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As old as war itself, '''Infantry''' are the foot soldiers of any military force. Underestimated and underappreciated in the eyes of their so-called betters, many a campaign is often won or lost due to the actions of the "poor bloody infantry" while [[BattleMech]] and [[aerospace fighter]] pilots win the glory.  Their training, equipment, battlefield role and organization can vary wildly, allowing them to fulfill a number of disparate goals.  The ability of even the poorest [[Periphery]] state or pirate band to field large formations of infantry ensures their use throughout known space, from the [[Inner Sphere]] to the [[Kerensky Cluster]].<ref name="TWp23">''Total Warfare'', p. 23: "Infantry"</ref><ref name="TMp145">''TechManual'', p. 145: "Designing Infantry"</ref><ref name="TMp275">''TechManual'', p. 275: "Conventional Infantry"</ref>
 
As old as war itself, '''Infantry''' are the foot soldiers of any military force. Underestimated and underappreciated in the eyes of their so-called betters, many a campaign is often won or lost due to the actions of the "poor bloody infantry" while [[BattleMech]] and [[aerospace fighter]] pilots win the glory.  Their training, equipment, battlefield role and organization can vary wildly, allowing them to fulfill a number of disparate goals.  The ability of even the poorest [[Periphery]] state or pirate band to field large formations of infantry ensures their use throughout known space, from the [[Inner Sphere]] to the [[Kerensky Cluster]].<ref name="TWp23">''Total Warfare'', p. 23: "Infantry"</ref><ref name="TMp145">''TechManual'', p. 145: "Designing Infantry"</ref><ref name="TMp275">''TechManual'', p. 275: "Conventional Infantry"</ref>
  
The advent of [[battle armor]] has also seen a renewed interest in the use of infantry.  Though superior in many ways to their unarmored brethren, their sheer expense and unsuitability for a number of roles sees the continued use of "conventional" infantry.<ref name="TMp275"/>
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The advent of [[Battle Armor]] has also seen a renewed interest in the use of infantry.  Though superior in many ways to their unarmored brethren, their sheer expense and unsuitability for a number of roles sees the continued use of "conventional" infantry.<ref name="TMp275"/>
  
 
== Types ==
 
== Types ==
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As mentioned above, for simplicity, "Motorized" and Mechanized" infantry with their own integrated transport are abstracted into their base motive type to represent the idea that they are actually riding in very small vehicles. To make matters even more confusing, Foot Infantry may ''also'' be transported in actual combat and support vehicles that have an appropriately-sized infantry bay. From an operational standpoint, this latter type of mounted foot infantry are the ones that would truly be considered Motorized or Mechanized infantry in the real world. It is therefore unclear why the line developers deemed that the aforementioned abstracted versions of Motorized and Mechanized infantry were also necessary. It may be that these abstracted infantry types are simply a holdover from earlier editions of Battletech (and [[CityTech]]), and that the developers were unwilling to eliminate these types when the rules for infantry were eventually updated in later versions of the game.
 
As mentioned above, for simplicity, "Motorized" and Mechanized" infantry with their own integrated transport are abstracted into their base motive type to represent the idea that they are actually riding in very small vehicles. To make matters even more confusing, Foot Infantry may ''also'' be transported in actual combat and support vehicles that have an appropriately-sized infantry bay. From an operational standpoint, this latter type of mounted foot infantry are the ones that would truly be considered Motorized or Mechanized infantry in the real world. It is therefore unclear why the line developers deemed that the aforementioned abstracted versions of Motorized and Mechanized infantry were also necessary. It may be that these abstracted infantry types are simply a holdover from earlier editions of Battletech (and [[CityTech]]), and that the developers were unwilling to eliminate these types when the rules for infantry were eventually updated in later versions of the game.
  
The best way to take out infantry is usually with another infantry squad, or battle armor, especially if they've dug into hard cover, like a city in which they are defending.
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The best way to take out infantry is usually with another infantry squad, or [[Battle Armor]], especially if they've dug into hard cover, like a city in which they are defending.
  
Infantry rolls full damage values when attacking other infantry (not counting cover) using the infantry versus infantry tables. Battle armor with an AP Mount also deals full damage to infantry, and receives damage as though they were 'Mechs with each cluster of damage rolled per suit.
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Infantry rolls full damage values when attacking other infantry (not counting cover) using the infantry versus infantry tables. Battle Armor with an AP Mount also deals full damage to infantry, and receives damage as though they were 'Mechs with each cluster of damage rolled per suit.
  
 
With a few exceptions, infantry take significantly reduced damage from most vehicular weaponry. The major exceptions to this rule are [[Machine Gun]]s, the [[Small Pulse Laser]] (and [[Micro Pulse Laser]]), [[Flamer]]s, the [[AP Gauss Rifle]], and [[Artillery]]. Most other weapons only deal around one tenth the damage they normally would against infantry, and missiles deal half as a result of not being designed to hit multiple targets - though granted an infantryman directly hit by an AC/20 round, or even an [[LRM]] warhead probably wouldn't be having a good time.<ref>''Total Warfare'', p. 216: "Non-Infantry Weapon Against Infantry Table"</ref>
 
With a few exceptions, infantry take significantly reduced damage from most vehicular weaponry. The major exceptions to this rule are [[Machine Gun]]s, the [[Small Pulse Laser]] (and [[Micro Pulse Laser]]), [[Flamer]]s, the [[AP Gauss Rifle]], and [[Artillery]]. Most other weapons only deal around one tenth the damage they normally would against infantry, and missiles deal half as a result of not being designed to hit multiple targets - though granted an infantryman directly hit by an AC/20 round, or even an [[LRM]] warhead probably wouldn't be having a good time.<ref>''Total Warfare'', p. 216: "Non-Infantry Weapon Against Infantry Table"</ref>
  
 
== Also See ==
 
== Also See ==
* [[Battle armor]]
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* [[Battle Armor]]
 
* [[Inner Sphere Infantry Organization|Infantry Organization]]
 
* [[Inner Sphere Infantry Organization|Infantry Organization]]
 
* [[:Category:Infantry Weapons|Infantry Weapons]]
 
* [[:Category:Infantry Weapons|Infantry Weapons]]
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* ''[[A Time of War Companion]]''
 
* ''[[A Time of War Companion]]''
 
* ''[[Total Warfare]]''
 
* ''[[Total Warfare]]''
 
  
 
[[Category: Infantry Units|Infantry]]
 
[[Category: Infantry Units|Infantry]]

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