JàrnFòlk
The JàrnFòlk (literally 'Iron People') are a society of deep periphery denizens residing approximately 250 light years spinward of Columbus. The JàrnFòlk inhabit four worlds—Hamar, Trondheim (distinct from Trondheim located within the Inner Sphere), Ålborg and Hofn. The JàrnFòlk left the Inner Sphere as refugees and arrived in the Deep Periphery as a result of the Draconis Combine's harsh treatment of Rasalhagian worlds during the 2500s
Contents
History
Society
The JàrnFòlk are loosely governed by a confederation-style council. As the JàrnFòlk confederation is rather weak, power within JàrnFòlk society mainly resides with nine familial clans which make up the JàrnFòlk population.
The JàrnFòlk speak a language most akin to Old Norse. It is unknown if the JàrnFòlk maintain many more Old Norse traditions, however the JàrnFòlk do decorate their space-faring vessels in Urnes-style curvilinear artwork frequently seen in Terran Old Norse ruins.
Great Families
The social structure is built around of clans/great families. Each family search for ways to domninate the others. Every member of the society have some kind of relationsship to a family and this is regard with honor. Every attack against these lead often to duels with deadly ending. The duels/vendettas follow strict rituals and any break of the regulations is punished with harsh brutality.[1]
Leaders
Family leaders | Family |
---|---|
Mattias Essendorp | Jensen family |
Elin Skjolden | Skjolden family |
Hans Gudmundsson | Gudmundsson family |
Jacob Hansen | Klünder family |
Maiken Pedersdottir | Höeg family |
Jon Jespersen | Jespersen family |
Jannick Hastrup | Hastrup family |
Thor Torvald | Torvald family |
Alice James | James family |
Planets
The Jarnfolk inhabit 4 worlds:
Industry
The Jarnfolk are known to trade with other periphery powers like the Hanseatic League and in other ways support a largely agrarian lifestyle. All planets can support some small scale high-tech industry, capable of producing excellent handmade pistols (Jarnfolk pistol) and other forms of handmade crafts such as jewelry.
Every great families owns a sælgeflåde (jumpship fleet for trade) and the service in these fleets is held in high honors within the society.
Military
JàrnFòlk society is generally not particularly aggressive, tending to engage in hostilities only when demanded by a blood feud between families. Killings not related to pre-established blood feuds are viewed with extreme intolerance, and perpetrators are mercilessly hunted for any transgressions.
As JàrnFòlk people do not engage in large-scale combat, the JàrnFòlk maintain no standing army, nor do they field any BattleMechs or combat vehicles. However, JàrnFòlk customarily wear ornate sidearms of exquisite manufacture. These sidearms are surrendered only in the most dire of circumstances.
During the late 3060s, rumors began to appear suggesting kill teams of JàrnFòlk had begun working as assassins. The veracity of these claims may be solid.[2][3]
History (Timeline)
- 16 July 2504 - formation of the Jarnfolk
- the society has its roots in the crews of nine jumpships
- for 5 centuries little is known about the internal affairs
- contact with explorer corps of comstar
Relations
JàrnFòlk are explorers and deep periphery traders. Each famial clan maintains Jumpship(s) and Dropships, which can be spotted on shipping lanes within the deep periphery.
Contact with the JàrnFòlk may have occurred as early as 2755, when an unidentified JumpShip arrived in the Pegasus system only to depart without deployment of a jump sail. The JàrnFòlk also encountered the Clans prior to Operation Revival in 2981. Upon discovery, the Clans seized and boarded the JàrnFòlk vessel. After a thorough investigation, the vessel and its crew were deemed harmless and were allowed to depart. Since that time, the Clans occasionally encounter other JàrnFòlk trade vessels within the deep periphery.
Notes
The Jarnfolk field highly trained bodyguards. Every teammemeber has its special task. A common operation is: one member operate in the background, one guards the side and one the back of the individual which is protected. The team is so trained to know the capabilities of each other and to fight after the way of Poznai sebia, a martial arts developed during the 20 century in russia. [4]
Their are two kinds of such teams:
- guild assassins
- They following rules like: kill only the target and no other .
- skåret
- They were expelled from the society and have sold their deadly services to the highest bidder. Sometimes these kind of poeple enyoing their jobs. [5]