Difference between revisions of "Advanced Tactical Missile"
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Revision as of 00:32, 24 August 2011
This article needs to be updated with material from Wars of Reaving. Once these titles clear the Moratorium period, or if they already have, please consider revisiting this article and updating it with the new material. |
ATM | |
Production information | |
Type | Missile |
Tech Base | Clan |
Year Availability | 3060 |
Technical specifications | |
Heat | Varies |
Damage | 3/2/1 per missile |
Minimum Range | 0/4/4 |
Short Range | 3/5/9 |
Medium Range | 6/10/18 |
Long Range | 9/15/27 |
Tons | Varies |
Critical Slots | Varies by Model |
Ammo Per Ton | Varies by Model |
Cost (unloaded) | Varies by Model |
Ammo Cost (per ton) | Varies by Model |
BV (1.0) | Varies |
BV (2.0) | Varies |
Contents
Description
The Advanced Tactical Missile system (ATM) was developed by Clan Coyote from 3054 to 3060 and allows its users to choose between three different types of ammunition. ATMs also include an integral Artemis IV Fire Control System.
The standard ammo deals two points per missile, like a short-range missile, but has a longer range, albeit with a minimum due to the multi-stage nature of the missiles.
The Extended Range ammo has a correspondingly longer range, with the same multi-stage missile's minimum range, though it deals only one point of damage per missile.
The High Explosive version has a much shorter range since it trades the booster for increased power. This removes the minimum range and allows the missile to deal three points of damage.
For clarity:
Ammo Type | Min. | Short | Med. | Long | Damage |
---|---|---|---|---|---|
Standard | 4 | 5 | 10 | 15 | 2/missile |
ER | 4 | 9 | 18 | 27 | 1/missile |
HE | 0 | 3 | 6 | 9 | 3/missile |
ATM's come in four types, each firing more missiles per salvo then the last:
Models
This weapon type is only produced by the Clans, as such no Inner Sphere models exist.