AeroTech 2

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Description

AeroTech 2 provided the rules necessary to integrate space combat and air support into BattleTech games. It came with blank record sheets, paper counters, technical data, and information for making RPG characters. This book is now obsolete with the publication of Total Warfare and TechManual.


Contents

  • Introduction
  • Playing the Game
  • Movement
Facing
Stacking
Thrust Points
High-G Maneuvers
Control Rolls
Atmospheric Operations
  • Heat
  • Combat
  • Ground Support Missions
  • Atmospheric Combat
  • Optional Rules
Advanced Movement
Advanced Initiative
Advanced Point Defense Weapons
Fighter Ammunition Expenditure
Asteroids
Attacking the Jump Sail
Debris
Docking
Dropping 'Mechs and Battle Armor
Fighter Squadrons
Fuel Consumption
Hyperspace Travel
Landing and Liftoff
Launching/Recovering Small Craft
Orbit-to-Surface Fire
Teleoperated Missiles
  • Construction
  • Costs
  • Battle Value
  • Roleplaying Rules
Traits
Skills
Using MW3 Characters
Case-Specific MechWarrior Rules
Buying and Selling Vessels
Additional Life Paths
  • Aerospace Technology
  • Battle Value Tables
  • Game Statistics


Notes