Editing Tandem-Charge Warhead

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== Description ==
 
== Description ==
First prototyped by the [[Terran Hegemony]] in [[2757]], '''Tandem-Charge''' (or '''TC''') missiles did not enter service until after the [[Clan Invasion]] when the [[Federated Commonwealth]] via Dr. [[James Long (Scientist)|James Long]] of the [[New Avalon Institute of Science]]<ref name="UNBOUNDp68">''Unbound'', p. 68, "Alternative Ordnance"</ref> resumed work on their development in the early 3050s.<ref name="TOp372">''Tactical Operations'', p. 372: "Tandem-Charge (TC) Missiles [Standard SRMs/MMLs]"</ref> Tandem-Charge Missiles use a paired set of warheads to inflict damage: the first warhead is a shaped charge that penetrates the unit's outer armor, allowing the second warhead to exploit the breach and damage internal components. As a result, they can potentially deliver a critical effect for every missile that hits.
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First prototyped by the [[Terran Hegemony]] in [[2757]],<ref name="TOp372">''Tactical Operations'', p. 372, "Tandem-Charge (TC) Missiles"</ref> '''Tandem-Charge''' (or '''TC''') missiles didn't enter service until the [[Clan Invasion]] with the [[Federated Commonwealth]].<ref name="TOp372"/> Designed to replace standard SRMs with special warheads that penetrate armor and inflict damage to the internal structure of the target, the Tandem-Charge Missile uses a pair of explosives to inflict damage. The first explosive is a shaped charge that penetrates the unit's outer armor, while the second charge is propelled through the newly created breach to damage internal components.<ref>"TC Missiles inflict 2 points of damage as a standard SRM, but for each TC missile that hits roll on the Determining Critical Hits Table. If armor hit, apply -2 modifier".</ref>"These missiles have been very useful when fighting [[Manei Domini]], both MechWarriors and Battle Armored troopers are affected.<ref>For each Battle Armor troop hit by TC missiles roll a 2D6. On 10+, the trooper is killed".</ref>
  
There are some drawbacks to TC missiles, however. First, they are incompatible with LRMs. Second, their cost is five times that of standard SRMs, and the number of missiles in a full ton load is reduced by half.<ref>''Tactical Operations'', p. 417</ref> Third, there are specific armor types which partially or completely negate their advantages: [[Reactive Armor]], [[Hardened Armor]], Clan [[Ferro-Lamellor]] Armor, and later, the [[Dark Age]]-era [[Anti-Penetrative Ablation Armor]]. There are, however, some armor types which are vulnerable to Tandem-Charge Missiles: [[Laser Reflective Armor]] and the Dark Age-era [[Impact-Resistant Armor]]. Finally, [[Ballistic-Reinforced Armor]], though it is a combination of Hardened and Reactive armors, provides no special protection from TC missiles' critical effects.
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There are some drawbacks to the Tandem-Charge Missiles however. The first is their cost: At five times the expense of a standard SRM, they're not cheap. They're also very ineffective against conventional infantry.<ref>"TC missiles are treated as if they inflict one half the base damage of the SRM/MML rack (that is, an SRM-4 with TC missiles is treated as an SRM-2)".</ref> In addition, the Tandem Charge missiles are larger and heavier than their standard counterparts, so a 'Mech can only carry half as many per ton. If TC missiles detonate in the 'Mechs magazine, they will inflict 50% more damage than a standard SRM.<ref>Tactical Operations says an ammunition explosion will inflict 3 points of damage per missile.</ref>"The two explosives of the TC warhead require a slight gap between the armor and the frame of the target, so they function as standard SRMs when used against AeroSpace Fighters. Finally, the TC missile is incompatible with Artemis, Narc, or Streak systems, reducing their accuracy".
  
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== Rules ==
 
<div class="gamerules">
 
<div class="gamerules">
== Rules ==
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=== Game Notes ===
'''Tandem-Charge Missiles:'''<ref name="TOp372"/>
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The warheads described here are from the ''[[Tactical Operations]]'' book. They're based on the weapon of the same name from ''[[Unbound]]'' which, on a successful missile strike, would inflict one point of damage to the armor and one point of damage to the target's internal structure.<ref name="Up68">''Unbound'', p. 68, "TC (Tandem-Charge) Warhead"</ref>
* Inflict 2 points of damage as a standard SRM against armored units, but for each missile that hits, roll once on the Determining Critical Hits Table. If an armored location is hit, apply a -2 modifier; if the armor struck has a BAR of <10, apply an ''additional'' +2 modifier; but if internal structure is hit instead, apply neither modifier.
 
* Inflict ''half'' the damage of standard SRMs against conventional infantry. Against Battle Armor, roll 2D6 for each trooper hit, and eliminate them on a roll of 10 or higher.
 
* Function as standard SRMs against aerospace units.
 
* Explode for 3 points of damage ''each'' in an ammunition explosion.
 
* Are incompatible with Streak, Artemis, or Narc missile systems.
 
 
</div>
 
</div>
 
== Game Notes ==
 
* Tandem-Charge Missiles first appeared in the Adventure book ''[[Unbound]]'', in which, on a successful missile strike, they would inflict one point of damage to the armor and one point of damage to the target's internal structure.<ref name="Up68">''Unbound'', p. 68: "TC (Tandem-Charge) Warhead"</ref>
 
* TC missiles can be used with standard SRMs or MMLs as long as they follow the above rules.
 
  
 
== References ==
 
== References ==

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