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Wunderwelten

Emblem-important.svg Apocryphal Product
Although it is an official BattleTech product, the subject of this article does not meet the current criteria for Canon for the BattleTech universe.
See the article's section on Canonicity for details.


Wunderweltenlogo.jpg
Wunderwelten
Product information
Type Magazine
Pages 64-120/issue
Publication information
Publisher Fantasy Productions GmbH
First published 1989-1999
Content

The German fantasy and role-playing magazine Wunderwelten was produced by FanPro Germany and ran for 50 issues, appearing first in April 1989. The discontinuation came as a surprise to many, including the staff, and was only announced in the final issue #50 in 1999.

This article is focused on the magazine's BattleTech-related content.

OverviewEdit

As a FanPro house magazine, Wunderwelten naturally had a broad coverage of FanPro's products, most notably the Das Schwarze Auge, BattleTech and Shadowrun game lines. However, it was aimed at a greater audience and was not limited to FanPro products; it featured general reports and articles about fantasy and science fiction literature and gaming, short stories and reviews of other firms' products as well.

Most BattleTech-related content was taken from english-language magazines and sourcebooks, but there was also considerable original content. Both the translations and the original content were usually the work of Reinhold H. Mai, Hartwig Nieder-Gassel and Frank Lenzer.

CanonicityEdit

FanPro held the license to produce the German edition of BattleTech while they published Wunderwelten, and later (from 2001 to 2006) for the entire BattleTech line including original English products. As such, their House Magazine can arguably be regarded as an official source. However, since it was only published in German, it is not counted among the canonical sources. Original content from Wunderwelten can therefore be regarded as apocryphal at best.

Issue 1Edit

Original content:

  • Portrayal of FASA and a lengthy 5-page interview with Jordan Weisman, L. Ross Babcock III and FASA President Morton Weisman, taken in August 1988 at the FASA offices in Chicago on the eve of the GenCon/Origins game fair. Since Jordan Weisman was called from the room 20 minutes into the interview, the answers were largely given by Ross Babcock and Mort Weisman. This is notable insofar as both of them rarely have had any information published about them otherwise.
  • BattleTech: The Crescent Hawks' Inception review

Translated content:

  • STX-7K Streitaxt (BTX-7K Battleaxe entry from BattleTechnology #0203)

Issue 2Edit

Translated content:

Issue 3Edit

Original content:

Translated content:

Issue 4Edit

Original content:

Translated content:

  • "Hiring Hall - Hassid Ricol: The Red Duke" (from BattleTechnology #0102)
  • "FLK-4E Falke" (FLC-4N Falcon): 'Mech writeup from BattleTechnology #0101
  • "Tharkad on Guard" (from BattleTechnology #0201)

Issue 5Edit

Original content:

Translated content:

  • "On the Shores of a Sea on Gordo" (from BattleTechnology #0201)
  • Optional low gravity and vacuum rules, compiled from "BattleMech combat in Vacuum" (BattleTechnology #0201) and "Low Gravity Combat" (BattleTechnology #11)

Issue 6Edit

Original content:

Issue 7Edit

Original content:

  • Painting guide for BattleTech miniatures
  • ODN-1M Odin: 'Mech writeup for a custom design
  • "Die lange Flucht" (The long flight): Short story, set in early 3030. Kurita forces raid Helios 3, a secret Davion test facility, and are defeated by a MechWarrior piloting a prototype Odin.

Issue 8Edit

Original content:

Translated content:

  • "Assault on St. Andre" and "Goliaths on St. Andre" (from BattleTechnology #0204)

Issue 9Edit

Translated content:

  • "Worldbook - Wheel" (from BattleTechnology #0201)
  • "Black Luthien" (from BattleTechnology #0102)

Issue 10Edit

Translated content:

Issue 11Edit

Translated content:

Issue 12Edit

Original content:

Issue 13Edit

Original content:

Issue 14Edit

Original content:

Issue 15Edit

Original content:

  • Instructions for kitbashing a ODN-1M Odin (see Issue 7) from a Marauder II miniature

Issue 16Edit

Original content:

  • "Mechwerkstatt: BattleTech-Logistik für Fortgeschrittene" ('Mech workshop: Advanced logistics rules): Ruleset and tips for the Game Master to include logistics into a BattleTech campaign, including aspects of the Company Store ploy. Anecdotes from the Cameron's Legion mercenary unit illustrate the application of the rules and procedures.

Issue 17Edit

Original content:

Issue 18Edit

(no BattleTech-specific content)

Issue 19Edit

Original content:

Issue 20Edit

Original content:

  • Detailed rules for double-blind play
  • "Schwarzer Tag": Campaign. A series of sophisticated company-vs.-company training scenarios simulating an objective raid (hostage rescue) under double-blind rules. Designed to teach units how to deal with poor intelligence and adapt to a new tactical situation, the scenarios feature minefields, ambushes, unexpected weather extremes and traps. They are presented as a training run carried out by Cameron's Legion during their garrison duty on Suk II against mock opponents from Hansen's Roughriders. Like with Drachentrick, an expansion pack was offered for sale on disk through FanPro with supplements, BattleForce rules and a MechWarrior RPG scenario.

Issue 21Edit

(no BattleTech-specific content)

Issue 22Edit

Original content:

  • "Inselhüpfen": Extended scenario/mini-campaign, designed for double-blind campaign play. A medium 'Mech company from the 26th Lyran Guards has to find and destroy a submarine base in a Lyran attempt to re-capture the ocean moon Muddy in the Engadin system from the Draconis Combine. The defenders field hovercraft, ships, submarines and water-mobile infantry on water scooters. There is only one island large enough to land a DropShip on, and numerous archipelagos of small, muddy islands that have to be reconnoitered. A strategic world map is provided for strategic movement of units between archipelagos, as are special weather rules including rain season rules.

Issue 23Edit

Original content:

  • "Cargo Queen": MechWarrior RPG Scenario presented as annotated short story, detailing the many pitfalls of boarding of a JumpShip by narrating a boarding action performed by Cameron's Legion's infantry.

Issue 24Edit

Issue 25Edit

(no BattleTech-specific content)

Issue 26Edit

Original content:

Issue 27Edit

Original content:

Issue 28Edit

Issue 29Edit

Original content:

Issue 30Edit

Original content:

Issue 31Edit

Original content:

Issue 32Edit

Original content:

  • "SpielMechaniken", part 1: A guide to playing BattleTech as a boardgame, role-playing game or mixed-type game campaign
  • Ronin! preview

Issue 33Edit

Original content:

Issue 34Edit

Issue 35Edit

Original content:

Issue 36Edit

Issue 37Edit

Original content:

Issue 38Edit

Original content:

Issue 39Edit

Original content:

Issue 40Edit

Original content:

Issue 41Edit

Original content:

  • "BattleMania": A tongue-in-cheek presentation of rules for BattleTech live-action-play as BattleMechs (not MechWarriors)

Issue 42Edit

Original content:

Translated content:

  • "Alte Feindschaften" (Old enmities): Scenario "Hide and Seek" from the BattleSpace rulebook
  • TYM-1A Toyama: 'Mech stats

Issue 43Edit

Original content:

Issue 44Edit

Original content:

  • "Die BattleTech-Kampagne - Interaktive Feldzüge im Vierten Nachfolgekrieg" (The BattleTech Campaign - Interactive campaigns in the Fourth Succession War): An original campaign ruleset
  • Miniatures presentation (Zhukov, Batu, Lineholder and Marshal)

Issue 45Edit

Issue 46Edit

Original content:

Issue 47Edit

Original content:

Issue 48Edit

Original content:

Translated content:

Issue 49Edit

Original content:

Issue 50Edit

Original content: