Editing Fantasy Productions
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FanPro created a sister company in the United States (FanPro LLC, see below) to license these IPs from WizKids, thus becoming the producer for the original (English) version of both Classic BattleTech and Shadowrun. FanPro created a sister company in the United States (FanPro LLC, see below) to license these IPs from WizKids, thus becoming the producer for the original (English) version of both Classic BattleTech and Shadowrun.
− The FanPro BattleTech license contained the stipulation that they were not allowed to advance the timeline, keeping Classic BattleTech frozen at the conclusion of the [[Civil War era]] in [[3067]]. This was done to avoid timeline conflicts with the MW:DA game that was now considered the main product line by WizKids, and which was set in the [[thirty-second century]]. + The FanPro BattleTech license contained the stipulation that they were not allowed to advance the timeline, keeping Classic BattleTech frozen at the conclusion of the [[Civil War era]] in [[3067]]. This was done to avoid timeline conflicts with the MW:DA game that was now considered the main product line by WizKids, and which was set in the 32nd century.
===Cutting back=== ===Cutting back===
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FanPro created a sister company in the United States (FanPro LLC, see below) to license these IPs from WizKids, thus becoming the producer for the original (English) version of both Classic BattleTech and Shadowrun. | FanPro created a sister company in the United States (FanPro LLC, see below) to license these IPs from WizKids, thus becoming the producer for the original (English) version of both Classic BattleTech and Shadowrun. | ||
− | The FanPro BattleTech license contained the stipulation that they were not allowed to advance the timeline, keeping Classic BattleTech frozen at the conclusion of the [[Civil War era]] in [[3067]]. This was done to avoid timeline conflicts with the MW:DA game that was now considered the main product line by WizKids, and which was set in the | + | The FanPro BattleTech license contained the stipulation that they were not allowed to advance the timeline, keeping Classic BattleTech frozen at the conclusion of the [[Civil War era]] in [[3067]]. This was done to avoid timeline conflicts with the MW:DA game that was now considered the main product line by WizKids, and which was set in the 32nd century. |
===Cutting back=== | ===Cutting back=== |