Difference between revisions of "Binary Laser Cannon"

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| Year Availability = [[2812]] (Prototype)
 
| Year Availability = [[2812]] (Prototype)
 
| Heat = 16-18<ref name=errata>[http://www.classicbattletech.com/index.php?action=text&page=Tactical_Operations CBT.com:"Tactical Operations Errata 1.4"]</ref>
 
| Heat = 16-18<ref name=errata>[http://www.classicbattletech.com/index.php?action=text&page=Tactical_Operations CBT.com:"Tactical Operations Errata 1.4"]</ref>
| Damage = 12-16<ref name=errata/>
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| Damage = 14-16<ref name=errata/>
 
| Minimum Range = n/a
 
| Minimum Range = n/a
| Short Range = 1-5
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| Short Range = 1-7
| Medium Range = 6-10
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| Medium Range = 8-10
 
| Long Range = 11-15
 
| Long Range = 11-15
 
| Tons = 9
 
| Tons = 9
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Earlier runs of ''[[Tactical Operations]]'' contained an error that switched the heat and damage values of the Binary Laser Cannon and gave an incorrect [[Battle Value]] 2 rating. The correct stats are: Damage (12), Heat (16), BV2 = 222.<ref name=errata/>
 
Earlier runs of ''[[Tactical Operations]]'' contained an error that switched the heat and damage values of the Binary Laser Cannon and gave an incorrect [[Battle Value]] 2 rating. The correct stats are: Damage (12), Heat (16), BV2 = 222.<ref name=errata/>
  
Due to potential outdate of ''[["Tactical Operations Errata 1.4"]]'' damage and heat, and also battle value are changed to: Damage (12-16), Heat (16-18), BV = 2.<ref name=errata/>
+
Due to potential outdate of ''[["Tactical Operations Errata 1.4"]]'' damage and heat, and also battle value are changed to: Damage (14-16), Heat (16-18), BV = 2.<ref name=errata/>
  
  

Revision as of 06:07, 31 August 2014

Binary Laser Cannon
Production information
Type Energy (Direct-Fire)
Tech Base Inner Sphere
Year Availability 2812 (Prototype)
Technical specifications
Heat 16-18[1]
Damage 14-16[1]
Minimum Range n/a
Short Range 1-7
Medium Range 8-10
Long Range 11-15
Tons 9
Critical Slots 4
Ammo Per Ton n/a
Cost (unloaded) 200,000
Ammo Cost (per ton) n/a
BV (2.0) 222[2]



The Binary Laser Cannon was a laser weapon previously considered ineffectual, but began to be reconsidered following the re-introduction of double heat sinks.

Description

Nicknamed the Blazer, the Binary Laser Cannon is widely considered a dead-end technology. Taking two large laser cores and fusing them together, the Blazer was designed to fire both cores at the same time, increasing damage penetration. In practice, damage yield proved low compared to the sub-capital lasers firing separately, and the high heat generated by the Blazer severely taxed available heat sink technology of the time.

While research on the Blazer started in the Lyran Commonwealth in 2801, actual prototype models first showed up in the Free Worlds League in 2812.

With the re-introduction of double heat sinks, the Blazer cannon is now a viable weapon.


Notes

Earlier runs of Tactical Operations contained an error that switched the heat and damage values of the Binary Laser Cannon and gave an incorrect Battle Value 2 rating. The correct stats are: Damage (12), Heat (16), BV2 = 222.[1]

Due to potential outdate of "Tactical Operations Errata 1.4" damage and heat, and also battle value are changed to: Damage (14-16), Heat (16-18), BV = 2.[1]


References

  1. 1.0 1.1 1.2 1.3 CBT.com:"Tactical Operations Errata 1.4"
  2. Tactical Operations, p. 382, "Inner Sphere Weapons and Equipment BV Table [Addendum]"

Bibliography