User page: Edit

Editing User:RichLongess/Sandbox

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
  
 
==Notable Differences From Cannon [Crescent Hawks' Revenge]==
 
==Notable Differences From Cannon [Crescent Hawks' Revenge]==
*General: All missile salvos are animated with a single fireball traveling from one unit to its target.  This was meant to represent the entire missile salvo, be it anywhere from 2 to 20 individual missiles.  Either the entire salvo hit or the entire salvo missed.   
+
*General: All missile salvos are animated with a single fireball traveling from one unit to its target.  This was meant to represent the entire missle salvo, be it anywhere from 2 to 20 individual missiles.  Either the entire salvo hit or the entire salvo missed.   
*Streak SRM & L/K Missiles: This weapon was never encoded into the game.  There are 'Mechs from the post-Clan era that very closely resemble canonical models that had Streak launchers on them, but they merely contain the standard SRM launchers.  It is unknown what exact effect the L/K addition made to the accuracy of equipped missiles.
+
*Streak SRM & L/K Missiles: This weapon was never encoded into the game.  There are mechs from the post-Clan era that very closely resemble canonical models that had Streak launchers on them, but they merely contain the standard SRM launchers.  It is unknown what exact effect the L/K addition made to the accuracy of equipped missiles.
 
*"LB 10-X" autocannon or "LB-X AC": (The same weapon is listed under both of these names.)  In The Crescent Hawks' Revenge, the only difference between the LB 10-X and a standard autocannon is that the LB 10-X has "20% more range".  It is unclear what exactly this new range is.  A canonical [[LB_10-X_AC|LB 10-X]] fires rounds that fragment into sub-munitions and have less range.
 
*"LB 10-X" autocannon or "LB-X AC": (The same weapon is listed under both of these names.)  In The Crescent Hawks' Revenge, the only difference between the LB 10-X and a standard autocannon is that the LB 10-X has "20% more range".  It is unclear what exactly this new range is.  A canonical [[LB_10-X_AC|LB 10-X]] fires rounds that fragment into sub-munitions and have less range.
*Flamers:  Despite the Player's Guide describing the Hermes II and the Puma as having flamers, these 'Mechs actually had small lasers equipped instead.  There was no flamer actually included in the game.
+
*Flamers:  Despite the Player's Guide describing the Hermes II and the Puma as having flamers, these mechs actually had small lasers equipped instead.  There was no flamer actually included in the game.
  
 
==Notable Differences From Cannon [Mechwarrior 2]==
 
==Notable Differences From Cannon [Mechwarrior 2]==
 
*PPC: The canonical PPC is described as functioning similarly to a laser beam.  The PPC in MW2 was animated as a slow-moving blue ball of light.  This meant that hitting objects that were far away required significant timing and lead.
 
*PPC: The canonical PPC is described as functioning similarly to a laser beam.  The PPC in MW2 was animated as a slow-moving blue ball of light.  This meant that hitting objects that were far away required significant timing and lead.
*Critical hits were based on statistical odds only.  The more "shots" taken at a particular area, the higher the chance of striking a "critical location".  This meant that machine guns were extremely over powered because they fired an extremely high number of projectiles per second.  This made them extremely likely to grant critical damage compared to any other weapon.  In practice, four machine guns in group fire could make an arm or leg pop off of a 'Mech in less than two seconds.
+
*Critical hits were based on statistical odds only.  The more "shots" taken at a particular area, the higher the chance of striking a "critical location".  This meant that machine guns were extremely over powered because they fired an extremely high number of projectiles per second.  This made them extremely likely to grant critical damage compared to any other weapon.  In practice, four machine guns in group fire could make an arm or leg pop off of a mech in less than two seconds.
  
 
==Notable Differences From Cannon [MW 3050 SNES]==
 
==Notable Differences From Cannon [MW 3050 SNES]==

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}