Difference between revisions of "MRM "Apollo" Fire Control System"

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==Description==
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== Description ==
The '''"Apollo" Fire Control System''' was created by the [[Draconis Combine]] in [[3071]]<ref>''Tactical Operations'', p. 330</ref>, in order to overcome the inaccuracies of [[MRM]] launchers without requiring an upgraded (and more expensive) ammunition.  Apollo is an unofficial nickname for the system.  Functioning much like a [[Targeting Computer]], the fire control system makes it more likely that the launcher will achieve a missile lock, though the dumb-fire MRMs are still more prone to miss the target than other missiles.   
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The '''"Apollo" Fire Control System''' was created by the [[Draconis Combine]] in [[3071]], in order to overcome the inaccuracies of [[MRM]] launchers without requiring an upgraded (and more expensive) ammunition.  Apollo is an unofficial nickname for the system.  Functioning much like a [[Targeting Computer]], the fire control system makes it more likely that the launcher will achieve a missile lock, though the dumb-fire MRMs are still more prone to miss the target than other missiles.<ref name="TOp330+">''Tactical Operations'', p. 331, "MRM Apollo Fire Control System"</ref>  
  
==Models==
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== Models ==
 
The "Apollo" system is still experimental and has not entered large scale production.
 
The "Apollo" system is still experimental and has not entered large scale production.
  
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== Rules ==
 
<div class="gamerules">
 
<div class="gamerules">
==Game Rules==
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=== Game Rules ===
The "Apollo" System negates the +1 modifier applied to attacks with an MRM.  The firing unit takes a -1 modifier on the cluster hit table.  In order to use this equipment, all MRM launchers on the unit must be equipped with an "Apollo" system.  If the "Apollo" is hit, the launcher can still fire without its benefits.
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The "Apollo" System negates the +1 modifier applied to attacks with an MRM.  The firing unit takes a -1 modifier on the cluster hit table.  In order to use this equipment, all MRM launchers on the unit must be equipped with an "Apollo" system.  If the "Apollo" is hit, the launcher can still fire without its benefits.<ref name="TOp330+"/>
 
</div>
 
</div>
  
==References==
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== References ==
 
<references />
 
<references />
==Bibliography==
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 +
== Bibliography ==
 
*''[[Tactical Operations]]''
 
*''[[Tactical Operations]]''
  
[[Category:Technology]]
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[[Category:Technology|MRM "Apollo" Fire Control System]]

Latest revision as of 16:25, 6 May 2016

Description[edit]

The "Apollo" Fire Control System was created by the Draconis Combine in 3071, in order to overcome the inaccuracies of MRM launchers without requiring an upgraded (and more expensive) ammunition. Apollo is an unofficial nickname for the system. Functioning much like a Targeting Computer, the fire control system makes it more likely that the launcher will achieve a missile lock, though the dumb-fire MRMs are still more prone to miss the target than other missiles.[1]

Models[edit]

The "Apollo" system is still experimental and has not entered large scale production.

Rules[edit]

Game Rules[edit]

The "Apollo" System negates the +1 modifier applied to attacks with an MRM. The firing unit takes a -1 modifier on the cluster hit table. In order to use this equipment, all MRM launchers on the unit must be equipped with an "Apollo" system. If the "Apollo" is hit, the launcher can still fire without its benefits.[1]

References[edit]

  1. 1.0 1.1 Tactical Operations, p. 331, "MRM Apollo Fire Control System"

Bibliography[edit]