Merchant
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Merchant | |
---|---|
Production information | |
Manufacturer | Dover Shipyards[1]
|
Use | Trade |
Tech Base | Inner Sphere |
Cost | 384,711,675 C-Bills |
Introduced | 2503 |
Technical specifications | |
Mass | 120,000 tons |
Length | 320 meters |
Sail Diameter | 950 meters |
Fuel | 85 tons (425) |
Burn Rate | 19.75 |
Top Thrust | 0.1 Gs |
Sail Integrity | 3 |
KF Drive Integrity | 3 |
LF Battery | None |
Armament | None |
Armor | 30 tons |
DropShip Capacity | 2 |
Crew | 21[3]
(Crew Types)[4]
Bay Personnel: 10[3] |
Grav Decks | 1 x 40 meters diameter |
Escape Pods/Life Boats | 4/0 |
Heat Sinks | 99 (single) |
Structural Integrity | 1 |
BV (1.0) | 496[3][6] |
BV (2.0) | ??? |
Contents
Description[edit]
One of the anchors of interstellar freight shipping, the Merchant class of JumpShips is seen at almost any commercial jump point. The craft is flexible and many are used as military craft. Due to modifications over the last 550 years since it was introduced, the crew size has shrunk from 40 to 21. While the initial impression was that the vessel would give more space to the crew, most of the recovered space became cargo storage.[3]
Although the ship is a commonplace design, there seems to be an overall lack of spare parts for the engine power converter.[3][7]
Armament[edit]
The Merchant rarely, if ever, has armaments installed. Equipment described as "anti-meteor systems" could be considered weapons, but due to their inefficiency, they are unable to damage any other vessel.[3]
Cargo[edit]
667 tons
- Bay 1: 330 tons
- Bay 2: 2 Small Craft
- Bay 3: 327 tons
In contrast to other legacy JumpShip designs that often do not accurately reflect the cargo capacity listed in their text fluff, the figures above can be viewed as being reasonably accurate depending on how much tonnage is relegated to other items such as fuel, food and water, and spare parts.
The class maintains two small craft bays, often a shuttlecraft and a "light fighter."[3]
Variants[edit]
There are at least two mentions of Merchant-class vessels featuring three docking hardpoints instead of only two: The Caliban, and one unnamed Merchant that Wolf's Dragoons had rented to carry three Mules from Robinson to Crossing in 3029.[8] This seems to suggest that a refit, if not a proper variant, exists that increases the Merchant's DropShip carrying capacity from two to three.
It has been noted that because many Merchant-class vessels are privately owned, interior accommodations and equipment vary from ship to ship. A common variation includes a 20-100 ton cargo module to be used as extra lounge space, crew quarters, recreation room, stateroom, or any other pressurized use, with a 100-ton module housing 15 additional passengers detailed.[3] The grav deck is also able to be used for crew habitation with modifications.[7]
Named Vessels[edit]
- See also: Individual Merchant-class JumpShips
Notes[edit]
- In German products, the unit's proper name was translated to Händler.
Gallery[edit]
Original Merchant from DropShips and JumpShips
Merchant from TRO:3057
References[edit]
- ↑ Objectives: Draconis Combine, p. 19, "Manufacturer Profile"
- ↑ 2.0 2.1 2.2 DropShips and JumpShips: ComStar Intelligence Summary, p. 15
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Technical Readout: 3057 Revised, p. 94, "Merchant JumpShip Profile"
- ↑ BattleSpace rulebook, p. 63
- ↑ DropShips and JumpShips: ComStar Intelligence Summary, p. 19
- ↑ AeroTech 2 Record Sheets, p. 267
- ↑ 7.0 7.1 DropShips and JumpShips: ComStar Intelligence Summary, p. 18
- ↑ NAIS The Fourth Succession War Military Atlas Volume 2, p. 34
Bibliography[edit]
- AeroTech 2
- AeroTech 2 Record Sheets
- BattleSpace
- Combat Operations
- DropShips and JumpShips
- Historical: Reunification War
- Mercenaries Supplemental
- Mercenary's Handbook 3055
- NAIS The Fourth Succession War Military Atlas Volume 2
- Objectives: Draconis Combine
- Operation Excalibur (novel)
- Technical Readout: 3026, Revised Edition
- Technical Readout 3057
- Technical Readout: 3057 Revised
- Warrior: En Garde (novel)