Discussion: Edit

Editing Talk:MechCommander (Video Game)

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
  
 
Do we ever discuss the game mechanics on these pages?  For instance, MechCommander is perhaps the only mech game that does not have a heat mechanic, nearly negating the usefulness of ammunition-based weapons.  Also, there are only weight restrictions when customizing a mech, whereas games like Mechwarrior2 combine weight and critical slots when placing weapons and equipment.  There are some oddities to these games that are very different from BattleTech cannon, such as MechWarrior 3050 for the SNES where lasers have limited shots as though they were ammunition-based.
 
Do we ever discuss the game mechanics on these pages?  For instance, MechCommander is perhaps the only mech game that does not have a heat mechanic, nearly negating the usefulness of ammunition-based weapons.  Also, there are only weight restrictions when customizing a mech, whereas games like Mechwarrior2 combine weight and critical slots when placing weapons and equipment.  There are some oddities to these games that are very different from BattleTech cannon, such as MechWarrior 3050 for the SNES where lasers have limited shots as though they were ammunition-based.
 
:As I stated on the MW:3050 page, I think we need to work out a consistent way of presenting this, but for the time being, just put the differences in a place that makes sense. I'll probably be able to take care of the MCG stuff as I have it handy to check and see the oddities in it. -[[User:BobTheZombie|BobTheZombie]] ([[User talk:BobTheZombie|talk]]) 19:41, 11 November 2014 (PST)
 

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}