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Wilson's Hussars

Emblem of Wilson's Hussars
Wilson's Hussars
Unit Profile (as of 3067)
CO Major Donna Wilson
Disbanded 3076
JumpShips no
DropShips yes
Aerospace no
Armor yes
Infantry yes



Originally a Liao battalion, the Lafarge Hussars, the unit which would one day become Wilson's Hussars started as a proud and celebrated unit, faithfully serving House Liao for countless years in numerous battles under the command of near-legendary Major Alexander Floyd. This all ended on the contested planet Burroughs in 2996, when the Federated Suns 6th Syrtis Fusiliers crushed them. Over a third of the unit's MechWarriors - as well as Major Floyd - died. The rest of the battalion surrendered and were allowed to become a regular militia attached to the House Davion victors. [1]

They remained in service to House Davion for many years, giving faithful if not exemplary service. Finally, shorted by three months of back pay, Major Jennifer Langstrom led the fully restored Hussars battalion out of Davion service for the mercenary life. She believed it would prove more profitable than the garrison duties they were drawing from their Federated Suns masters. Taking service with House Kurita in 3007, they did at first excel and the Hussars seemed destined for greatness. [1]

After their initial successes came a series of less successful missions and the Hussars left Kurita service for more glory and the hopes of a restored reputation in the service of House Liao. Though initially the unit served well and was successful, their luck ran out in 3014 on the planet St. Ives. Defending against a House Davion raid Major Langstrom lost her life when armored units destroyed her BattleMaster. Her brother Michael Langstrom then took command, leading to an era of disaster and deterioration for the once storied Hussars. [1]

Under Michael Langstrom's uninspired leadership the unit's morale deteriorated. His command style caused near mutiny and his inability to effectively lead led to disaster after disaster, culminating on Ingersol, where, due to incompetence and panic, he caused most of the Hussars to be destroyed in the crash of the DropShip he ordered into danger to save him [1]. Though Langstrom did survive the initial crash, his 'Mech was soon destroyed by energy weapon fire. His assistant, Captain David Wilson, led the remnants of the unit to safety on their remaining DropShip.[1]

The Periphery YearsEdit

In 3018, a corrupt Kurita official framed the Hussars for bribery, and successfully sued in the MRB courts to withhold payment for their victorious raid on Suk II. They launched a counter-raid on Kobe, but were badly beaten.[1] By 3021 Wilson's Hussars had officially gone rogue, based on the Periphery world of Butte Hold and in the employ of the Bandit King Redjack Ryan. Ryan tasked the Hussars with raiding the Draconis Combine world of Kimball VI. Kimball VI had a population of just 100,000, and relied on the small planetary militia and the Laws Flight mercenary unit for defense; Ryan envisaged an easy raid, securing him mining and ore processing equipment in the face of little resistance.[2] Sheila Bannock, the unit's Executive Officer (and close friend of Captain Wilson) had recently been killed in a bar brawl, however, and Wilson's grief had compromised his usual tactical skill[3].

The Hussars landed 30 kilometers south of a mountain range with active mines and moved north in company strength. By the time the Hussars reached the foothills they had been targeted by the mercenary garrison, who proceeded to ambush and harass the Hussars using their Warrior H-7 Attack Helicopters. The Hussars couldn't close with the fast VTOLs after the initial ambush against the Hussars' Recon Lance, but Wilson insisted on trying, leading his entire company in pursuit of the mercenaries. That pursuit ended in an ambush in a box canyon, where the waiting planetary militia dropped SRMs and Infernos on the luckless Hussars. After losing 3 'Mechs Wilson called for a general retreat, and his surviving 'Mechs were harassed constantly by the mercenary helicopters all the way back to their drop zone[2].

Following the disastrous defeat, the Hussars terminated employment with Ryan. They picked up a contract with Helmar Valasek, Bandit King of Santander V shortly thereafter. Valasek assigned some of his own MechWarriors to assist the Hussars in raiding Longbow Mountain in the Taurian Concordat. This raid failed "disastrously" as well. When the news reached the Bandit King, he ordered the retreating Hussars to be abandoned in the Outworlds Alliance, where they remained through at least 3025[3].

Return to the Inner SphereEdit

In 3050, following a possible tangle with the Clans, the Hussars returned to Outreach with just two operational Lances of 'Mechs and - allegedly - the same trashed DropShip that had evacuated them from Ingersoll thirty years previously. While David Wilson was still in command, his daughter Donna (who led their retreat from the Periphery)[4] would assume his mantle by 3056[5]. It seemed the prototypical hard-luck unit had finally hit rock-bottom. On Outreach the Hussars initially scrambled for contracts, willing to accept anything to allow them to continue to exist as a unit.[5] After months of fruitless searching a bit of luck fell their way when a small security force agreed to a merger, bringing with them a company of Drillson tanks and two platoons of infantry as well as much needed support personnel. From there on out things continued to change for the better.[6]

Taking a contract with the Federated Suns in 3056 on the eve of the FedCom Civil War, the unit served admirably, culminating with the defeat of the 17th Arcturan Guards on the planet Small World. The Hussars were tasked with command of an ad-hoc unit of many smaller mercenary units in this victory. Afterwards many of the forces they led chose to join the Hussars, increasing their 'Mech assets from two Lances to a full Battalion in strength. [6] With this added strength the Wilson's Hussars once again flirted with greatness. For the first time in a long time, they seemed ready to face the future with at least some chance for victory.[6]

The JihadEdit

Wilson's Hussars were part of an AFFS force that landed on Schedar on the 2nd of December 3076. Schedar was one of three worlds to be attacked simultaneously by the AFFS - the other two worlds being Caselton and Mirach - in an attempt to liberate the worlds from the Word of Blake Protectorate.[7][8] The battle for Schedar was particularly brutal, and Wilson's Hussars were wiped out completely attempting to blunt the advance of Word of Blake troops counterattacking the AFFS forces. The sacrifice made by the Hussars gave the 2nd Federated Suns Armored Cavalry the opportunity needed to regroup and eventually force the Blakists back.[9]


Rank Name Command
Commanding Officers of Wilson's Hussars
Major Alexander Floyd ??? - 2996[1]
Major Jennifer Langstrom 2996 - 3014[1]
Major Michael Langstrom 3014 - 3016[1]
Captain David Wilson 3016 - 3055[1]
Major Donna Wilson 3056 - 3077[6][9]

Other OfficersEdit


The Hussars favor up-close-and-personal tactics[5][6], using 'Mech forces to hammer their opponents at close range while conventional assets wreak havoc in the enemies' rear. The Hussars prefer heavier-weight BattleMechs whenever possible, but rarely have more than a few functioning.[6]

Composition HistoryEdit


Wilson's Hussars (1 Company/Regular/Questionable)[1]

  • CO: Captain David Wilson

- The majority of the equipment of the Hussars is of Salvage or Destroyed quality at best. At this time there are only eight functional 'Mechs in the company.


Wilson's Hussars (1 Company/Veteran)[4]

  • CO: Captain David Wilson
  • Command Lance (Medium-Heavy) (Includes 1 Catapult with Clan Double Heat Sinks)
  • Unknown Lance (Light-Medium)

Aerospace Assets


Wilson’s Hussars (2 Lances/Veteran/Questionable) [11]

  • CO: Major Donna Wilson) [11]
Note: At this point in time the unit was stationed on Outreach. [11]


Wilson's Hussars (1 Battalion/Veteran/Questionable}[6]

  • CO: Major Donna Wilson
    • XO: Captain Kern Verrick

Murphy's Wrath (Mixed Armor/Infantry Company/Regular/Reliable)[6]

  • Able Platoon - Captain Malcolm Kavanaugh
  • Baker Platoon - Lieutenant Scott Walker
  • Mighty Mighty Drillsons - Lieutenant Daniel Jarra

- Note: 12 Drillson Tanks in 6 Lances

Aerospace Assets



The unit's support is "bleak", with only two Techs, a tiny stockpile of generic parts, no weaponry, and the majority of the Company's 'Mechs destroyed or barely operational. Only Wilson's Marauder is in good repair, and more than half of the 'Mechs are damaged beyond recovery.


No tech support, other than the MechWarriors themselves. [4]


The unit is seeking contracts that pay in parts and tech-support, with one advanced weapon (an ER PPC) and no Techs.[5]


Minor repairs can be handled by the integral support staff, MechWarriors and crews, but major repairs, updates and overhauls need additional support from external sources[6]



  • The most recent canon source, Combat Manual: Mercenaries, states that the dropship the Hussars used to return to Outreach was the same ship on which they evacuated Ingersol. Mercenary's Handbook, however, claims that they sold the ship (the Red Eagle) to purchase transport from House Liao to the Periphery. It is plausible that the Hussars re-named a purchased or stolen ship after her, causing confusion in the MRB on their return, or even re-purchased the lost ship. Mercenaries Supplemental, however, names the Dropship as the Union-class Raconteur.
  • Field Manual: Mercenaries (In-universe date 1 Oct 3059) gives information that directly conflicts with the dates and unit strengths given in the more recent Mercenaries: Supplemental (referencing the unit's FedCom Civil War performance and the period 3056-3060). This data is deliberately omitted.


Game RulesEdit


Alpha Strike: All Hussars units begin the scenario/campaign damaged, losing 1/3 of their armor. One Unit per Formation suffers random Critical Hits. The Hussars' player also has 75% of the normal starting assets in a campaign. Special Command Abilities: Hit and Run, Overrun Combat, Zone of Control.[4]


BattleTech: Hussars units gain Overrun Combat in Hold the Line, Breakthrough, and Extraction; As the Defender in these scenarios, they also use Hidden Units for all Infantry and up to two Vehicle Lances. Hussars units gain -1 to-hit for ranged and close-combat attacks when fighting at ranges of less than 3 hexes, and may spend 2MP to use Zone of Control in their front facing. Only units which have Jump Jets can block other units with Jump Jets.[12]


  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Mercenary's Handbook, p. 93
  2. 2.0 2.1 Technical Readout: 3026, p. 18; Technical Readout: 3026, Revised Edition, p. 20, "Warrior H-7 Attack Helicopter"
  3. 3.0 3.1 3.2 Mercenary's Handbook, p. 94
  4. 4.0 4.1 4.2 4.3 4.4 Combat Manual: Mercenaries, p. 70
  5. 5.0 5.1 5.2 5.3 5.4 Field Manual: Mercenaries, p. 94
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Mercenaries Supplemental, p. 65, "Wilson's Hussars Profile"
  7. Jihad Hot Spots: Terra, p. 23, "Timeline of the Jihad"
  8. Jihad: Final Reckoning, p. 56, "The Jihad In Review"
  9. 9.0 9.1 Jihad Hot Spots: Terra, p. 18-20, "AFFS Reclaims Three Worlds"
  10. The Mercenary's Handbook, p.97
  11. 11.0 11.1 11.2 Field Manual: Mercenaries, p. 114
  12. Mercenaries Supplemental, p. 78, "Wilson's Hussars"