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Combat Vehicle

1,002 bytes added, 08:33, 18 February 2015
Classification: adding super heavy, errant came out regarding these vehicles can enter depth 1 water without penalty of being destroy/crippled if intact..
====Assault Vehicles====
'''Assault vehicles''' rely on the sheer volume of firepower they wield to take down even heavy 'Mechs. Weighing from 76 to 100 tons, their slow speed is their only drawback.<ref name=TW>''Total Warfare'', pp. 22-23</ref>
====Super-Heavy Vehicles====
'''Super-Heavy Vehicles''' are extremely large combat vehicles, used usually in defense, artillery, and command combat vehicle roles. Other than to their sheer weight and size, they are extremely similarly to assault vehicles. They are usually, 1 level taller than any other combat vehicle. Depending on their Locomotion type (Note: All locomotion type can be "super-heavy".), please refer to the following examples: The tracked-type weigh can be between 101 to 200 tons, while naval types can be as heavy 555 tons maximum weight.<ref name=TOSuper>''Tactical Operations'', pp. 70, 378 - Super-Heavy Vehicles - Basic description and rootamenty combat rules.</ref><ref>[ Combat - Errant noting they can non-naval Superheavies can enter depth 1 water and without being stuck/destroyed with regardless of lacking of environmental sealing due to their 2 level size.]</ref>
===By Locomotion===
====Naval Vessels====
'''Naval vessels''' are restricted entirely to naval operations, and as such are rarely seen except on worlds with large bodies of water. When operating in this environment, though, they are easily able to outmaneuver 'Mechs whether operating underwater or on the surface.<ref name=TechManual>''Techmanual'', p.??{{cn}}, "The Mechanized Battlefield", </ref>
It should be noted that combat vehicles are referred to as "Armor" forces in earlier publications and also used as the name of regimental/battalion/company formations.