Difference between revisions of "Heavy Gauss Rifle"
m (→Models) |
m (copyedits) |
||
Line 1: | Line 1: | ||
+ | {{Update Needed|[[Mercenaries Supplemental II]], [[Technical Readout: 3067]], [[Technical Readout: Project Phoenix]]}} | ||
+ | |||
{{InfoBoxWeapon | {{InfoBoxWeapon | ||
| image = [[File:Heavy Gauss Rifle.jpg|100px]] | | image = [[File:Heavy Gauss Rifle.jpg|100px]] | ||
Line 4: | Line 6: | ||
| Type = Ballistic (Direct) | | Type = Ballistic (Direct) | ||
| Tech Base = [[Inner Sphere]] | | Tech Base = [[Inner Sphere]] | ||
− | | Year Availability = [[3061]] | + | | Year Availability = [[3061]]<ref name="TMp218">''TechManual'', p. 218, "Heavy Gauss Rifle"</ref> |
− | | Heat = 2 | + | | Heat = 2<ref name="TMp341">''TechManual'', p. 341, "Inner Sphere Heavy Weapons And Equipment Table"</ref> |
− | | Damage = 25/20/10 | + | | Damage = 25/20/10<ref name="TMp341"/> |
− | | Minimum Range = 4 | + | | Minimum Range = 4<ref name="TMp341"/> |
− | | Short Range = 6 | + | | Short Range = 6<ref name="TMp341"/> |
− | | Medium Range = 13 | + | | Medium Range = 13<ref name="TMp341"/> |
− | | Long Range = 20 | + | | Long Range = 20<ref name="TMp341"/> |
− | | Tons = 18 | + | | Tons = 18<ref name="TMp341"/> |
− | | Critical Slots = 11 | + | | Critical Slots = 11<ref name="TMp341"/> |
− | | Ammo Per Ton = 4 | + | | Ammo Per Ton = 4<ref name="TMp341"/> |
| Cost (unloaded) = 500,000 | | Cost (unloaded) = 500,000 | ||
| Ammo Cost (per ton) = 20,000 | | Ammo Cost (per ton) = 20,000 | ||
− | | BV (1.0) = | + | | BV (1.0) = |
− | | BV (2.0) = 346<ref name= | + | | BV (2.0) = 346<ref name="TMp317">''TechManual'', p. 317, "Inner Sphere Weapons and Equipment BV Table"</ref><br> 43 (Ammo)<ref name="TMp317"/> |
}} | }} | ||
− | ==Description== | + | == Description == |
− | The '''Heavy Gauss Rifle''' is a new, deadly innovation by [[Lyran Alliance]] scientists introduced in [[3061]] | + | The '''Heavy Gauss Rifle''' is a new, deadly innovation by [[Lyran Alliance]] scientists introduced in [[3061]]. Applying their "bigger is better" philosophy to Gauss technology, the Heavy Gauss Rifle is one of the heaviest battlefield weapons in existence, and has a correspondingly high damage potential. Indeed, the recoil from the weapon is so great that the rifle cannot be mounted in a vehicle's turret or 'Mech's arms, as firing the rifle would essentially rip it off. A 'Mech firing the rifle may even be knocked down by the recoil. At close range, the rifle can inflict damage exceeding that of even an [[Autocannon/20]], and so it has earned the handle of "Thor's Hammer" among [[Lyran Alliance Armed Forces|LAAF]] troops.<ref name="TMp218"/><ref name="FM:LAp146">''Field Manual: Lyran Alliance'', p. 146, "Heavy Gauss Rifle"</ref> |
− | While the Heavy Gauss Rifle is extremely powerful, it also suffers from a number of drawbacks. The heavy projectile fired by the rifle experiences a significant loss of velocity, so it is weaker at greater distances. At medium range, the damage output is slightly reduced. Once at long range, the velocity loss becomes far more dramatic, with this reduced damage being halved. The same projectile weight that causes such a slowdown also makes it necessary to allocate extra space to ammunition. This, combined with the bulk of the rifle itself, can lead to problems. The massive capacitors necessary for the coils that power the rifle are also not particularly inert, and will undergo a catastrophic explosion if exposed to weapons fire.<ref>''TechManual'', p. 218</ref> (This can be contained with [[CASE]], however.)<ref>''Total Warfare'', p. 136 "If a heavy Gauss rifle is split between the center torso and side torso, CASE located in the side torso that contains the heavy Gauss rifle stops any transfer of damage to the center torso; if the Gauss rifle is struck in the center torso, however, a 25-point ammunition explosion applies to the center torso."</ref> | + | While the Heavy Gauss Rifle is extremely powerful, it also suffers from a number of drawbacks. The heavy projectile fired by the rifle experiences a significant loss of velocity, so it is weaker at greater distances. At medium range, the damage output is slightly reduced. Once at long range, the velocity loss becomes far more dramatic, with this reduced damage being halved. The same projectile weight that causes such a slowdown also makes it necessary to allocate extra space to ammunition. This, combined with the bulk of the rifle itself, can lead to problems. The massive capacitors necessary for the coils that power the rifle are also not particularly inert, and will undergo a catastrophic explosion if exposed to weapons fire.<ref>''TechManual'', p. 218</ref> (This can be contained with [[CASE]], however.)<ref name="TWp136">''Total Warfare'', p. 136 "If a heavy Gauss rifle is split between the center torso and side torso, CASE located in the side torso that contains the heavy Gauss rifle stops any transfer of damage to the center torso; if the Gauss rifle is struck in the center torso, however, a 25-point ammunition explosion applies to the center torso."</ref> |
In an attempt to rectify the Heavy Gauss Rifle's shortcomings, work began shortly after its introduction on the (still experimental) [[Improved Heavy Gauss Rifle]]. | In an attempt to rectify the Heavy Gauss Rifle's shortcomings, work began shortly after its introduction on the (still experimental) [[Improved Heavy Gauss Rifle]]. | ||
− | ==Models== | + | == Models == |
− | {| class="wikitable" | + | The Heavy Gauss Rifle is manufactured on the following planets: |
+ | |||
+ | {|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;" | ||
! Brand | ! Brand | ||
! Planet | ! Planet | ||
! Company | ! Company | ||
+ | ! Used by | ||
+ | ! References | ||
|- | |- | ||
− | | Blackwell Arms "Thunderfist" | + | | [[Blackwell Arms "Thunderfist"]] |
| [[Outreach]] | | [[Outreach]] | ||
| [[Blackwell Heavy Industries|GM/Blackwell]] | | [[Blackwell Heavy Industries|GM/Blackwell]] | ||
+ | | ??? | ||
+ | | {{cn}} | ||
|- | |- | ||
− | | Defiance Hammerfist | + | | [[Defiance Hammerfist]] |
| [[Hesperus II]] | | [[Hesperus II]] | ||
| [[Defiance Industries]] | | [[Defiance Industries]] | ||
+ | | ??? | ||
+ | | {{cn}} | ||
|} | |} | ||
− | ==See Also== | + | == See Also == |
The Heavy Gauss Rifle has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats: | The Heavy Gauss Rifle has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats: | ||
− | *[[MechCommander 2/Equipment#Heavy Gauss Rifle|MechCommander 2]] | + | * [[MechCommander 2/Equipment#Heavy Gauss Rifle|MechCommander 2]] |
− | *Mechwarrior 4: Mercenaries | + | * [[Mechwarrior 4: Mercenaries]] |
− | ==References== | + | == References == |
<references/> | <references/> | ||
− | ==Bibliography== | + | == Bibliography == |
− | *''[[Field Manual: Lyran Alliance | + | * ''[[Field Manual: Lyran Alliance]]'' |
− | + | * ''[[TechManual]]'' | |
− | + | * ''[[Total Warfare]]'' | |
− | |||
− | *''[[TechManual]]'' | ||
− | *''[[Total Warfare]]'' | ||
− | [[Category:Technology]] | + | [[Category: Technology|Heavy Gauss Rifle]] |
− | [[Category:Weapons]] | + | [[Category: Weapons|Heavy Gauss Rifle]] |
− | [[Category:Heavy Weapons]] | + | [[Category: Heavy Weapons|Heavy Gauss Rifle]] |
− | [[Category:Ballistic Weapons]] | + | [[Category: Ballistic Weapons|Heavy Gauss Rifle]] |
− | [[Category:Ballistic Weapons (Heavy)]] | + | [[Category: Ballistic Weapons (Heavy)|Heavy Gauss Rifle]] |
− | [[Category:Gauss Weapons]] | + | [[Category: Gauss Weapons|Heavy Gauss Rifle]] |
− | [[Category:Gauss Weapons (Heavy)]] | + | [[Category: Gauss Weapons (Heavy)|Heavy Gauss Rifle]] |
Revision as of 10:55, 1 May 2016
This article needs to be updated with material from Mercenaries Supplemental II, Technical Readout: 3067, Technical Readout: Project Phoenix. Once these titles clear the Moratorium period, or if they already have, please consider revisiting this article and updating it with the new material. |
Property "Update Needed From" (as page type) with input value "Mercenaries Supplemental II]], Technical Readout: 3067, [[Technical Readout: Project Phoenix" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
Heavy Gauss Rifle | |
Production information | |
Type | Ballistic (Direct) |
Tech Base | Inner Sphere |
Year Availability | 3061[1] |
Technical specifications | |
Heat | 2[2] |
Damage | 25/20/10[2] |
Minimum Range | 4[2] |
Short Range | 6[2] |
Medium Range | 13[2] |
Long Range | 20[2] |
Tons | 18[2] |
Critical Slots | 11[2] |
Ammo Per Ton | 4[2] |
Cost (unloaded) | 500,000 |
Ammo Cost (per ton) | 20,000 |
BV (2.0) | 346[3] 43 (Ammo)[3] |
Description
The Heavy Gauss Rifle is a new, deadly innovation by Lyran Alliance scientists introduced in 3061. Applying their "bigger is better" philosophy to Gauss technology, the Heavy Gauss Rifle is one of the heaviest battlefield weapons in existence, and has a correspondingly high damage potential. Indeed, the recoil from the weapon is so great that the rifle cannot be mounted in a vehicle's turret or 'Mech's arms, as firing the rifle would essentially rip it off. A 'Mech firing the rifle may even be knocked down by the recoil. At close range, the rifle can inflict damage exceeding that of even an Autocannon/20, and so it has earned the handle of "Thor's Hammer" among LAAF troops.[1][4]
While the Heavy Gauss Rifle is extremely powerful, it also suffers from a number of drawbacks. The heavy projectile fired by the rifle experiences a significant loss of velocity, so it is weaker at greater distances. At medium range, the damage output is slightly reduced. Once at long range, the velocity loss becomes far more dramatic, with this reduced damage being halved. The same projectile weight that causes such a slowdown also makes it necessary to allocate extra space to ammunition. This, combined with the bulk of the rifle itself, can lead to problems. The massive capacitors necessary for the coils that power the rifle are also not particularly inert, and will undergo a catastrophic explosion if exposed to weapons fire.[5] (This can be contained with CASE, however.)[6]
In an attempt to rectify the Heavy Gauss Rifle's shortcomings, work began shortly after its introduction on the (still experimental) Improved Heavy Gauss Rifle.
Models
The Heavy Gauss Rifle is manufactured on the following planets:
Brand | Planet | Company | Used by | References |
---|---|---|---|---|
Blackwell Arms "Thunderfist" | Outreach | GM/Blackwell | ??? | [citation needed] |
Defiance Hammerfist | Hesperus II | Defiance Industries | ??? | [citation needed] |
See Also
The Heavy Gauss Rifle has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats:
References
- ↑ 1.0 1.1 TechManual, p. 218, "Heavy Gauss Rifle"
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 TechManual, p. 341, "Inner Sphere Heavy Weapons And Equipment Table"
- ↑ 3.0 3.1 TechManual, p. 317, "Inner Sphere Weapons and Equipment BV Table"
- ↑ Field Manual: Lyran Alliance, p. 146, "Heavy Gauss Rifle"
- ↑ TechManual, p. 218
- ↑ Total Warfare, p. 136 "If a heavy Gauss rifle is split between the center torso and side torso, CASE located in the side torso that contains the heavy Gauss rifle stops any transfer of damage to the center torso; if the Gauss rifle is struck in the center torso, however, a 25-point ammunition explosion applies to the center torso."