Binary Laser Cannon

Revision as of 04:55, 1 November 2010 by Frabby (talk | contribs) (Improved refs for clarity on heat/damage ratio)
Binary Laser Cannon
Production information
Type Energy (Direct-Fire)
Tech Base Inner Sphere
Year Availability 2812 (Prototype)
Technical specifications
Heat 16[1]
Damage 12[1]
Minimum Range n/a
Short Range 1-5
Medium Range 6-10
Long Range 11-15
Tons 9
Critical Slots 4
Ammo Per Ton n/a
Cost (unloaded) 200,000
Ammo Cost (per ton) n/a
BV (1.0) n/a
BV (2.0) 222[2]



The Binary Laser Cannon was a laser weapon previously considered ineffectual, but began to be reconsidered following the re-introduction of double heat sinks.


Description

Nicknamed the Blazer, the Binary Laser Cannon is widely considered a dead-end technology. Taking two large laser cores and fusing them together, the Blazer was designed to fire both cores at the same time, increasing damage penetration. In practice, damage yield proved low compared to the lasers firing separately, and the high heat generated by the Blazer severely taxed available heat sink technology of the time.

While research on the Blazer started in the Lyran Commonwealth in 2801, actual prototype models first showed up in the Free Worlds League in 2812.

With the re-introduction of double heat sinks, the Blazer cannon is now a viable weapon.


Note

  • Earlier runs of Tactical Operations contained an error that mislabeled the Battle Value of the Binary Laser Canon. The correct value is: 222.[1]
  • Earlier runs of Tactical Operations contained an error that switched the heat and damage values of the Binary Laser Cannon. The correct stats are: Damage (12), Heat (16).[1]


References

  1. 1.0 1.1 1.2 1.3 CBT.com:"Tactical Operations Errata 1.4"
  2. Tactical Operations, p. 382, "Inner Sphere Weapons and Equipment BV Table [Addendum]"


Bibliography