Difference between revisions of "Karhu"

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[[Category:OmniMechs|Karhu]]
 
[[Category:OmniMechs|Karhu]]
 
[[Category:Melee BattleMechs|Karhu]]
 
[[Category:Melee BattleMechs|Karhu]]
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[[Category:Clan OmniMechs]]

Revision as of 01:25, 9 July 2016

Karhu
Karhu
Production information
Manufacturer Odin Manufacturing[1]
Production Year 3079[2]
Model Prime
Class Heavy
Cost 21,323,741 C-bills[2]
Technical specifications
'Mech type Clan[1]
Mass 65[1] tons[[Category:65[1] ton BattleMechs]]
Chassis Beowulf 4 Enhanced[1]
Armor Compound A2F Ferro-Fibrous[1]
Engine Pitban 325 XL[1]
Communications System Dash 2 Standard[1]
Targeting Tracking System Blade 12[1]
Heat Sinks 12 Double heat sinks[1]
Speed 86[1] km/h
Jump Jets None[1]
Armament

Primary Configuration

BV (2.0) 2,488[1][2][3]


Description

The first Clan-tech OmniMech produced by Odin Manufacturing for the Ghost Bear Dominion, the Karhu (Finnish for "Bear") earned the reputation as a fast cavalry 'Mech.

Excited by the prospect of retooling to produce new designs using Clan technology, Odin Manufacturing were forced to bide their time as they recovered from Word of Blake raids during the early stages of the Jihad producing their existing Inner Sphere 'Mechs. Entering the bidding to produce a new Dominion Heavy OmniMech design in 3077, Odin saw off their competitor Bergan Industries two years later with a superior 65 ton design using the latest Clan technology available and sales campaign based around Rasalhagauian nationalism aimed at the former officers of KungsArmé. First deployed in 3079, too late to take part in Operation SCOUR, the Karhu made up an increasing volume of the frontline clusters of Dominion's post-Jihad Touman.[1]

Built on an Endo Steel based chassis, powered by Pitban 325 rated XL Engine and clad in ten and half tons of Compound A2F Ferro-Fibrous armor, the Karhu featured respectable speed and armor for his size while providing thirty tons of available pod space for equipment. Twelve Double Heat Sinks coped with most of the waste heat of its varied configurations.[1]

Weapons and Equipment

The primary configuration appealed to the KungsArmé’s love of physical combat by mounting a three-pronged claw shaped Retractable Blade over a Plasma Cannon, supported by an ER PPC and ER Medium Laser in its left arm. Carrying a ton of Plasma reloads, the Karhu Prime also boasted superb maneuverability thanks to the inclusion of Improved Jump Jets.[1]

Alternate Configurations

  • Alt. Config. A 
    Configured for longer range combat, the A configuration mounted a Gauss Rifle in its right arm alongside a left-torso mounted LRM-10. The Karhu A was not deficient at short-range either, carrying a Large Pulse Laser, ER Medium Laser and Micro Pulse Laser in its right arm. Two tons of Gauss and one ton of LRM reloads give the A config reasonable endurance, while five standard Jump Jets enhance its ability to withdraw. BV (2.0) = 2,560[1][4]
  • Alt. Config. B 
    A short-ranged brawler, Karhu B carried a mammoth Ultra AC/20 in its left arm supported by a trio of ER Medium Lasers in its right arm. Carrying four tons of autocannon ammo and an extra two double heat sinks, the addition of a Targeting Computer and Jump Jets made the B configuration a deadly city-fighter. BV (2.0) = 2,787[1][5]
  • Alt. Config. C 
    A mixed range combatant, the C configuration carried an Ultra AC/5 in each torso supported a ER Large Laser and ER Medium Laser in its left arm, and a Retractable Blade in its right. Including Jump Jets like most other configurations, the C config carried a ton of reloads for each Ultra Autocannon. BV (2.0) = 2,092[1][6]
  • Alt. Config. D 
    A deadly campaign configuration, the Karhu D mounted of pair of ER PPCs in its left armo supported by a Streak SRM-6 in its left-torso and a three ER Medium Lasers in its right arm. Packed with advanced electronics, a Targeting Computer enhanced its weaponry alongside an Active Probe and ECM Suite in its right torso. Protected by an pair of Anti-Missile System, four extra double heat sinks try and prevented the Karhu D's single ton of anti-missile and Streak Missile Launcher reloads from exploding. BV (2.0) = 3,118[1][7]
  • Alt. Config. G 
    The Karhu G developed in 3099[8] carries a Supercharger, allowing it to reach 100km/h. It has a 150 meter jump capability as well, making it very hard to hit. Offensively, it carries a single Improved Heavy Large Laser, supported by three ER Medium Lasers and four Streak SRM-4s. To call in artillery support, it carries a Light TAG in the left arm. BV (2.0) = 2,895[9][8]

Custom Configurations

BattleMech Gallery

References

Biblography