Difference between revisions of "CityTech"

Line 7: Line 7:
 
| illustrations = [[Todd F. Marsh]]
 
| illustrations = [[Todd F. Marsh]]
 
| era = [[Succession Wars era]]
 
| era = [[Succession Wars era]]
| type = [[Boxed Set]]
+
| type = Boxed Set
 
| publisher = [[FASA]]
 
| publisher = [[FASA]]
 
| year = 1986
 
| year = 1986
Line 29: Line 29:
 
*PLAYING THE GAME
 
*PLAYING THE GAME
 
**Sequence of Play
 
**Sequence of Play
*MECHWARRIORS
+
*[[MechWarrior (pilot)|MECHWARRIORS]]
 
**Mechwarrior Skills
 
**Mechwarrior Skills
 
**Designing a Mechwarrior
 
**Designing a Mechwarrior

Revision as of 13:21, 18 March 2009

Template:InfoBoxBook

Description

From the back cover

Contents

  • INTRODUCTION
  • GAME SET-UP
    • Components Needed
    • CityTech Mapsheets
    • Dice
    • Mapsheet Layout
  • PLAYING THE GAME
    • Sequence of Play
  • MECHWARRIORS
    • Mechwarrior Skills
    • Designing a Mechwarrior
  • MOVEMENT
    • Movement Possibilities
    • Occupying Hexes
    • Piloting Skill Rolls
    • Falling
  • COMBAT
    • Picking a Target
    • Firing Weapons
    • To-Hit Modifiers
    • Prone 'Mechs and Weapons Fire
    • Hit Location
    • Determining Damage
    • Critical Hits
    • Critical Hit Effects
    • Weapon Critical Hits
    • Aimed Shots
    • Physical Attacks
    • Clubs
    • Death From Above
    • Physical Attacks When Down
  • BATTLEMECHS AND HEAT
    • Heat Points
    • Effects of Heat
  • CITIES AND BUILDINGS
    • Buildints
  • VEHICLES
    • Drivers and Gunners
    • Movement
    • Special Movement Rules
    • Combat
    • Vehicle Design
  • INFANTRY
    • Movement
    • Combat
    • Infantry Unit Formation
    • Recording Damage
  • OPTIONAL RULES
    • Fires
    • Limited Intelligence
    • Hidden Movement
    • Basements
    • Landing Fields
    • Gun Emplacements
  • LIFE IN THE BIG CITY
  • 'MECH AND VEHICLE STATISTICS

Notes

The following units were given specific stats or introduced in the CityTech game: