Editing Improved Magnetic Pulse Ammunition
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* [[ProtoMechs]] - For every three missiles that hit the ProtoMech will be affected as if in the radius of a hostile [[ECM]] unit. The electromagnetic interference also adds a +1 targeting penalty (maximum of +3 for nine missiles hitting the target). The ProtoMech also has its Walking/Cruising MP and Jump MP reduced by 1 (again, to a maximum of -3 for nine missiles). If ten or more missiles hit, the ProtoMech takes one point of damage for each missile, but the penalties to movement and targeting never exceed 3. Finally, a ProtoMech will suffer a +1 heat penalty for every two missiles that hit following the Outside Heat Sources rules in ''[[Total Warfare]]''. * [[ProtoMechs]] - For every three missiles that hit the ProtoMech will be affected as if in the radius of a hostile [[ECM]] unit. The electromagnetic interference also adds a +1 targeting penalty (maximum of +3 for nine missiles hitting the target). The ProtoMech also has its Walking/Cruising MP and Jump MP reduced by 1 (again, to a maximum of -3 for nine missiles). If ten or more missiles hit, the ProtoMech takes one point of damage for each missile, but the penalties to movement and targeting never exceed 3. Finally, a ProtoMech will suffer a +1 heat penalty for every two missiles that hit following the Outside Heat Sources rules in ''[[Total Warfare]]''.
− * [[BattleMechs]], [[vehicle]]s, aerospace fighters, [[conventional fighter]]s, [[small craft]] - For every three missiles that hit the unit will be affected as if in the radius of a hostile [[ECM]] unit. The electromagnetic interference also adds a +1 targeting penalty (maximum of +2 for six missiles hitting the target). The unit also has its Walking/Cruising MP and Jump MP reduced by 1 (again, to a maximum of -2 for six missiles). If seven or more missiles hit, the unit takes one point of damage for each missile, but the penalties to movement and targeting never exceed 2. Finally, the will suffer a +1 heat penalty for every three missiles that hit following the Outside Heat Sources rules in ''[[Total Warfare]]''. + * [[BattleMechs]], [[vehicle]]s, aerospace fighters, [[conventional fighter]]s, [[small vraft]] - For every three missiles that hit the unit will be affected as if in the radius of a hostile [[ECM]] unit. The electromagnetic interference also adds a +1 targeting penalty (maximum of +2 for six missiles hitting the target). The unit also has its Walking/Cruising MP and Jump MP reduced by 1 (again, to a maximum of -2 for six missiles). If seven or more missiles hit, the unit takes one point of damage for each missile, but the penalties to movement and targeting never exceed 2. Finally, the will suffer a +1 heat penalty for every three missiles that hit following the Outside Heat Sources rules in ''[[Total Warfare]]''.
** Units that are not powered by Fusion Engines ignore the heat and movement reduction effects entirely, but still take damage as normal. ** Units that are not powered by Fusion Engines ignore the heat and movement reduction effects entirely, but still take damage as normal.
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* [[ProtoMechs]] - For every three missiles that hit the ProtoMech will be affected as if in the radius of a hostile [[ECM]] unit. The electromagnetic interference also adds a +1 targeting penalty (maximum of +3 for nine missiles hitting the target). The ProtoMech also has its Walking/Cruising MP and Jump MP reduced by 1 (again, to a maximum of -3 for nine missiles). If ten or more missiles hit, the ProtoMech takes one point of damage for each missile, but the penalties to movement and targeting never exceed 3. Finally, a ProtoMech will suffer a +1 heat penalty for every two missiles that hit following the Outside Heat Sources rules in ''[[Total Warfare]]''. | * [[ProtoMechs]] - For every three missiles that hit the ProtoMech will be affected as if in the radius of a hostile [[ECM]] unit. The electromagnetic interference also adds a +1 targeting penalty (maximum of +3 for nine missiles hitting the target). The ProtoMech also has its Walking/Cruising MP and Jump MP reduced by 1 (again, to a maximum of -3 for nine missiles). If ten or more missiles hit, the ProtoMech takes one point of damage for each missile, but the penalties to movement and targeting never exceed 3. Finally, a ProtoMech will suffer a +1 heat penalty for every two missiles that hit following the Outside Heat Sources rules in ''[[Total Warfare]]''. | ||
− | * [[BattleMechs]], [[vehicle]]s, aerospace fighters, [[conventional fighter]]s, [[small | + | * [[BattleMechs]], [[vehicle]]s, aerospace fighters, [[conventional fighter]]s, [[small vraft]] - For every three missiles that hit the unit will be affected as if in the radius of a hostile [[ECM]] unit. The electromagnetic interference also adds a +1 targeting penalty (maximum of +2 for six missiles hitting the target). The unit also has its Walking/Cruising MP and Jump MP reduced by 1 (again, to a maximum of -2 for six missiles). If seven or more missiles hit, the unit takes one point of damage for each missile, but the penalties to movement and targeting never exceed 2. Finally, the will suffer a +1 heat penalty for every three missiles that hit following the Outside Heat Sources rules in ''[[Total Warfare]]''. |
** Units that are not powered by Fusion Engines ignore the heat and movement reduction effects entirely, but still take damage as normal. | ** Units that are not powered by Fusion Engines ignore the heat and movement reduction effects entirely, but still take damage as normal. | ||