived that period and were flourishing with the rediscovery of advanced technology, were later destroyed or heavily damaged during the Word of Blake Jihad. The damage in the last conflict was so extensive, that it put an end to the construction of new big WarShips. The only ones operating in the Dark Age are survivors of the Jihad. Later only Pocket WarShips were built.

The known shipyards are located in:

Clan HomeworldsEdit

Inner SphereEdit

Clan Occupation ZonesEdit

Draconis CombineEdit

Capellan ConfederationEdit

  • Aris Memorial Yard: Necromo shipyards, only shipyards in Capellan space during the Succession War era. It was heavily guarded and capable of building DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.[12]
  • Keid Omicron shipyards: in orbit of Keid, capable of building DropShips and WarShips, destroyed by Amaris agents during the Amaris Civil War.[13]

Federated SunsEdit

  • Port Simon shipyards: Galax orbital facilities, able of building and repairing DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.[14]
  • McKenna Shipyards, in orbit of Kathil: orbital facilities, able to build and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can build DropShips and is expected than also JumpShips in a future.[15]
  • New Syrtis shipyards: the only ones in Capellan March, capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.[16]
  • Clyde shipyards: in orbit above Firgrove, capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.[17]

Free Worlds LeagueEdit

  • Illium shipyards, capable of building DropShips, JumpShips and WarShips. Survived the Jihad intact.
  • SelaSys Incorporated shipyards, in the Loyalty system. Capable of building JumpShips and WarShips (before the Jihad; they survived damaged, but still capable to build the first ones.[18]
  • Connaught Kong shipyards, capabilities unknown. Crippled during the Jihad, but still operational in the Dark Age.[19]
  • Procyon shipyards, capabilities unknown. Intact after the Amaris Civil War.[20]
  • Small World shipyards, capabilities unknown. Intact after the Amaris Civil War.[21]

Lyran CommonwealthEdit

TerraEdit

PeripheryEdit

Magistracy of CanopusEdit

Outworlds AllianceEdit

Non Aligned/MinorEdit

  • Chaine Cluster shipyards: mid-sized, capable to repair DropShips, JumpShips and WarShips. Still operative in the Dark Age, taken and enlarged by Clan Diamond Shark.[33]
  • Star's End shipyards: small and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan Hell's Horses destroyed in the last stages of the Jihad.[34]
  • Rim World Republics Outpost#27 shipyards: two orbital shipyards, built by Rim World Republic. Destroyed in a civil war.[35]
  • Ross 248 shipyards: capable of repair and built DropShips and JumpShips. Still operative in the Dark Age.[36]
  • New Delphi shipyards: capable to repair and built DropShips and JumpShips, in orbit of Tonegawa Major, the largest of New Delphi's moons. Still operative in the Dark Age.[37]
  • Columbus shipyards: capable to repair DropShips and JumpShips, built inside a moon in orbit of Columbus, destroyed by Blakist forces in the early stages of the Jihad.[38]

ImagesEdit

BibliographyEdit

ReferencesEdit

  1. Technical Readout 3057 REvised p. 96, 104, 106, 110.
  2. Field Manual Crusader Clans p. 118
  3. Field Manual: Warden Clans p. 119
  4. Jihad Hot Spots: 3070 p. 67
  5. Objectives: Draconis Combine, p. 4, "State of the Industry Table"
  6. Jihad: Final Reckoning, p. 107, "Draconis Combine"
  7. Objectives: Draconis Combine, p. 4, "State of the Industry Table"
  8. Objectives: Draconis Combine, p. 30
  9. Historical Liberation of Terra 2 p. 40
  10. A Technical Readout 3067 p. 198
  11. Jihad Final Reckoning p. 89
  12. Jihad Final Reckoning p. 107
  13. Historical Liberation of Terra II p. 51
  14. Jihad Hot Spots 3070 p. 43
  15. Jihad Final Reckoning p. 97
  16. Jihad Final Reckoning p. 97
  17. Jihad Final Reckoning p. 97
  18. Jihad Final Reckoning p. 56
  19. To Ride the Chimaera p. 06
  20. Historical Liberation of Terra 2 p. 48
  21. Historical Liberation of Terra 2 p. 38
  22. Broken Blade p. 13
  23. Handbook: House Steiner, p. 142-143, "Bowie and Ioto Profiles"
  24. First Succession War, p. 61, "The War of Raids: House Steiner's Succession War"
  25. Jihad Hot Spots 3070 p. 43
  26. Jihad Final Reckoning p. 85
  27. A Technical Readout 3067 p. 214
  28. Jihad Final Reckoning p. 85
  29. Jihad Final Reckoning p. 113
  30. Jihad Hot Spots: Terra p. 175
  31. Field Manual: 3145 p. 187
  32. Interstellar Expeditions: Interstellar Players 3 p. 114
  33. Interstellar Expeditions: Interstellar Players 3 p. 40
  34. Interstellar Expeditions: Interstellar Players 3 p. 43
  35. Interestellar Expeditions: Interstellar Players 3 p. 27
  36. Interstellar Expeditions: Interstellar Players 3 p. 25
  37. Interstellar Expeditions: Interstellar Players 3 p. 69
  38. Explorer Corps (Sourcebook) p. 20