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==Weapons and Equipment==
 
==Weapons and Equipment==
The ''Wyvern'' carries an eclectic, but effective, mix of weapons. The primary weapon used is a Nightwind [[Large Laser]], an old but extremely reliable weapon, in its right arm.  All of the laser's components are battle-tested and quite sturdy, but are so bulky that it makes the Nightwind one of the largest military lasers ever built.  The Nightwind is backed up by a pair of Starflash [[Small Laser]]s in the same location.  These were later additions, but in a testament to the large laser's robustness they are able to draw power directly from the Nightwind's primary feed without any loss in efficiency for any of the weapons.<ref name=TRO2750-28/><ref name=TRO3025R-52/><ref name=TRO3050U-196/>
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The ''Wyvern'' carries an eclectic, but effective, mix of weapons. The primary weapon used is a Nightwind [[Large Laser]], an old but extremely reliable weapon, in its right arm.  All of the laser's components are battle-tested and quite sturdy, but are so bulky that it makes the Nightwind one of the largest military lasers ever built.  The Nightwind is backed up by a pair of Starflash [[Small Laser]]s in the same location.  These were later additions, but in a testament to the large laser's robustness they are able to draw power directly from the Northwind's primary feed without any loss in efficiency for any of the weapons.<ref name=TRO2750-28/><ref name=TRO3025R-52/><ref name=TRO3050U-196/>
  
 
Additional long-range firepower comes from a Jackson Dart-10 [[LRM-10]] launcher mounted in the center torso and fed by one ton of [[CASE]]-protected reloads in the left torso.  Unfortunately the launcher is directly in front of the [[fusion engine]] and its reload feed passes dangerously close to the core.  Too much heat given off by the engine can force the launcher to automatically shut down; for a MechWarrior to override this safety function could lead to the ammunition cooking off in the loading tubes.  The only proven solution is to keep the engine's temperature as low as possible, which can be a problem in protracted combat situations.  In stark contrast is a Totschlagen-6 [[SRM-6]] launcher with one ton of CASE-protected reloads mounted in the right torso.  While not as well known as [[Holly]]-brand launchers, the Totschlagen is sturdy and reliable with its compact ammo feed mounted directly atop the CASE, shortening reload time.  The vertical assembly also allows the 'Mech to perform a "schlagen hop" - jumping up and down in place - to clear any jams.<ref name=TRO2750-28/><ref name=TRO3025R-52/><ref name=TRO3050U-196/>
 
Additional long-range firepower comes from a Jackson Dart-10 [[LRM-10]] launcher mounted in the center torso and fed by one ton of [[CASE]]-protected reloads in the left torso.  Unfortunately the launcher is directly in front of the [[fusion engine]] and its reload feed passes dangerously close to the core.  Too much heat given off by the engine can force the launcher to automatically shut down; for a MechWarrior to override this safety function could lead to the ammunition cooking off in the loading tubes.  The only proven solution is to keep the engine's temperature as low as possible, which can be a problem in protracted combat situations.  In stark contrast is a Totschlagen-6 [[SRM-6]] launcher with one ton of CASE-protected reloads mounted in the right torso.  While not as well known as [[Holly]]-brand launchers, the Totschlagen is sturdy and reliable with its compact ammo feed mounted directly atop the CASE, shortening reload time.  The vertical assembly also allows the 'Mech to perform a "schlagen hop" - jumping up and down in place - to clear any jams.<ref name=TRO2750-28/><ref name=TRO3025R-52/><ref name=TRO3050U-196/>

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