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'''Calderon's Commando''' are a pirate band formed by a distant relation of [[House Calderon]] in protest of the formation of the [[Calderon Protectorate]]. Disaffected troops from the Protectorate and the [[Taurian Defense Force]] joined the pirate band.
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The '''Calderon's Commando''' are a pirate band formed by a distant relation of [[House Calderon]] in protest of the formation of the [[Calderon Protectorate]]. Disaffected troops from the Protectorate and the [[Taurian Defense Force]] joined the pirate band.
  
 
==History==
 
==History==
The Calderon's Commando pirate band remains a thorn in the side of the Rimward Periphery states. Analyzing their attacked planets it is believed that they reside on a secret base in an unknown planet somewhere within the borders of the [[Fronc Reaches]]. This position enables them to also strike the Reaches as well as the neighboring powers the [[Magistracy of Canopus]] and the [[Taurian Concordat]]. In the last few months, their raids have focused more on the Protectorate/Concordat border worlds, which could indicate a recent change in their base of operations or just a change in tactics to focus on worlds easier to strike as both states remain distracted by their own conflict.<ref name="FRP-17">''Field Report: Periphery'', p. 17</ref>
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The Calderon's Commando pirate band remains a thorn in the side of the Rimward Periphery states. Analyzing their attacked planets it is believed that they reside on a secret base in an unknown planet somewhere within the borders of the [[Fronc Reaches]]. This position enables them to also strike the Reaches as well as the neighboring powers the [[Magistracy of Canopus]] and the [[Taurian Concordat]]. In the last few months, their raids have focused more on the Protectorate/Concordat border worlds, which could indicate a recent change in their base of operations or just a change in tactics to focus on worlds easier to strike as both states remain distracted by their own conflict.<ref name="FRP-17">''Field Report: Periphery'', p. 17</ref>
  
After the [[Jihad]] ended and the [[Taurian Concordat]] stood down units from the [[Federated Suns]] border, the Commando shifted focus to assault worlds in the Fronc Reaches instead of the stronger Periphery realms. When Vrabel von Staskov took command in 3086, he was able to lure additional troops.<ref name=OTP:FRp13>''Operational Turning Points: Fronc Reaches'', p. 13</ref>
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After the [[Jihad]] ended and the [[Taurian Concordat]] stood down units from the [[Federated Suns]] border, the Commando shifted focus to assault worlds in the Fronc Reaches instead of the stronger Periphery realms. When Vrabel von Staskov took command in 3086, he was able to lure additional troops.<ref name=otpfrp13/>
  
In July [[3088]] the Commando landed on [[Rockwellawan]] and engaged the [[1st Fronc Cuirassiers]] near the Interstellar Agriculture factory. However this was a diversion and a battalion of the Commando struck the opposite side of the city of Kite, destroying the Cuirassiers base and the [[Sentinelry Academy]] completely.<ref>''Operational Turning Points: Fronc Reaches'', p. 23</ref> They also salvaged 'Mechs and vehicles from the Cuirassiers and other defending units. False documents left in the salvage lured the Commando to Independence.<ref>''Operational Turning Points: Fronc Reaches'', p. 24</ref>
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In July [[3088]] the Commandos landed on [[Rockwellawan]] and engaged the [[1st Fronc Cuirassiers]] near the Interstellar Agriculture factory. However this was a diversion and a battalion of the Commandos struck the opposite side of the city of Kite, destroying the Cuirassiers base and the [[Sentinelry Academy]] completely.<ref>''Operational Turning Points: Fronc Reaches'', p. 23</ref> They also salvaged 'Mechs and vehicles from the Cuirassiers and other defending units. False documents left in the salvage lured the Commandos to Independence.<ref>''Operational Turning Points: Fronc Reaches'', p. 24</ref>
  
A week later the Commando landed on [[Independence]] near the Caldera Fields. They quickly deployed and destroyed two companies of militia tanks. They then marched to an enemy base.<ref>''Operational Turning Points: Fronc Reaches'', p. 28</ref> During that march elements of the [[Colonial Marshals]] engaged the Commando to slow them down and give the base time to prepare. However this didn't work because only a few recon elements from the Commando were lured out of position.<ref>''Operational Turning Points: Fronc Reaches'', p. 29</ref>
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A week later the Commandos landed on [[Independence]] near the Caldera Fields. They quickly deployed and destroyed two companies of militia tanks. They then marched to an enemy base.<ref>''Operational Turning Points: Fronc Reaches'', p. 28</ref> During that march elements of the [[Colonial Marshals]] engaged the Commandos to slow them down and give the base time to prepare. However this didn't work because only a few recon elements from the Commandos were lured out of position.<ref>''Operational Turning Points: Fronc Reaches'', p. 29</ref>
  
The Commando attacked a Colonial Marshal base in a caldera.<ref>''Operational Turning Points: Fronc Reaches'', p. 30</ref> Most of these pirates attacked from the expected front edge, but several of the Commando, using captured Colonial Marshal equipment and painted as Marshals, were able to trick their way behind the Marshal's lines and attack from within. Despite outnumbering the Marshals, the pirates were vulnerable to the higher skill levels of the Marshals and their morale broke when reinforcements arrived.<ref>''Operational Turning Points: Fronc Reaches'', p. 32</ref> These withdrawing units would have been destroyed but a combat drop by ''[[Shen-sè Tian]]'' forced the Marshals to break contact. This allowed Calderon's Commando to rally and regroup. They turned to reengage the Colonial Marshals.<ref>''Operational Turning Points: Fronc Reaches'', pp. 33–34</ref>
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The Commandos attacked a Colonial Marshal base in a caldera.<ref>''Operational Turning Points: Fronc Reaches'', p. 30</ref> Most of these pirates attacked from the expected front edge, but several Commandos using captured Colonial Marshal equipment and painted as Marshals were able to trick their way behind the Marshal's lines and attack from within. Despite outnumbering the Marshals, the pirates were vulnerable to the higher skill levels of the Marshals and their morale broke when reinforcements arrived.<ref>''Operational Turning Points: Fronc Reaches'', p. 32</ref> These withdrawing units would have been destroyed but a combat drop by [[Shen-sè Tian]] forced the Marshals to break contact. This allowed Calderon's Commandos to rally and regroup. They turned to reengage the Colonial Marshals.<ref>''Operational Turning Points: Fronc Reaches'', pp. 33-34</ref>
  
After two days of intense combat, Calderon's Commando and the other pirate bands left Independence, having sustained heavy losses. The Commando lost one of their [[JumpShip]]s and two thirds of their force. This led the survivors to hang Marshal von Staskov and relocate to a hidden system between the [[Calderon Protectorate]] and [[Taurian Concordat]].<ref>''Operational Turning Points: Fronc Reaches'', pp. 35–37</ref>
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After two days of intense combat, Calderon's Commando and the other pirate bands left Independence, having sustained heavy losses. The Commandos lost one of their [[JumpShip]]s and two thirds of their force. This led the survivors to hang Marshal von Staskov and relocate to a hidden system between the [[Calderon Protectorate]] and [[Taurian Concordat]].<ref>''Operational Turning Points: Fronc Reaches'', pp. 35-37</ref>
  
 
==Officers==
 
==Officers==
  
 
{| class="wikitable"
 
{| class="wikitable"
|-
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|-  
 
! scope="col" width="220" style="background: #dedede;" | Rank
 
! scope="col" width="220" style="background: #dedede;" | Rank
 
! scope="col" width="220" style="background: #dedede;" | Name
 
! scope="col" width="220" style="background: #dedede;" | Name
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| colspan="4" style="background: #efefef;" | '''Commanding Officers of Calderon's Commando'''
 
| colspan="4" style="background: #efefef;" | '''Commanding Officers of Calderon's Commando'''
 
|-
 
|-
| [[Marshal (rank)|Marshal]]||[[Stewart Bogdanovich-Calderon]]|| pre-[[3086]]<ref name=OTP:FRp13/>
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| [[Marshal (rank)|Marshal]] || Stewart Bogdanovich-Calderon|| pre-[[3086]]<ref name=otpfrp13>''Operational Turning Points: Fronc Reaches'', p. 13</ref>
|-
 
| Marshal||[[Vrabel von Staskov]]|| 3086-[[3088]]<ref name=OTP:FRp13/><ref name=OTP:FRp37>''Operational Turning Points: Fronc Reaches'', p. 37</ref>
 
 
|-
 
|-
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| [[Marshal (rank)|Marshal]] || Vrabel von Staskov|| 3086<ref name=otpfrp13/>-[[3088]]<ref>''Operational Turning Points: Fronc Reaches'', p. 37</ref>
 
|}
 
|}
  
 
==Tactics==
 
==Tactics==
They frequently deploy captured equipment painted in the colors of their enemies to trick defenders into lowering their defenses.<ref name=OTP:FRp13/>
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They frequently deploy captured equipment painted in the colors of their enemies to trick defenders into lowering their defenses.<ref name=otpfrp13/>
  
 
==Composition History==
 
==Composition History==
They use the same organization and ranks as the [[Taurian Defense Force]].<ref name=OTP:FRp13/>
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They use the same organization and ranks as the [[Taurian Defense Force]].<ref name=otpfrp13/>
  
 
===3079===
 
===3079===
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===3088===
 
===3088===
* '''Calderon's Commando'''<ref name=OTP:FRp13/>
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* '''Calderon's Commando'''  
** 1 Reinforced Regiment (BattleMech)<ref name=OTP:FRp13/>
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** 1 Reinforced Regiment (BattleMech)
** 1 Battalion (combat vehicles)<ref name=OTP:FRp13/>
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** 1 Battalion (combat vehicles)
** 1 Wing (aerospace fighters)<ref name=OTP:FRp13/>
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** 1 Wing (aerospace fighters)
** 2 Platoons (battlesuit infantry)<ref name=OTP:FRp13/>
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** 2 Platoons (battlesuit infantry)<ref name=otpfrp13/>
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<div class="gamerules">
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==Game Rules==
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===Alpha Strike===
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Any Veteran (or more experienced) combat unit may swap a Special Pilot Ability granted to them by a formation for one of the following: Heavy Lifter, Slugger, or Terrain Master (Drag Racer). In addition if Marshal von Staskov is part of the force, BattleMechs and aerospace fighters can add 1 heat point in order to increase their Movement by 2" and increase range of all weapon attacks by 4". The heat increase takes place in the End Phase.<ref name=otpfrp13/>
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Prior to a battle, the Commando's player must identify lance/platoon commanders. If the commander is killed, in the next turn the members of the lance/platoon cannot shoot and move using the Forced Withdrawal rules. The player must identify a new lance/platoon commander at the end of that turn and the remaining lance/platoon members act normally starting the next turn.<ref name=otpfrp13/>
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When the Commandos are the Attacker in the Taurian Concordat, Fronc Reaches, or Calderon Protectorate, lance, company, battalion commanders and command squad of battlesuit infantry gain a -1 to-hit modifier for weapon attacks.<ref name=otpfrp13/>
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</div>
  
 
==References==
 
==References==

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