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A scout [[JumpShip]] to seek out enemy fleets or explore new systems, the ''Hunter'' was designed by [[Clan]] [[Ghost Bear]]
sortly after the founding of the Clans. It shares the best features of the ''[[Scout]]'' and ''[[Magellan]]'' classes: It is small and stealthy, with a tiny emergence signature, and at the same time capable of prolonged independent operation; it is also equipped with a [[HPG]] to send messages over a distance of up to 50 lightyears. However, it also shares the lack of a grav deck, a drawback that requires the ship to spend fuel on thrust to generate gravity through acceleration.
True to their nature the Clans have even
armed their non-combattant ships. Accordingly, the ''Hunter'' mounts 5 [[Large Pulse Laser]]s, 5 [[Streak SRM-4]] launchers with one ton of ammunition each, and 2 [[Anti-Missile System]]s with 4 tons of ammunition.
The original ''Hunter'' design can carry between 1021 and 1097 tons of cargo depending on the exact variant (see below),
but most have since been upgraded to mount a Lithium-Fusion battery system at the expense of 950 tons of cargo space (1% of the ship's mass is required for the battery).
The [[BattleSpace]] rulebook provides a step-by-step guide to the designing rules by designing a sample ship class; it is explicitly stated at the end of the process that the "completed JumpShip belongs to the ''Hunter'' class". However, this (prototype) ''Hunter'' is slightly different: It has a cargo capacity of 1031.5 tons, and mounts only 1 Anti-Missile system with 3 tons of ammunition (instead of 2 systems with 4 tons). The stats given for the ''Hunter'' in the Large Ships section of the rulebook state a cargo capacity of only 1021 tons, which may be in error.
The standard version presented in the [[Technical readout 3057]] is the one presented here, and has no passenger capacity, but 1097 tons of cargo.