Difference between revisions of "Interstellar Operations"

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*'''The Universal Technology Advancement Table'''   
 
*'''The Universal Technology Advancement Table'''   
 
:*Evolving Technology in Campaign Play
 
:*Evolving Technology in Campaign Play
 +
 +
ALTERNATE ERAS UNITS & EQUIPMENT
 +
 +
*'''Advanced Clan Equipment ([[Wars of Reaving]])''' 
 +
:*[[Electric Discharge]] ProtoMech (EDP) Armor 
 +
:*[[Extended Jump Jet]] (XJJ) System 
 +
:*[[Fusillade|Fusillade Launcher]]
 +
:*[[Improved Advanced Tactical Missile]] (iATM) Launchers 
 +
:*[[Magnetic Clamp|Magnetic Clamp System]] 
 +
:*[[Nova Combined Electronic Warfare System]] (CEWS) 
 +
:*[[ProtoMech Quad Melee Weapon System]] 
 +
:*Specialty Munitions: [[Improved Magnetic Pulse]] (IMP) Missiles
 +
:*Specialty Munitions: [[Improved Inferno]] (IIW) Missiles 
 +
*'''Advanced Pilot Interfaces (Multiple Eras)''' 
 +
:*Damage Interrupt Circuit 
 +
:*[[Direct Neural Interface]] Cockpit Modification 
 +
:*[[SLDF]] Advanced [[Neurohelmet]] 
 +
:*Virtual Reality Piloting Pod 
 +
*'''Advanced Prototype Systems (Age Of War)''' 
 +
:*General Advanced Prototype Systems Rules 
 +
:*[[Arrow IV]] (Arrow-P)
 +
:*[[Artemis IV FCS]] (Artemis-P) 
 +
:*[[Beagle Active Probe]] (BAP-P) 
 +
:*[[CASE]] (CASE-P) 
 +
:*[[Double Heat Sinks]] (DHS-P) 
 +
:*[[Endo Steel]] (ES-P)
 +
:*[[Extralight Fusion Engine]] (XL-P) 
 +
:*[[Ferro-Fibrous Armor]] (FF-P) 
 +
:*[[Gauss Rifle]] (GR-P) 
 +
:*[[Guardian ECM]] (ECM-P) 
 +
:*[[LB 10-X]] (LB 10-X-P) 
 +
:*[[Narc Missile Beacon]] (NARC-P) 
 +
:*[[Pulse Laser]]s (PL-P) 
 +
:*[[Remote Sensors]] (RS-P) 
 +
:*[[Rocket Launcher]]s (RL-P) 
 +
:*[[TAG]] (TAG-P) 
 +
*'''Augmented Warriors (Multiple Eras)'''
 +
:*General Augmented Warrior Rules 
 +
:*Belter Augmentations 
 +
:*Clan Enhanced Imaging Neural Implant
 +
:*Cybernetic and Prosthetic Augmentations 
 +
*'''Centurion Weapon System (Star League)'''
 +
:*Centurion Weapon System Game Rules 
 +
:*Centurion Weapon System Construction Rules
 +
*'''Dark Age Equipment (Dark Age)''' 
 +
:*[[Anti-Penetrative Ablation Armor]] (ABA)
 +
:*[[Ballistic-Reinforced Armor]] 
 +
:*[[Heat-Dissipating Armor]] 
 +
:*[[Impact-Resistant Armor]] 
 +
:*[[HarJel|HarJel Repair Systems]] 
 +
:*[[Radical Heat Sink System|Radical Heat Sinks]]
 +
:*[[Re-engineered Laser]]s 
 +
:*[[Remote Drone Command Console]]
 +
:*Tight-Stream Electro-Magnetic Pulse ([[TSEMP]]) Weapons
 +
*'''Dark Age RISC Equipment (Dark Age)''' 
 +
:*[[RISC]] [[Advanced Point Defense System]] 
 +
:*RISC [[Emergency Coolant System]] 
 +
:*RISC [[Heat Sink Override Kit]] 
 +
:*RISC [[Hyper Laser]] 
 +
:*RISC [[Laser Pulse Module]] 
 +
:*RISC Repeating TSEMP 
 +
:*RISC [[Super-Cooled Myomer]] 
 +
:*RISC [[Viral Jammers]]
  
 
==Notes==
 
==Notes==

Revision as of 13:06, 27 July 2015

Expression error: Unexpected < operator.

280px
Insterstellar Operations (Beta)
Product information
Type Rules Book
Primary writing Matt Alexander
Ray Arrastia
Joel Bancroft-Connors
Herbert A. Beas II
Randall N. Bills
Joshua Franklin
Keith Hann
John Haward
Johannes Heidler
Chris Marti
Ben Rome
Paul Sjardijn
Joel Steverson
Pages 386
Cover Artwork Alex Iglesias
Illustrations Jeff Porter
Publication information
Publisher Catalyst Game Labs
Product code E-CAT35006X
First published July 24, 2015
Content
Era Age of War to Dark Age
Timeline Total Warfare
Series Core Rule Books
Preceded by Strategic Operations


Description

Interstellar Operations is the last of a series of core rule books written for Battletech. The book is broken up in sections which covers era-specific experimental technologies from the Age of War to the Late Dark Age Era.

It also provides rules for use and construction of unusual and rare combat units such as Land Air Mechs, Superheavy BattleMechs, and QuadVees.

The last section of the book has various rules that allows large scale campaigns on interplanetary levels. They are broken up on size scaling of force from Company/Triniary size units to Multi-Regimental task forces to be used conqueror entire solar systems.

Initially, Interstellar Operations was released as a Beta version. This article covers this particular release until finalized product is released.

From the back cover

Forces Across the Stars!

Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. The former focuses on a whole new level of excitement directly on your gaming table while the later focuses on moving from a single scenario to a multi-part campaigns and how to take an entire solar system. Interstellar Operations zooms up to the final level, allowing players to assume the roles of House Lord or Clan Khans and dominate the galaxy.

Interstellar Operations contains rules for running an entire faction’s military as a player tries to conquer numerous solar systems, including rules for how to conduct warfare through any of the various scales represented within the core line of rulebooks. Finally, perhaps one of the most anticipated portions of the book, the Alternate Eras section introduces a huge swath of rules for playing across the thousand years of BattleTech history, including weapons and equipment mostly unique to a given era, such as complete rules for building and playing with LAMs.

Contents

INTRODUCION

  • Advanced Rules
  • Choose What You Like
  • Player Adjudication
  • Fiction
  • Fiction Vs. Rules
  • Fiction Vs. Art

Charge Of The Light (short story)

ALTERNATE ERAS

  • Sub-Era: Early Succession Wars (2781-2900)
  • Sub-Era: Late Succession Wars (2901-3049)
  • Clan Sub-Eras (2800-3049)
  • Sub-Eras
  • Sub-Eras
  • Sub-Eras
  • Sub-Era: The Republic Age (3086-3130)
  • Sub-Era: Late Dark Age (3131-3150)
  • Clan Sub-Era: The Post-Reaving (3086-3150)
  • General Era Rules Expansions
  • Star League Era
  • Succession Wars Era
  • Clan Invasion Era
  • Civil War Era
  • Jihad Era
  • Dark Age Era
  • The Universal Technology Advancement Table
  • Evolving Technology in Campaign Play

ALTERNATE ERAS UNITS & EQUIPMENT

  • Advanced Pilot Interfaces (Multiple Eras)
  • Advanced Prototype Systems (Age Of War)
  • Augmented Warriors (Multiple Eras)
  • General Augmented Warrior Rules
  • Belter Augmentations
  • Clan Enhanced Imaging Neural Implant
  • Cybernetic and Prosthetic Augmentations
  • Centurion Weapon System (Star League)
  • Centurion Weapon System Game Rules
  • Centurion Weapon System Construction Rules
  • Dark Age Equipment (Dark Age)
  • Dark Age RISC Equipment (Dark Age)

Notes

Initially, Interstellar Operations was released as Beta version. This article covers this particular release until finalized product is released.

References