Difference between revisions of "Campaign Operations"

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{{Rules}}
 
{{InfoBoxProduct
 
{{InfoBoxProduct
| image              = Campaign Operations.jpg
+
| image              = Campaign Operations CAT35007-3.jpg
 
| name                = Campaign Operations
 
| name                = Campaign Operations
| type                = Rules Book
+
| type                = Rulebook
 
| author              =  
 
| author              =  
 
| development        =  
 
| development        =  
| primarywriting      = [[Ray Arrastia]]<br />[[Randall N. Bills]] <br/> [[Brian Bunch (Person)|Brian Bunch]]<br />[[Johannes Heidler]]<br />[[Joshua Franklin|Joshua K. Franklin]]<br />[[Mike Miller]]<br />[[Ben H. Rome]]<br />[[Elliotte Want]]  
+
| primarywriting      = [[Ray Arrastia]] <br /> [[Randall N. Bills]] <br /> [[Brian Bunch (Person)|Brian Bunch]] <br /> [[Johannes Heidler]] <br /> [[Joshua Franklin|Joshua K. Franklin]] <br /> [[Mike Miller]] <br /> [[Ben H. Rome]] <br /> [[Elliotte Want]]
 
| pages              = 194
 
| pages              = 194
 
| cover              = [[Marco Mazzoni]]
 
| cover              = [[Marco Mazzoni]]
 
| interiorart        =  
 
| interiorart        =  
| illustrations      = [[Jeff Porter]] <br /> [[David Allen Kerber]]
+
| illustrations      = [[Jeff Porter]] <br /> [[David Allen Kerber]] <br /> [[Mark Hayden (person)|Mark Hayden]]
 
| publisher          = [[Catalyst Game Labs]]
 
| publisher          = [[Catalyst Game Labs]]
| productioncode      = [http://www.battlecorps.com/catalog/product_info.php?products_id=3623 CAT35007]
+
| productioncode      = CAT35007
| year                = July 2, 2016 (PDF) <br/> September 23rd, 2016 (Printed)
+
| year                = July 2, 2016 (PDF)<br/> September 23rd, 2016 (Printed)
 
| ISBN10              =  
 
| ISBN10              =  
 
| ISBN13              =  
 
| ISBN13              =  
Line 20: Line 20:
 
| era                = Age of War to Dark Age
 
| era                = Age of War to Dark Age
 
| timeline            = [[Total Warfare]]
 
| timeline            = [[Total Warfare]]
| series              = Core Rule Books
+
| series              = Core Rulebooks
 
| precededby          = [[Interstellar Operations]]
 
| precededby          = [[Interstellar Operations]]
 
| followedby          =  
 
| followedby          =  
 
}}
 
}}
 +
==Description==
 +
'''''Campaign Operations''''' is the last of a series of core rulebooks written for BattleTech.
  
==Description==
+
The book is designed to allow players run their own BattleTech military campaigns for either Mercenary or regular Army units of the Houses the [[Inner Sphere]] and the [[Clans]]. The book provides advanced rules for maintaining and running a military combat unit and campaign creation. The book is compatible with various game types which include [[Alpha Strike (rules)|Alpha Strike]], [[Total Warfare]], [[Chaos Campaign]] and [[A Time of War]].
'''''Campaign Operations''''' is the last of a series of core rule books written for BattleTech.
 
The book is designed to allow players run their own Battletech military campaigns for either Mercenary or regular Army units of the Houses the [[Inner Sphere]] and the [[Clans]]. The book provides advanced rules to a maintaining and running a military combat units a and campaigns creation. The book capable with various game types which includes; [[Alpha Strike]], [[Total Warfare]], [[Chaos Campaign]], [[A Time of War]].
 
  
 
Campaign Operations offers rules that can be used for any type of campaign a player or group wishes to include.  Gives the players tools allowing for creating a force, creating personas that would be command the unit, and more.
 
Campaign Operations offers rules that can be used for any type of campaign a player or group wishes to include.  Gives the players tools allowing for creating a force, creating personas that would be command the unit, and more.
Line 35: Line 35:
 
{{quote|''Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play.''
 
{{quote|''Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play.''
  
''Campaign Operations contains rules for creating andrunning forces, whether a down-on-their-luck mercenary battalion, or a fully-supplied House regiment. The volume also contains complete rules for devising solar systems, allowing players to recreate existing star systems or craft all-new worlds to challenge each other. The final sections of the book bring several options to the table for campaign play. Building off of previous sections in Total Warfare and Strategic Operations, the Narrative Campaign, Map-Based Campaign and Chaos Campaign rules allow players to build exciting, fun campaigns of almost any stripe for their newly-minted forces!''}}
+
''Campaign Operations contains rules for creating and running forces, whether a down-on-their-luck mercenary battalion, or a fully-supplied House regiment. The volume also contains complete rules for devising solar systems, allowing players to recreate existing star systems or craft all-new worlds to challenge each other. The final sections of the book bring several options to the table for campaign play. Building off of previous sections in Total Warfare and Strategic Operations, the Narrative Campaign, Map-Based Campaign and Chaos Campaign rules allow players to build exciting, fun campaigns of almost any stripe for their newly-minted forces!''}}
  
 
==Contents==
 
==Contents==
Line 41: Line 41:
  
 
FORCE CREATION
 
FORCE CREATION
*'''STAGE 1: DEFINE THE FORCE'''
+
* '''STAGE 1: DEFINE THE FORCE'''
*'''STAGE 2: SELECT FORCE SIZE'''
+
* '''STAGE 2: SELECT FORCE SIZE'''
*'''STAGE 3: PROCURE EQUIPMENT AND HIRE PERSONNEL'''
+
* '''STAGE 3: PROCURE EQUIPMENT AND HIRE PERSONNEL'''
*'''STAGE 4: DETERMINE OPERATING EXPENSES'''
+
* '''STAGE 4: DETERMINE OPERATING EXPENSES'''
*'''OPTIONAL CONSTRUCTION RULES'''
+
* '''OPTIONAL CONSTRUCTION RULES'''
  
 
FORCE OPERATIONS
 
FORCE OPERATIONS
*'''REPUTATION'''
+
* '''REPUTATION'''
*'''HIRING AND CAMPAIGNS'''
+
* '''HIRING AND CAMPAIGNS'''
*'''ADDITIONAL RULES'''
+
* '''ADDITIONAL RULES'''
  
 
FORMATION BUILDING
 
FORMATION BUILDING
*'''FORMATION BUILDING BASICS'''
+
* '''FORMATION BUILDING BASICS'''
*'''UNIT ROLE'''
+
* '''UNIT ROLE'''
*'''LANCES, STARS AND LEVEL IIS'''
+
* '''LANCES, STARS AND LEVEL IIS'''
*'''FORMATIONS'''
+
* '''FORMATIONS'''
*'''COMPANIES, BINARIES AND BEYOND'''  
+
* '''COMPANIES, BINARIES AND BEYOND'''
*'''SPECIAL PILOT ABILITIES'''
+
* '''SPECIAL PILOT ABILITIES'''
*'''SPECIAL COMMAND ABILITIES'''
+
* '''SPECIAL COMMAND ABILITIES'''
  
 
INNER SPHERE AT WAR CONVERSIONS
 
INNER SPHERE AT WAR CONVERSIONS
  
 
SOLAR SYSTEM GENERATION
 
SOLAR SYSTEM GENERATION
*'''COLONY CREATION'''
+
* '''COLONY CREATION'''
  
 
NARRATIVE CAMPAIGNS
 
NARRATIVE CAMPAIGNS
*'''CAMPAIGN BACKGROUND'''  
+
* '''CAMPAIGN BACKGROUND'''
*'''WEBBING THE CAMPAIGN'''
+
* '''WEBBING THE CAMPAIGN'''
*'''SCENARIO HOOKS'''  
+
* '''SCENARIO HOOKS'''
*'''MISSION WRAP UP'''
+
* '''MISSION WRAP UP'''
*'''NARRATIVE AND MAP-BASED CAMPAIGNS'''
+
* '''NARRATIVE AND MAP-BASED CAMPAIGNS'''
*'''FINAL TIPS & TRICKS'''
+
* '''FINAL TIPS & TRICKS'''
  
MAP CAMPAGINS
+
MAP CAMPAIGNS
*'''CAMPAIGN SCALE'''
+
* '''CAMPAIGN SCALE'''
*'''RULES COMPLEXITY'''
+
* '''RULES COMPLEXITY'''
*'''CAMPAIGN SETUP'''
+
* '''CAMPAIGN SETUP'''
*'''PLAYING/RUNNING THE CAMPAIGN'''
+
* '''PLAYING/RUNNING THE CAMPAIGN'''
*'''WINNING THE CAMPAIGN'''  
+
* '''WINNING THE CAMPAIGN'''
*'''OPTIONAL RULES'''
+
* '''OPTIONAL RULES'''
  
CUSTOM CHAOS CAMPAIGN CREATION
+
CUSTOM CHAOS CAMPAIGN CREATION
*'''HOW TO USE THE CHAOS CAMPAIGN RULESET'''
+
* '''HOW TO USE THE CHAOS CAMPAIGN RULESET'''
*'''CUSTOM CHAOS: BUILDING YOUR OWN CAMPAIGN'''
+
* '''CUSTOM CHAOS: BUILDING YOUR OWN CAMPAIGN'''
*'''OPTIONS'''
+
* '''OPTIONS'''
*'''BUIDING A TRACK'''
+
* '''BUILDING A TRACK'''
  
 
RECORD SHEETS & TABLES
 
RECORD SHEETS & TABLES
  
 
==Notes==
 
==Notes==
Initially when conceived, the contents of this book was suppose to have been part of previous '''[[Interstellar Operations]]''' rule book, but this was considered to be too large and expensive of a book when combined.  Thus ''Campaign Operations'' became the second volume of the '''Interstellar Operations'''.
+
Initially when conceived, the contents of this book was supposed to have been part of previous '''[[Interstellar Operations]]''' rulebook, but this was considered to be too large and expensive of a book when combined.  Thus ''Campaign Operations'' became the second volume of the '''Interstellar Operations'''.
 +
 
 +
==Gallery==
 +
<gallery>
 +
Campaign Operations.jpg|1st printing cover
 +
Campaign Operations CAT35007-2.jpg|2nd printing cover
 +
Campaign Operations CAT35007-3.jpg|3rd printing cover
 +
</gallery>
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
[[Category:Books]]
+
 
[[Category:Rule Books]]
+
[[Category:Rulebooks]]

Latest revision as of 21:55, 2 December 2022

Campaign Operations CAT35007-3.jpg
Campaign Operations
Product information
Type Rulebook
Primary writing Ray Arrastia
Randall N. Bills
Brian Bunch
Johannes Heidler
Joshua K. Franklin
Mike Miller
Ben H. Rome
Elliotte Want
Pages 194
Cover Artwork Marco Mazzoni
Illustrations Jeff Porter
David Allen Kerber
Mark Hayden
Publication information
Publisher Catalyst Game Labs
Product code CAT35007
First published July 2, 2016 (PDF)
September 23rd, 2016 (Printed)
Content
Era Age of War to Dark Age
Timeline Total Warfare
Series Core Rulebooks
Preceded by Interstellar Operations

Description[edit]

Campaign Operations is the last of a series of core rulebooks written for BattleTech.

The book is designed to allow players run their own BattleTech military campaigns for either Mercenary or regular Army units of the Houses the Inner Sphere and the Clans. The book provides advanced rules for maintaining and running a military combat unit and campaign creation. The book is compatible with various game types which include Alpha Strike, Total Warfare, Chaos Campaign and A Time of War.

Campaign Operations offers rules that can be used for any type of campaign a player or group wishes to include. Gives the players tools allowing for creating a force, creating personas that would be command the unit, and more.

From the back cover[edit]

Forces Across the Stars!

Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play.

Campaign Operations contains rules for creating and running forces, whether a down-on-their-luck mercenary battalion, or a fully-supplied House regiment. The volume also contains complete rules for devising solar systems, allowing players to recreate existing star systems or craft all-new worlds to challenge each other. The final sections of the book bring several options to the table for campaign play. Building off of previous sections in Total Warfare and Strategic Operations, the Narrative Campaign, Map-Based Campaign and Chaos Campaign rules allow players to build exciting, fun campaigns of almost any stripe for their newly-minted forces!

Contents[edit]

INTRODUCTION

FORCE CREATION

  • STAGE 1: DEFINE THE FORCE
  • STAGE 2: SELECT FORCE SIZE
  • STAGE 3: PROCURE EQUIPMENT AND HIRE PERSONNEL
  • STAGE 4: DETERMINE OPERATING EXPENSES
  • OPTIONAL CONSTRUCTION RULES

FORCE OPERATIONS

  • REPUTATION
  • HIRING AND CAMPAIGNS
  • ADDITIONAL RULES

FORMATION BUILDING

  • FORMATION BUILDING BASICS
  • UNIT ROLE
  • LANCES, STARS AND LEVEL IIS
  • FORMATIONS
  • COMPANIES, BINARIES AND BEYOND
  • SPECIAL PILOT ABILITIES
  • SPECIAL COMMAND ABILITIES

INNER SPHERE AT WAR CONVERSIONS

SOLAR SYSTEM GENERATION

  • COLONY CREATION

NARRATIVE CAMPAIGNS

  • CAMPAIGN BACKGROUND
  • WEBBING THE CAMPAIGN
  • SCENARIO HOOKS
  • MISSION WRAP UP
  • NARRATIVE AND MAP-BASED CAMPAIGNS
  • FINAL TIPS & TRICKS

MAP CAMPAIGNS

  • CAMPAIGN SCALE
  • RULES COMPLEXITY
  • CAMPAIGN SETUP
  • PLAYING/RUNNING THE CAMPAIGN
  • WINNING THE CAMPAIGN
  • OPTIONAL RULES

CUSTOM CHAOS CAMPAIGN CREATION

  • HOW TO USE THE CHAOS CAMPAIGN RULESET
  • CUSTOM CHAOS: BUILDING YOUR OWN CAMPAIGN
  • OPTIONS
  • BUILDING A TRACK

RECORD SHEETS & TABLES

Notes[edit]

Initially when conceived, the contents of this book was supposed to have been part of previous Interstellar Operations rulebook, but this was considered to be too large and expensive of a book when combined. Thus Campaign Operations became the second volume of the Interstellar Operations.

Gallery[edit]

References[edit]