Difference between revisions of "CityTech"
Line 10: | Line 10: | ||
| publisher = [[FASA]] | | publisher = [[FASA]] | ||
| year = 1986 | | year = 1986 | ||
− | | pages = 224 counters <br /> Full color map <br /> Rulebook | + | | pages = 224 counters <br /> Full color map <br /> Rulebook <br /> Dice |
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=90 1608] | | production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=90 1608] | ||
| ISBN = | | ISBN = | ||
Line 23: | Line 23: | ||
*INTRODUCTION | *INTRODUCTION | ||
*GAME SET-UP | *GAME SET-UP | ||
+ | **Components Needed | ||
+ | **CityTech Mapsheets | ||
+ | **Dice | ||
+ | **Mapsheet Layout | ||
*PLAYING THE GAME | *PLAYING THE GAME | ||
+ | **Sequence of Play | ||
*MECHWARRIORS | *MECHWARRIORS | ||
+ | **Mechwarrior Skills | ||
+ | **Designing a Mechwarrior | ||
*MOVEMENT | *MOVEMENT | ||
+ | **Movement Possibilities | ||
+ | **Occupying Hexes | ||
+ | **Piloting Skill Rolls | ||
+ | **Falling | ||
*COMBAT | *COMBAT | ||
+ | **Picking a Target | ||
+ | **Firing Weapons | ||
+ | **To-Hit Modifiers | ||
+ | **Prone 'Mechs and Weapons Fire | ||
+ | **Hit Location | ||
+ | **Determining Damage | ||
+ | **Critical Hits | ||
+ | **Critical Hit Effects | ||
+ | **Weapon Critical Hits | ||
+ | **Aimed Shots | ||
+ | **Physical Attacks | ||
+ | **Clubs | ||
+ | **Death From Above | ||
+ | **Physical Attacks When Down | ||
*BATTLEMECHS AND HEAT | *BATTLEMECHS AND HEAT | ||
+ | **Heat Points | ||
+ | **Effects of Heat | ||
*CITIES AND BUILDINGS | *CITIES AND BUILDINGS | ||
+ | **Buildints | ||
*VEHICLES | *VEHICLES | ||
+ | **Drivers and Gunners | ||
+ | **Movement | ||
+ | **Special Movement Rules | ||
+ | **Combat | ||
+ | **Vehicle Design | ||
*INFANTRY | *INFANTRY | ||
+ | **Movement | ||
+ | **Combat | ||
+ | **Infantry Unit Formation | ||
+ | **Recording Damage | ||
*OPTIONAL RULES | *OPTIONAL RULES | ||
+ | **Fires | ||
+ | **Limited Intelligence | ||
+ | **Hidden Movement | ||
+ | **Basements | ||
+ | **Landing Fields | ||
+ | **Gun Emplacements | ||
*LIFE IN THE BIG CITY | *LIFE IN THE BIG CITY | ||
*'MECH AND VEHICLE STATISTICS | *'MECH AND VEHICLE STATISTICS |
Revision as of 12:33, 18 March 2009
Description
From the back cover
Contents
- INTRODUCTION
- GAME SET-UP
- Components Needed
- CityTech Mapsheets
- Dice
- Mapsheet Layout
- PLAYING THE GAME
- Sequence of Play
- MECHWARRIORS
- Mechwarrior Skills
- Designing a Mechwarrior
- MOVEMENT
- Movement Possibilities
- Occupying Hexes
- Piloting Skill Rolls
- Falling
- COMBAT
- Picking a Target
- Firing Weapons
- To-Hit Modifiers
- Prone 'Mechs and Weapons Fire
- Hit Location
- Determining Damage
- Critical Hits
- Critical Hit Effects
- Weapon Critical Hits
- Aimed Shots
- Physical Attacks
- Clubs
- Death From Above
- Physical Attacks When Down
- BATTLEMECHS AND HEAT
- Heat Points
- Effects of Heat
- CITIES AND BUILDINGS
- Buildints
- VEHICLES
- Drivers and Gunners
- Movement
- Special Movement Rules
- Combat
- Vehicle Design
- INFANTRY
- Movement
- Combat
- Infantry Unit Formation
- Recording Damage
- OPTIONAL RULES
- Fires
- Limited Intelligence
- Hidden Movement
- Basements
- Landing Fields
- Gun Emplacements
- LIFE IN THE BIG CITY
- 'MECH AND VEHICLE STATISTICS
Notes
The following units were given specific stats or introduced in the CityTech game:
- 'Mechs
- Vehicles