Editing ECM Suite
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* In ''[[MechWarrior IV: Mercenaries]]'', the ECM is a selectable component for certain [['Mech]]s. It increases missile lock time for enemies and reduces the range at which the 'Mech can be detected. * In ''[[MechWarrior IV: Mercenaries]]'', the ECM is a selectable component for certain [['Mech]]s. It increases missile lock time for enemies and reduces the range at which the 'Mech can be detected.
* In ''[[MechCommander 2]]'', the ECM is also a component for certain 'Mechs. It makes the 'Mech in question undetectable by sensors. It appears to have no effect on missiles, due to the way in which the game handles weapons fire. * In ''[[MechCommander 2]]'', the ECM is also a component for certain 'Mechs. It makes the 'Mech in question undetectable by sensors. It appears to have no effect on missiles, due to the way in which the game handles weapons fire.
− * [[MechForce Germany]] created rules for the tonnage, crits and bare-bones description of ECM equipment in the ''[[Raven]]'' TRO that was published in ''[[House Liao (The Capellan Confederation)]]''. [[Fantasy Productions GmbH]] then published these rules in ''[[Arena-Planet Solaris VII]]'' (the expanded German edition of the ''[[Solaris VII: The Game World]]'' box set) as "[[ECM 3025]]". + * [[MechForce Germany]] created rules for the tonnage, crits and bare-bones description of ECM equipment in the ''[[Raven]]'' TRO that was published in ''[[House Liao (The Capellan Confederation)]]''. [[Fantasy Productions GmbH]] then published these rules in ''[[Arena-Planet Solaris VII]]'' (the expanded German edition of the Solaris VII boxed set) as "[[ECM 3025]]".
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* In ''[[MechWarrior IV: Mercenaries]]'', the ECM is a selectable component for certain [['Mech]]s. It increases missile lock time for enemies and reduces the range at which the 'Mech can be detected. | * In ''[[MechWarrior IV: Mercenaries]]'', the ECM is a selectable component for certain [['Mech]]s. It increases missile lock time for enemies and reduces the range at which the 'Mech can be detected. | ||
* In ''[[MechCommander 2]]'', the ECM is also a component for certain 'Mechs. It makes the 'Mech in question undetectable by sensors. It appears to have no effect on missiles, due to the way in which the game handles weapons fire. | * In ''[[MechCommander 2]]'', the ECM is also a component for certain 'Mechs. It makes the 'Mech in question undetectable by sensors. It appears to have no effect on missiles, due to the way in which the game handles weapons fire. | ||
− | * [[MechForce Germany]] created rules for the tonnage, crits and bare-bones description of ECM equipment in the ''[[Raven]]'' TRO that was published in ''[[House Liao (The Capellan Confederation)]]''. [[Fantasy Productions GmbH]] then published these rules in ''[[Arena-Planet Solaris VII]]'' (the expanded German edition of the | + | * [[MechForce Germany]] created rules for the tonnage, crits and bare-bones description of ECM equipment in the ''[[Raven]]'' TRO that was published in ''[[House Liao (The Capellan Confederation)]]''. [[Fantasy Productions GmbH]] then published these rules in ''[[Arena-Planet Solaris VII]]'' (the expanded German edition of the Solaris VII boxed set) as "[[ECM 3025]]". |
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