Difference between revisions of "CityTech"

Line 10: Line 10:
 
| publisher = [[FASA]]
 
| publisher = [[FASA]]
 
| year = 1986
 
| year = 1986
| pages = 224 counters <br /> Full color map <br /> Rulebook (48pp.)
+
| pages = 224 counters <br /> Full color map <br /> Rulebook <br /> Dice
 
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=90 1608]
 
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=90 1608]
 
| ISBN =
 
| ISBN =
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*INTRODUCTION
 
*INTRODUCTION
 
*GAME SET-UP
 
*GAME SET-UP
 +
**Components Needed
 +
**CityTech Mapsheets
 +
**Dice
 +
**Mapsheet Layout
 
*PLAYING THE GAME
 
*PLAYING THE GAME
 +
**Sequence of Play
 
*MECHWARRIORS
 
*MECHWARRIORS
 +
**Mechwarrior Skills
 +
**Designing a Mechwarrior
 
*MOVEMENT
 
*MOVEMENT
 +
**Movement Possibilities
 +
**Occupying Hexes
 +
**Piloting Skill Rolls
 +
**Falling
 
*COMBAT
 
*COMBAT
 +
**Picking a Target
 +
**Firing Weapons
 +
**To-Hit Modifiers
 +
**Prone 'Mechs and Weapons Fire
 +
**Hit Location
 +
**Determining Damage
 +
**Critical Hits
 +
**Critical Hit Effects
 +
**Weapon Critical Hits
 +
**Aimed Shots
 +
**Physical Attacks
 +
**Clubs
 +
**Death From Above
 +
**Physical Attacks When Down
 
*BATTLEMECHS AND HEAT
 
*BATTLEMECHS AND HEAT
 +
**Heat Points
 +
**Effects of Heat
 
*CITIES AND BUILDINGS
 
*CITIES AND BUILDINGS
 +
**Buildints
 
*VEHICLES
 
*VEHICLES
 +
**Drivers and Gunners
 +
**Movement
 +
**Special Movement Rules
 +
**Combat
 +
**Vehicle Design
 
*INFANTRY
 
*INFANTRY
 +
**Movement
 +
**Combat
 +
**Infantry Unit Formation
 +
**Recording Damage
 
*OPTIONAL RULES
 
*OPTIONAL RULES
 +
**Fires
 +
**Limited Intelligence
 +
**Hidden Movement
 +
**Basements
 +
**Landing Fields
 +
**Gun Emplacements
 
*LIFE IN THE BIG CITY
 
*LIFE IN THE BIG CITY
 
*'MECH AND VEHICLE STATISTICS
 
*'MECH AND VEHICLE STATISTICS

Revision as of 12:33, 18 March 2009

Template:InfoBoxBook

Description

From the back cover

Contents

  • INTRODUCTION
  • GAME SET-UP
    • Components Needed
    • CityTech Mapsheets
    • Dice
    • Mapsheet Layout
  • PLAYING THE GAME
    • Sequence of Play
  • MECHWARRIORS
    • Mechwarrior Skills
    • Designing a Mechwarrior
  • MOVEMENT
    • Movement Possibilities
    • Occupying Hexes
    • Piloting Skill Rolls
    • Falling
  • COMBAT
    • Picking a Target
    • Firing Weapons
    • To-Hit Modifiers
    • Prone 'Mechs and Weapons Fire
    • Hit Location
    • Determining Damage
    • Critical Hits
    • Critical Hit Effects
    • Weapon Critical Hits
    • Aimed Shots
    • Physical Attacks
    • Clubs
    • Death From Above
    • Physical Attacks When Down
  • BATTLEMECHS AND HEAT
    • Heat Points
    • Effects of Heat
  • CITIES AND BUILDINGS
    • Buildints
  • VEHICLES
    • Drivers and Gunners
    • Movement
    • Special Movement Rules
    • Combat
    • Vehicle Design
  • INFANTRY
    • Movement
    • Combat
    • Infantry Unit Formation
    • Recording Damage
  • OPTIONAL RULES
    • Fires
    • Limited Intelligence
    • Hidden Movement
    • Basements
    • Landing Fields
    • Gun Emplacements
  • LIFE IN THE BIG CITY
  • 'MECH AND VEHICLE STATISTICS

Notes

The following units were given specific stats or introduced in the CityTech game: