Tactical Handbook

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Description

The BattleTech Tactical Handbook was the first expansion to the BattleTech board game that included optional rules and equipment. These rules included the much-maligned Combat Value system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in Maximum Tech.


Contents

  • Introduction
  • New Rules
Thunder LRMs
Double-Blind Rules
Operational Game
Combat Values
Level Three Rules
Modified Movement Sequence
Artillery
BattleMech Engine Explosions
BattleMech Sensors
Craters
Disengaging PPC field inhibitors
Four-Legged 'Mechs
Hidden Placement
Hot Loading LRMs
Interlocking Streak Missiles
Jumping Fire
Land-Air BattleMechs
Line of Sight
Partial Cover
MechWarrior Damage
Selecting Terrain Elevation
  • New Equipment
Ballistic Weapons
Caseless Ammunition
Hyper-Velocity Autocannons
LB-X Autocannons
'Mech Mortars
Ultra Autocannons
Missile Systems
Acid (AX) Warhead
Anti-Personnel (AP) Warhead
Dead-Fire Missile
Extended Long-Range Missiles
Heat-Seeking Guidance System
Magnetic-Pulse Warhead
Smoke Warhead
Streak Missile Systems
Tandem-Charge Warhead
Thunderbolt Launcher
Physical Weapons
Claw
Mace
BattleMech Accessories
Angel ECM Suite
Bloodhound Active Probe
Command Console
Mechanical Jump Boosters
Watchdog System
Defensive Armaments
Blazer Armor
Glazed Armor
Laser Anti-Missile System
Static Defenses
Bunkers
Field Works
Fortifications
Installations
MechWarrior Gear
Ablative/Flak Cooling Suit and Vest
Computer Voice Circuit
SLDF Neurohelmet
Weapon and Equipment Tables

Notes