Difference between revisions of "Interstellar Operations"

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:*Machina Domini Interface Game Rules 
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*'''Modular Space Stations (Multiple Eras)''' 
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*'''Primitive Prototype Equipment (Age of War)''' 
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*'''Primitive Units and RetroTech (Multiple Eras)''' 
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:*Primitive Units Overview 
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:*Primitive Units Game Rules 
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:*Restricted Technologies 
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:*Primitive ’Mech Construction 
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:*Primitive Aerospace Fighter Construction 
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:*Primitive JumpShip Construction
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:*Specialty Munitions: Shoot-and-Sit (SS) Missiles
  
 
==Notes==
 
==Notes==

Revision as of 00:06, 28 July 2015

Expression error: Unexpected < operator.

280px
Insterstellar Operations (Beta)
Product information
Type Rules Book
Primary writing Matt Alexander
Ray Arrastia
Joel Bancroft-Connors
Herbert A. Beas II
Randall N. Bills
Joshua Franklin
Keith Hann
John Haward
Johannes Heidler
Chris Marti
Ben Rome
Paul Sjardijn
Joel Steverson
Pages 386
Cover Artwork Alex Iglesias
Illustrations Jeff Porter
Publication information
Publisher Catalyst Game Labs
Product code E-CAT35006X
First published July 24, 2015
Content
Era Age of War to Dark Age
Timeline Total Warfare
Series Core Rule Books
Preceded by Strategic Operations


Description

Interstellar Operations is the last of a series of core rule books written for Battletech. The book is broken up in sections which covers era-specific experimental technologies from the Age of War to the Late Dark Age Era.

It also provides rules for use and construction of unusual and rare combat units such as Land Air Mechs, Superheavy BattleMechs, and QuadVees.

The last section of the book has various rules that allows large scale campaigns on interplanetary levels. They are broken up on size scaling of force from Company/Triniary size units to Multi-Regimental task forces to be used conqueror entire solar systems.

Initially, Interstellar Operations was released as a Beta version. This article covers this particular release until finalized product is released.

From the back cover

Forces Across the Stars!

Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. The former focuses on a whole new level of excitement directly on your gaming table while the later focuses on moving from a single scenario to a multi-part campaigns and how to take an entire solar system. Interstellar Operations zooms up to the final level, allowing players to assume the roles of House Lord or Clan Khans and dominate the galaxy.

Interstellar Operations contains rules for running an entire faction’s military as a player tries to conquer numerous solar systems, including rules for how to conduct warfare through any of the various scales represented within the core line of rulebooks. Finally, perhaps one of the most anticipated portions of the book, the Alternate Eras section introduces a huge swath of rules for playing across the thousand years of BattleTech history, including weapons and equipment mostly unique to a given era, such as complete rules for building and playing with LAMs.

Contents

INTRODUCTION

  • Advanced Rules
  • Choose What You Like
  • Player Adjudication
  • Fiction
  • Fiction Vs. Rules
  • Fiction Vs. Art

Charge Of The Light (short story by Jason Schmetzer)

ALTERNATE ERAS

  • Sub-Era: Early Succession Wars (2781-2900)
  • Sub-Era: Late Succession Wars (2901-3049)
  • Clan Sub-Eras (2800-3049)
  • Sub-Eras
  • Sub-Eras
  • Sub-Eras
  • Sub-Era: The Republic Age (3086-3130)
  • Sub-Era: Late Dark Age (3131-3150)
  • Clan Sub-Era: The Post-Reaving (3086-3150)
  • General Era Rules Expansions
  • Star League Era
  • Succession Wars Era
  • Clan Invasion Era
  • Civil War Era
  • Jihad Era
  • Dark Age Era
  • The Universal Technology Advancement Table
  • Evolving Technology in Campaign Play

ALTERNATE ERAS UNITS & EQUIPMENT

  • Advanced Pilot Interfaces (Multiple Eras)
  • Advanced Prototype Systems (Age Of War)
  • Augmented Warriors (Multiple Eras)
  • General Augmented Warrior Rules
  • Belter Augmentations
  • Clan Enhanced Imaging Neural Implant
  • Cybernetic and Prosthetic Augmentations
  • Centurion Weapon System (Star League)
  • Centurion Weapon System Game Rules
  • Centurion Weapon System Construction Rules
  • Dark Age Equipment (Dark Age)
  • Dark Age RISC Equipment (Dark Age)
  • Early Clan Improved Equipment (Early Clan)
  • General Early Clan Improved Weapons Rules
  • Improved Lasers
  • Improved and Enhanced PPCs
  • Improved Autocannon
  • Improved Gauss Rifle
  • Improved Standard Missile Launchers
  • Early Clan Prototype Systems (Early Clan)
  • Expanded ProtoMechs (Wars of Reaving)
  • Expanded ProtoMech Game Rules
  • Expanded ProtoMech Construction Rules
  • Inner Sphere ProtoMech Interface (Jihad)
  • Inner Sphere ProtoMech Interface Game Rules
  • Inner Sphere ProtoMech Interface Construction Rules
  • Inner Sphere Recovered Prototypes (Late Succession Wars)
  • Bimodal LAMs
  • Standard LAMs
  • General Land-Air 'Mech Game Rules
  • LAM Conversion
  • Movement Phase
  • Combat Phase
  • Heat Phase
  • Going In
  • Land-Air 'Mech Construction
  • Machina Domini Interface (Jihad)
  • Machina Domini Interface Game Rules
  • Machina Domini Interface Construction Rules
  • Modular Space Stations (Multiple Eras)
  • Modular Space Station Game Rules
  • Modular Space Station Construction Rules
  • Primitive Prototype Equipment (Age of War)
  • Primitive Prototype Equipment Rules
  • Primitive Prototype DropShip and JumpShip Equipment
  • DropShuttle Bays
  • Prototype DropShip K-F Boom
  • Primitive Prototype Jump Jets
  • Primitive Units and RetroTech (Multiple Eras)
  • Primitive Units Overview
  • Primitive Units Game Rules
  • Restricted Technologies
  • Primitive ’Mech Construction
  • Primitive Combat Vehicle Construction
  • Primitive Conventional Fighter Construction
  • Primitive Aerospace Fighter Construction
  • Primitive Small Craft Construction
  • Primitive DropShip Construction
  • Primitive JumpShip Construction
  • Prototype Specialty Missiles (Clan Invasion)
  • Specialty Munitions: Dead-Fire (DF) Missiles
  • Specialty Munitions: Retro-Streak (RS) Missiles
  • Specialty Munitions: Shoot-and-Sit (SS) Missiles

Notes

Initially, Interstellar Operations was released as Beta version. This article covers this particular release until finalized product is released.

References