Difference between revisions of "Regional Structure LCAF"
Line 3: | Line 3: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | |Draconis Combine | + | | rowspan="3" | Draconis Combine |
+ | | | ||
|- | |- | ||
|Trellshire Theater | |Trellshire Theater | ||
Line 11: | Line 12: | ||
|Ryde Theater | |Ryde Theater | ||
|- | |- | ||
− | |Free Worlds League | + | | rowspan="3" |Free Worlds League |
+ | | | ||
|- | |- | ||
|Wyatt Theater | |Wyatt Theater | ||
Line 19: | Line 21: | ||
|Cavanaugh Theater | |Cavanaugh Theater | ||
|- | |- | ||
− | |Periphery | + | | rowspan="3" |Periphery |
|- | |- | ||
|Timbuktu Theater | |Timbuktu Theater |
Revision as of 13:57, 30 January 2012
The LCAF divide the realm into thierteen equal pieces. An inner ring of 4 district are the last line of defenses (usually 4 commands) against enemy forces. An outer circle of 13 Theaters of Operation are the obastacles against invasion attempts of the neighbors. A normal Theater fields 5 regiment sized command. The dimensions are 30 parsecs to 18 parsecs.
Draconis Combine | |
Trellshire Theater | |
Tamar Theater | |
Ryde Theater | |
Free Worlds League | |
Wyatt Theater | |
Ford Theater, | |
Cavanaugh Theater | |
Periphery | |
Timbuktu Theater | |
Main Street Theater | |
Bone Theater |