Difference between revisions of "Transport Bay"

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=== BattleMech/Fighter Bay ===
 
=== BattleMech/Fighter Bay ===
 
'''BattleMech/Fighter Bays''' consist of one or more cubicles for transporting 'Mechs, [[Aerospace Fighter|Aerospace]] or [[Conventional Aircraft]] of up to 100 tons over long distances.  Each component cubicle in these bays includes the maintenance and launch facilities for a single 'Mech or craft, along with basic living accommodations for the unit's crew and technical support personnel.  These bays are commonly found on DropShips or very large support vehicles.<ref name="TMp239-240"/>
 
'''BattleMech/Fighter Bays''' consist of one or more cubicles for transporting 'Mechs, [[Aerospace Fighter|Aerospace]] or [[Conventional Aircraft]] of up to 100 tons over long distances.  Each component cubicle in these bays includes the maintenance and launch facilities for a single 'Mech or craft, along with basic living accommodations for the unit's crew and technical support personnel.  These bays are commonly found on DropShips or very large support vehicles.<ref name="TMp239-240"/>
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On DropShips, each 'Mech bay cubicle includes a miniature gantry to allow technicians to work on the 'Mech along with fuel and oxygen hookups.  The open area of the bay will include additional repair facilities, storage space for spare parts, and anchor points to which a 'Mech can be secured, whether for repairs or storage during transit.  Another common feature is an airlock to allow for combat drops to be made, whether unassisted or through the use of [[drop cocoons]].<ref name=BSS20>''BattleSpace - Sourcebook'', p. 18-20</ref><ref name=AT69>''AeroTech 2'', p. 66-69</ref>
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Fighter bays have a similar layout but with increased size to make landings easier for pilots and a crane for loading and unloading fighters.  Tradition also sees these bays referred to as "flight decks" and the support personnel assigned to them as the deck crew.  The bulkheands around each bay are as thick as the DropShip hull, and catch-nets can prevent out-of-control fighters from crashing into the walls.  However most fighter bays are not meant to be used in an atmosphere or when a DropShip is grounded, as they are designed around the fighter "dropping away" while the vessel is in motion.  A DropShip flying in an atmosphere can launch fighters at great risk, but it cannot recover them the same way.<ref name=BSS20><ref name=AT69>
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Revision as of 13:02, 24 August 2019

Description

A Transport Bay is any internal space aboard a military or civilian vehicle devoted to short- or long-term human habitation or cargo. Generically known as "bays", these storage spaces are used to carry vehicles, personnel or bulk cargo aboard larger vehicles or spacecraft. While almost all unit types allocate some amount of internal space to transport bays of one sort or another, BattleMechs and ProtoMechs are the exception to this rule, with the effort of incorporating transport bays into their design seen as a waste of weight. Despite this, there are rumors that some forces, especially Clan Hell's Horses, have attempted to create so-called "walking APCs" though this is pure speculation.[1]

Cargo Bay

Cargo Bays are found on nearly every type of unit from Combat Vehicles to DropShips and larger spacecraft. Most are simply open space within the unit's framework, with just clamps and other anchor points for retention straps, while more specialized variants include fixed-cubicle style "container" bays, refrigerated, insulated, liquid and even livestock storage bays.[1]

Rules

Container Cargo Bays weigh 10 tons and take up one space slot/provide 10 tons of carrying capacity per container. All other Cargo Bays have a variable weight and either take up one space slot per ton for 'Mechs or one total on vehicles; their capacity is dependent on the type of cargo they are designed to carry.[1]

Infantry Bay/Compartment

Infantry Bays are typically found on large vehicles and vessels such as DropShips. They provide basic sleeping arrangements, a communal waste facility, and in some cases stowage compartments for food and equipment. Life support is either drawn in from the outside environment through air filters and conditioners or the ship-wide life support system.[1]

Infantry Compartments differ in that they are meant to transport infantry over short distances and are typically found on smaller vehicles. Beyond space needed to carry soldiers and their gear to where they are going, compartments lack any of the amenities found in the larger bays.[1]

Rules

All Infantry Bays and Compartments takes up either one space slot on vehicles or one slot per ton on 'Mechs. Each Bay has a capacity of 28 troopers except for Mechanized Infantry (which carries 5 troopers) and Battle Armor (which carries 1). Foot Infantry Bays weigh 5/3 tons; Jump Infantry Bays weigh 6/4 tons; Motorized Infantry Bays weigh 7/6 tons; Mechanized Infantry Bays weigh 8/5 tons; Battle Armor Bays weigh 2/1 tons. All Infantry Bays can be combined into a single, unified infantry bay slot, regardless of tonnage or number of troopers, when used on combat or support vehicles. Infantry compartments can be of any size, fitting within 1 space, holding 1 troop for each ton.[1]

Under the Advanced Rules for Battle Armor four PA(L) troopers or two Light Battle Armor troopers can be accommodated in a 1 ton Battle Armor Bay. Medium suits use the standard rules, while Heavy and Assault suits require 1.5 tons and 2 tons of space respectively.[2]

BattleMech/Fighter Bay

BattleMech/Fighter Bays consist of one or more cubicles for transporting 'Mechs, Aerospace or Conventional Aircraft of up to 100 tons over long distances. Each component cubicle in these bays includes the maintenance and launch facilities for a single 'Mech or craft, along with basic living accommodations for the unit's crew and technical support personnel. These bays are commonly found on DropShips or very large support vehicles.[1]

On DropShips, each 'Mech bay cubicle includes a miniature gantry to allow technicians to work on the 'Mech along with fuel and oxygen hookups. The open area of the bay will include additional repair facilities, storage space for spare parts, and anchor points to which a 'Mech can be secured, whether for repairs or storage during transit. Another common feature is an airlock to allow for combat drops to be made, whether unassisted or through the use of drop cocoons.[3][4]

Fighter bays have a similar layout but with increased size to make landings easier for pilots and a crane for loading and unloading fighters. Tradition also sees these bays referred to as "flight decks" and the support personnel assigned to them as the deck crew. The bulkheands around each bay are as thick as the DropShip hull, and catch-nets can prevent out-of-control fighters from crashing into the walls. However most fighter bays are not meant to be used in an atmosphere or when a DropShip is grounded, as they are designed around the fighter "dropping away" while the vessel is in motion. A DropShip flying in an atmosphere can launch fighters at great risk, but it cannot recover them the same way.Cite error: Closing </ref> missing for <ref> tag

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 TechManual, pp. 239-240, "Transport Bay"
  2. Tactical Operations, p. 186-7
  3. BattleSpace - Sourcebook, p. 18-20
  4. AeroTech 2, p. 66-69

Bibliography