Tactical Handbook
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Description
The BattleTech Tactical Handbook was the first expansion to the BattleTech board game that included optional rules and equipment. These rules included the much-maligned Combat Value system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in Maximum Tech.
Contents
- Introduction
- New Rules
- Thunder LRMs
- Double-Blind Rules
- Operational Game
- Combat Values
- Level Three Rules
- Modified Movement Sequence
- Artillery
- BattleMech Engine Explosions
- BattleMech Sensors
- Craters
- Disengaging PPC field inhibitors
- Four-Legged 'Mechs
- Hidden Placement
- Hot Loading LRMs
- Interlocking Streak Missiles
- Jumping Fire
- Land-Air BattleMechs
- Line of Sight
- Partial Cover
- MechWarrior Damage
- Selecting Terrain Elevation
- New Equipment
- Ballistic Weapons
- Caseless Ammunition
- Hyper-Velocity Autocannons
- LB-X Autocannons
- 'Mech Mortars
- Ultra Autocannons
- Missile Systems
- Acid (AX) Warhead
- Anti-Personnel (AP) Warhead
- Dead-Fire Missile
- Extended Long-Range Missiles
- Heat-Seeking Guidance System
- Magnetic-Pulse Warhead
- Smoke Warhead
- Streak Missile Systems
- Tandem-Charge Warhead
- Thunderbolt Launcher
- Physical Weapons
- BattleMech Accessories
- Defensive Armaments
- Static Defenses
- Bunkers
- Field Works
- Fortifications
- Installations
- MechWarrior Gear
- Ablative/Flak Cooling Suit and Vest
- Computer Voice Circuit
- SLDF Neurohelmet
- Weapon and Equipment Tables