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{{Rules}}
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{{InfoBoxBook
{{InfoBoxProduct
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| image = *.***
| image = AeroTech 2 Rev Ed cover.jpg
 
 
| name = AeroTech 2 Revised Edition
 
| name = AeroTech 2 Revised Edition
| development = [[Randall N. Bills]]
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| publisher = [[FanPro]]
| primarywriting = [[Chris Hartford]]
 
| cover = [[Doug Chaffee]]
 
| illustrations = [[Earl Chaffee]] <br /> [[Scott James]] <br /> [[Dana Knutson]] <br /> [[Chris Lewis]] <br /> [[John Paul Lona]] <br /> [[Duane Loose]] <br /> [[Jim Nelson]] <br /> [[Mike Nielson]] <br /> [[Mathew Plog]] <br /> [[Peter Scanlon]]
 
| type = Rulebook
 
| publisher = [[FanPro]]  
 
 
| year = 2004
 
| year = 2004
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| production code = 35011
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| ISBN = 1-932564-18-7
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| MSRP = 24.99
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| type = Rules book
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| battletech year =
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| pov = neutral
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| primary writing = [[Chris "Sherherazade" Hartford]]
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| product development = [[Randall N. Bills]]
 +
| illustrations =
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*[[Doug Chaffee]]
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*[[Earl Chaffee]]
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*[[Scott James]]
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*[[Dana Knutson]]
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*[[Chris Lewis]]
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*[[John Paul Lona]]
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*[[Duane Loose]]
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*[[Jim Nelson]]
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*[[Mike Nielson]]
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*[[Mathew Plog]]
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*[[Peter Scanlon]]
 +
| additional writing =
 
| pages = 168
 
| pages = 168
| productioncode = 35011
 
| ISBN10 = 1932564187
 
 
}}
 
}}
  
'''''AeroTech 2 Revised Edition''''' provided the rules necessary to integrate space combat and air support into [[BattleTech]] games. It came with blank record sheets, paper counters, technical data, and information for making [[MechWarrior (RPG)|RPG]] characters. This book, an emendation of a [[AeroTech 2|2000 release]], is now obsolete with the publication of ''[[Total Warfare]]'' and ''[[TechManual]]''.
 
 
==From the back cover==
 
{{quote|''In the thirty-first century, the [[BattleMech]] reigns as king of the battlefield. But this title is not undisputed. Thundering down from deep space fly squadrons of deadly [[aerospace fighter]]s, bristling with weapons rivaling the heaviest 'Mechs and loaded with deadly bombs. Their mission: to defend the space-faring [[DropShip]]s and [[JumpShip]]s, the lifeblood of every successful military operation.''
 
  
''Add the exciting dimension of aerospace combat to your [[BattleTech]] games with ''[[AeroTech 2]]''. A companion to the ''[[BattleTech Master Rules|BattleTech Master Rules, Revised]]'', this book contains all the rules and background material you need to add aerospace fighters, [[WarShip]]s and other spacecraft to your [[Classic BattleTech|BattleTech]] and [[Classic BattleTech RPG|RPG]] games. These rules also support stand-alone air- or space-combat scenarios.''
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==Description==
  
''This Revised Edition of the rulebook has been extensively expanded and incorporates more than four years of player feedback to create the most comprehensive set of aerospace rules yet published for the BattleTech universe.''}}
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==From the Back Cover==
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{{quote|In the thirty-first century, the [[BattleMech]]® reigns as king of the battlefield. But this title is not undisputed. Thundering down from deep space fly squadrons of deadly [[aerospace fighter]]s, bristling with weapons rivaling the heaviest 'Mechs® and loaded with deadly bombs. Their mission: to defend the space-faring [[DropShip]]s and [[JumpShip]]s, the lifeblood of every successful military operation.
  
==Contents==
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Add the exciting dimension of aerospace combat to your ''[[BattleTech]]''® games with ''AeroTech 2''®. A companion to the ''[[# BattleTech Master Rules|BattleTech Master Rules, Revised]]™'', this book contains all the rules and background material you need to add aerospace fighters, [[WarShip]]s and other spacecraft to your [[Classic BattleTech|BattleTech]] and [[Classic BattleTech RPG|RPG]] games. These rules also support stand-alone air- or space-combat scenarios.
* [[Homecoming (2004)|Homecoming]]
 
* Introduction
 
  
* Components
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This Revised Edition of the rulebook has been extensively expanded and incorporates more than four years of player feedback to create the most comprehensive set of aerospace rules yet published for the ''BattleTech'' universe.}}
** Units
 
** Counters
 
** Record Sheets
 
** Mapsheets
 
** Dice
 
** Game Terms
 
  
* Playing the Game
 
** Sequence of Play
 
  
* Movement
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==Contents==
** Facing
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*Homecoming
** Stacking
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*Introduction
** Points
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*Components
** High-G Maneuvers
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:Units
** Control Rolls
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:Counters
** Atmospheric Operations on the Space Map
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:Record Sheets
 
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:Mapsheets
* Heat
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:Dice
** Fighters and Small Craft
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:Game Terms
** Large Craft
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*Playing the Game
 
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:Sequence of Play
* Combat
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*Movement
** Out of Sight
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:Facing
** Range
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:Stacking
** Making the Attack
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:Thrust Points
** Damage
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:High-G Maneuvers
** Collisions and Ramming
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:Control Rolls
** Effects of the Atmosphere
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:Atmospheric Operations on the Space Map
 
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*Heat
* Low-Altitude Ops
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:Fighters and Small Craft
** Terrain and Altitude
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:Large Craft
** Time Scale and Turn Sequence
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*Combat
** Movement
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:Line of Sight
** Special Maneuvers
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:Range
** Combat
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:Making the Attack
** Aerospace Units and BattleTech
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:Damage
** Abstract Ground Support
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:Collisions and Ramming
 
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:Effects of the Atmosphere
* Optional Rules
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*Low-Altitude Ops
* Construction
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:Terrain and Altitude
* Roleplaying Rules
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:Time Scale and Turn Sequence
* Aerospace Technology
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:Movement
* [[Battle Value]] Tables
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:Special Maneuvers
* Fighter Game Statistics
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:Combat
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:Aerospace Units and BattleTech
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:Abstract Ground Support
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*Optional Rules
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*Construction
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*Roleplaying Rules
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*Aerospace Technology
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*Battle Value Tables
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*Fighter Game Statistics
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*Record Sheets
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:Conventional Fighter
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:Aerospace Fighter
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:Aerodyne Small Craft
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:Spheroid Small Craft
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:Aerodyne DropShip
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:Spheroid DropShip
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:JumpShip
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:WarShip
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:Space Station
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:Squadron
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*Charts and Tables
  
* Record Sheets
 
** [[Conventional fighter]]
 
** [[Aerospace fighter]]
 
** Aerodyne small craft
 
** Spheroid small craft
 
** Aerodyne [[DropShip]]
 
** Spheroid DropShip
 
** [[JumpShip]]
 
** [[WarShip]]
 
** [[Space station]]
 
** Squadron
 
  
* Charts and Tables
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==Notes==
  
  
[[Category:Rulebooks]]
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[[Category:Books]]
[[Category:Works by Chris Hartford]]
 

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