Difference between revisions of "MechCommander 2/Equipment"
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− | ! width=" | + | ! width="75pt" | Tech. Base |
− | ! width=" | + | ! width="75pt" | Type |
− | ! width=" | + | ! width="75pt" | Heat |
− | ! width=" | + | ! width="75pt" | Damage |
− | ! width=" | + | ! width="75pt" | Max. Range |
− | ! width=" | + | ! width="75pt" | Criticals/Slots (X x Y) |
− | ! width=" | + | ! width="75pt" | Rate of Fire |
− | ! width=" | + | ! width="75pt" | Ammo |
− | ! width=" | + | ! width="75pt" | C-Bills |
|- style="background:#D1EEEE" | |- style="background:#D1EEEE" | ||
| Machine Gun Array | | Machine Gun Array | ||
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| 38 | | 38 | ||
| 7100 | | 7100 | ||
+ | |- style="background:#D1EEEE" | ||
+ | | Light Ultra Autocannon | ||
+ | | Inner Sphere | ||
+ | | Ballistic | ||
+ | | 1 | ||
+ | | 2 | ||
+ | | Long | ||
+ | | 2 x 2 | ||
+ | | 4.5 | ||
+ | | 102 | ||
+ | | 5500 | ||
+ | |- style="background:#D1EEEE" | ||
+ | | Medium Ultra Autocannon | ||
+ | | Inner Sphere | ||
+ | | Ballistic | ||
+ | | 4 | ||
+ | | 6 | ||
+ | | Medium | ||
+ | | 2 x 3 | ||
+ | | 2.5 | ||
+ | | 56 | ||
+ | | 8000 | ||
+ | |- style="background:#D1EEEE" | ||
+ | | Heavy Ultra Autocannon | ||
+ | | Inner Sphere | ||
+ | | Ballistic | ||
+ | | 8 | ||
+ | | 12 | ||
+ | | Short | ||
+ | | 2 x 4 | ||
+ | | 2.4 | ||
+ | | 54 | ||
+ | | 11800 | ||
|- style="background:#D1EEEE" | |- style="background:#D1EEEE" | ||
| Light Gauss Rifle | | Light Gauss Rifle |
Revision as of 08:06, 7 October 2014
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This article was last edited by Trifler (talk | contribs) 9 years ago. (Update timer) |
Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech (displayed as "MCO") and Wolfman's MC2-X mod (displayed as "MC2-X").
Contents
- 1 Ballistic Weapons
- 1.1 Light Autocannon
- 1.2 Autocannon
- 1.3 Heavy Autocannon
- 1.4 Light LBX Autocannon
- 1.5 LBX Autocannon
- 1.6 Heavy LBX Autocannon
- 1.7 Light Ultra Autocannon
- 1.8 Ultra Autocannon
- 1.9 Heavy Ultra Autocannon
- 1.10 Dropship Ultra Autocannon
- 1.11 Dropship Heavy Ultra Autocannon
- 1.12 Light Gauss Rifle
- 1.13 Gauss Rifle
- 1.14 Heavy Gauss Rifle
- 1.15 Dropship Gauss Cannon
- 1.16 Long Tom
- 1.17 Machine Gun
- 1.18 Heavy Machine Gun
- 1.19 Machine Gun Array
- 1.20 Rail Gun
- 2 Energy Weapons
- 2.1 Flamer Array
- 2.2 Ion Cannon
- 2.3 Small Laser
- 2.4 Laser
- 2.5 Large Laser
- 2.6 Dropship Laser
- 2.7 Small ER Laser
- 2.8 ER Laser
- 2.9 Large ER Laser
- 2.10 Dropship ER Laser
- 2.11 Heavy Laser
- 2.12 Large Heavy Laser
- 2.13 Pulse Laser
- 2.14 Large Pulse Laser
- 2.15 Dropship Pulse Laser
- 2.16 Large ER Pulse Laser
- 2.17 X Pulse Laser
- 2.18 Large X Pulse Laser
- 2.19 Neutron Gun
- 2.20 PPC
- 2.21 ER PPC
- 3 Missile Weapons
- 4 Electronics
- 5 Base Game Weapons
Ballistic Weapons
Light Autocannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 1 | 2 | N/A | Long | 8 | 2 x 2 | 3 | 75 | 3500 |
MCO | Inner Sphere | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 2 | 80 | 918 |
Autocannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 2 | 6 | N/A | Medium | 12 | 2 x 3 | 5.7 | 39 | 5300 |
MCO | Inner Sphere | 2 | 4.8 | 20 | 210 | 12 | 2 x 2 | 5 | 40 | 2901 |
Heavy Autocannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 7 | 12 | N/A | Short | 16 | 2 x 4 | 5.88 | 38 | 7100 |
MCO | Inner Sphere | 6 | 10.6 | 1 | 120 | 16 | 2 x 3 | 7.5 | 15 | 4365 |
Light LBX Autocannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 1 | 1.2 | 20 | 350 | 12 | 2 x 1 | 1.75 | 90 | 1800 |
LBX Autocannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Innere Sphere | 2 | 5 | 20 | 210 | 16 | 2 x 2 | 4 | 40 | 4251 |
Clan | 2 | 5.6 | 20 | 210 | 16 | 2 x 2 | 4 | 45 | 5102 |
Heavy LBX Autocannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 6 | 12 | 1 | 120 | 16 | 2 x 3 | 6 | 20 | 11353 |
Light Ultra Autocannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 1 | 2 | N/A | Long | 8 | 2 x 2 | 2.2 | 102 | 5500 |
Clan | 1 | 2 | N/A | Long | 8 | 2 x 2 | 1.8 | 125 | 7500 | |
MCO | Inner Sphere | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 1.33 | 60 | 1422 |
Clan | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 1.07 | 80 | 1944 |
Ultra Autocannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 4 | 6 | N/A | Medium | 12 | 2 x 3 | 4 | 56 | 8000 |
Clan | 3 | 6 | N/A | Medium | 12 | 2 x 3 | 3.52 | 64 | 10200 | |
MCO | Inner Sphere | 4 | 4.8 | 20 | 210 | 12 | 2 x 2 | 3 | 30 | 4725 |
Clan | 4 | 0.8 | 20 | 210 | 12 | 2 x 2 | 3 | 40 | 5815 |
Heavy Ultra Autocannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 8 | 12 | N/A | Short | 16 | 2 x 4 | 4.17 | 54 | 11800 |
Clan | 8 | 12 | N/A | Short | 16 | 2 x 4 | 3.7 | 61 | 14200 | |
MCO | Inner Sphere | 8 | 10.8 | 1 | 120 | 16 | 2 x 3 | 4 | 13 | 9331 |
Clan | 8 | 12 | 1 | 120 | 16 | 2 x 3 | 4 | 15 | 10368 |
Dropship Ultra Autocannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 100 | 10 | 50 | 300 | 12 | 2 x 2 | 3 | 100 | 105815 |
Dropship Heavy Ultra Autocannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 100 | 20 | 1 | 150 | 16 | 2 x 3 | 4 | 50 | 510368 |
Light Gauss Rifle
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 1 | 6 | N/A | Long | 12 | 2 x 3 | 6.67 | 34 | 7200 |
MCO | Inner Sphere | 1 | 5.5 | 50 | 400 | 12 | 2 x 2 | 5 | 32 | 3790 |
Gauss Rifle
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 1 | 10 | N/A | Long | 16 | 2 x 4 | 7.14 | 32 | 15300 |
Clan | 1 | 10 | N/A | Long | 16 | 2 x 4 | 6.25 | 36 | 18500 | |
MCO | Inner Sphere | 1 | 10 | 60 | 450 | 16 | 2 x 3 | 5 | 16 | 5385 |
Clan | 1 | 12 | 60 | 450 | 16 | 2 x 3 | 5 | 16 | 8797 |
Heavy Gauss Rifle
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 1 | 16 | 100 | 500 | 16 | 2 x 4 | 5 | 12 | 7582 |
Dropship Gauss Cannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 100 | 15 | 140 | 500 | 16 | 2 x 3 | 5 | 50 | 105385 |
Clan | 100 | 17 | 130 | 500 | 16 | 2 x 3 | 5 | 50 | 108797 |
Long Tom
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 20 | 15 | N/A | Long | 24 | 2 x 5 | 7.14 | 50 | 29300 |
MCO | Inner Sphere | 20 | 15 | 50 | 500 | 24 | 2 x 4 | 7.5 | 15 | 16893 |
Machine Gun
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 0 | 0.3 | 1 | 100 | 2 | 1 x 1 | 1 | 200 | 591 |
Heavy Machine Gun
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 0 | 0.5 | 1 | 100 | 2 | 1 x 1 | 1 | 500 | 772 |
Machine Gun Array
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 0 | 1 | N/A | Short | 2 | 1 x 1 | 2.5 | 72 | 900 |
MCO | Inner Sphere | 0 | 0.4 | 1 | 100 | 2 | 1 x 1 | 1 | 200 | 591 |
Rail Gun
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 2 | 20 | 80 | 400 | 25 | 2 x 4 | 10 | 8 | 32430 |
Energy Weapons
Flamer Array
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 7 | 3.5 | N/A | Short | 2 | 1 x 1 | 5.8 | N/A | 1800 |
MCO | Inner Sphere | 7 | 3.5 | 1 | 100 | 2 | 1 x 1 | 8.5 | N/A | 1087 |
Clan | 6 | 4 | 1 | 110 | 2 | 1 x 1 | 8.5 | N/A | 1810 |
Ion Cannon
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Unknown | 14 | 9 | 1 | 250 | 4 | 1 x 2 | 4 | N/A | 11678 |
Small Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 1 | 0.5 | 1 | 80 | 2 | 1 x 1 | 4 | N/A | 432 |
Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 3 | 2.5 | N/A | Short | 2 | 1 x 1 | 4.2 | N/A | 1700 |
MCO | Inner Sphere | 3 | 1.5 | 1 | 120 | 2 | 1 x 1 | 5 | N/A | 955 |
Large Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 8 | 4 | N/A | Medium | 4 | 1 x 2 | 5 | N/A | 3800 |
MCO | Inner Sphere | 8 | 3.2 | 40 | 220 | 4 | 1 x 2 | 5 | N/A | 3358 |
Dropship Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 100 | 6 | 40 | 300 | 4 | 1 x 2 | 5 | N/A | 103358 |
Small ER Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 2 | 0.7 | 1 | 100 | 2 | 1 x 1 | 3 | N/A | 698 |
Clan | 2 | 1 | 1 | 120 | 2 | 1 x 1 | 3 | N/A | 828 |
ER Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 5 | 2.5 | N/A | Medium | 2 | 1 x 1 | 4.2 | N/A | 3000 |
Clan | 5 | 2.5 | N/A | Medium | 2 | 1 x 1 | 3.3 | N/A | 4500 | |
MCO | Inner Sphere | 5 | 1.6 | 1 | 210 | 2 | 1 x 1 | 5 | N/A | 1136 |
Clan | 5 | 2 | 1 | 230 | 2 | 1 x 1 | 5 | N/A | 1499 |
Large ER Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 12 | 4 | N/A | Long | 4 | 1 x 2 | 5 | N/A | 5300 |
Clan | 12 | 4 | N/A | Long | 4 | 1 x 2 | 4 | N/A | 7700 | |
MCO | Inner Sphere | 12 | 3.2 | 60 | 450 | 4 | 1 x 2 | 5 | N/A | 4388 |
Clan | 12 | 4.4 | 60 | 470 | 4 | 1 x 2 | 5 | N/A | 4921 |
Dropship ER Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 100 | 6 | 100 | 500 | 4 | 1 x 2 | 5 | N/A | 104388 |
Clan | 100 | 8 | 90 | 500 | 4 | 1 x 2 | 5 | N/A | 104921 |
Heavy Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Clan | 7 | 5 | N/A | Short | 2 | 1 x 1 | 5 | N/A | 4700 |
MCO | Clan | 7 | 4 | 1 | 150 | 2 | 1 x 1 | 5 | N/A | 3232 |
Large Heavy Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Clan | 18 | 9 | N/A | Medium | 4 | 1 x 2 | 5.56 | N/A | 15000 |
MCO | Clan | 18 | 8 | 20 | 250 | 4 | 1 x 2 | 5.56 | N/A | 10692 |
Pulse Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 4 | 2 | N/A | Short | 2 | 1 x 1 | 2.85 | N/A | 2000 |
Clan | 4 | 2 | N/A | Short | 2 | 1 x 1 | 2.5 | N/A | 2400 | |
MCO | Inner Sphere | 4 | 0.8 | 1 | 140 | 2 | 1 x 1 | 1.5 | N/A | 1566 |
Clan | 4 | 1.2 | 1 | 150 | 2 | 1 x 1 | 1.5 | N/A | 2193 |
Large Pulse Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 10 | 2 | N/A | Medium | 4 | 1 x 2 | 1.8 | N/A | 5000 |
Clan | 10 | 2 | N/A | Medium | 4 | 1 x 2 | 1.6 | N/A | 6000 | |
MCO | Inner Sphere | 10 | 1.6 | 40 | 230 | 4 | 1 x 2 | 2 | N/A | 6292 |
Clan | 10 | 2 | 20 | 250 | 4 | 1 x 2 | 2 | N/A | 7723 |
Dropship Pulse Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 100 | 4 | 40 | 300 | 4 | 1 x 2 | 2 | N/A | 107723 |
Large ER Pulse Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 12 | 2 | 1 | 400 | 4 | 1 x 2 | 2.5 | N/A | 8960 |
X Pulse Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 9 | 1.8 | 1 | 250 | 4 | 1 x 2 | 2.2 | N/A | 3120 |
Large X Pulse Laser
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 13 | 2.5 | 1 | 400 | 4 | 1 x 3 | 2.5 | N/A | 5451 |
Neutron Gun
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Unknown | 8 | 8 | 50 | 190 | 4 | 1 x 2 | 6 | N/A | 10239 |
PPC
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 10 | 7 | N/A | Medium | 6 | 1 x 3 | 6.67 | N/A | 5700 |
MCO | Inner Sphere | 10 | 6 | 40 | 220 | 6 | 1 x 3 | 7.5 | N/A | 3567 |
ER PPC
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 15 | 7 | N/A | Long | 6 | 1 x 3 | 6.67 | N/A | 8000 |
Clan | 15 | 7 | N/A | Long | 6 | 1 x 3 | 4.55 | N/A | 14900 | |
MCO | Inner Sphere | 15 | 7 | 10 | 400 | 6 | 1 x 3 | 7.5 | N/A | 4561 |
Clan | 15 | 9 | 1 | 440 | 6 | 1 x 3 | 7.5 | N/A | 7533 |
Missile Weapons
Hellfire Bomb
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Unknown | 1 | 12 | 1 | 160 | 2.5 | 2 x 3 | 8 | 12 | 2208 |
LRM-5 Rack
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 2 | 3 | N/A | Long | 4 | 1 x 1 | 9.5 | 24 | 1700 |
Clan | 4 | 3 | N/A | Long | 4 | 1 x 1 | 4.75 | 47 | 4500 | |
MCO | Inner Sphere | 2 | 1.6 | 80 | 450 | 4 | 1 x 1 | 10 | 24 | 740 |
Clan | 4 | 1.6 | 70 | 450 | 4 | 1 x 1 | 5 | 28 | 2370 |
Swarm LRM-5 Rack
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 2 | 3 (Splash) | N/A | Long | 4 | 1 x 1 | 9.5 | 24 | 2600 |
MCO | Inner Sphere | 2 | 2 (Splash) | 80 | 450 | 4 | 1 x 1 | 10 | 24 | 1160 |
LRM-10 Rack
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 4 | 3.4 | 80 | 450 | 4 | 1 x 2 | 10 | 24 | 1740 |
Clan | 7 | 3.4 | 70 | 450 | 4 | 1 x 2 | 5 | 28 | 4370 |
LRM-20 Rack
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 8 | 7 | 80 | 450 | 4 | 2 x 2 | 10 | 24 | 2740 |
Clan | 11 | 7 | 70 | 450 | 4 | 2 x 2 | 5 | 28 | 8370 |
MRM Rack
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 2 | 1.2 | 40 | 250 | 4 | 1 x 1 | 7 | 30 | 672 |
Clan | 2 | 1.2 | 40 | 260 | 4 | 1 x 1 | 4 | 34 | 900 |
Streak MRM Rack
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 2 | 1.2 | 40 | 250 | 4 | 1 x 1 | 8 | 20 | 850 |
Clan | 2 | 1.2 | 40 | 260 | 4 | 1 x 1 | 5 | 24 | 1223 |
SRM-2 Pack
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 2 | 1 | N/A | Short | 2 | 1 x 1 | 3.57 | 63 | 500 |
MCO | Inner Sphere | 1 | 0.8 | 1 | 150 | 2 | 1 x 1 | 4 | 40 | 536 |
Clan | 1 | 0.8 | 1 | 160 | 2.5 | 1 x 1 | 3 | 50 | 608 |
Streak SRM-2 Pack
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 2 | 2 | N/A | Short | 2 | 1 x 1 | 3.3 | 68 | 2000 |
Clan | 2 | 2 | N/A | Short | 2 | 1 x 1 | 3.1 | 73 | 2200 | |
MCO | Inner Sphere | 2 | 1.6 | 1 | 150 | 2 | 1 x 1 | 4 | 35 | 660 |
Clan | 2 | 1.6 | 1 | 160 | 2 | 1 x 1 | 3 | 40 | 878 |
SRM-6 Pack
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 3 | 2 | 1 | 160 | 3.5 | 1 x 1 | 4 | 25 | 2742 |
Streak SRM-6 Pack
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 6 | 4.8 | 1 | 160 | 5 | 1 x 1 | 5 | 24 | 4350 |
Striker Bomb
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Unknown | 1 | 6 | 1 | 160 | 2.5 | 2 x 2 | 5 | 18 | 1608 |
Thunderbolt Missile
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Base MC2 | Inner Sphere | 8 | 13 | N/A | Medium | 20 | 2 x 4 | 6 | 30 | 16400 |
MCO | Inner Sphere | 8 | 11 | 50 | 300 | 20 | 2 x 3 | 6 | 16 | 7893 |
Heavy Thunderbolt
Game Version | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 18 | 15 | 100 | 500 | 16 | 2 x 4 | 10 | 10 | 10106 |
Electronics
Inner Sphere
Clan
Base Game Weapons
Below is a table for the base MechCommander 2 game items, that can be organized by the various item properties (e.g range, cost, type).
Weapon | Tech. Base | Type | Heat | Damage | Max. Range | Criticals/Slots (X x Y) | Rate of Fire | Ammo | C-Bills |
---|---|---|---|---|---|---|---|---|---|
Machine Gun Array | Inner Sphere | Ballistic | 0 | 1 | Short | 1 x 1 | 4 | 72 | 900 |
Light Autocannon | Inner Sphere | Ballistic | 1 | 2 | Long | 2 x 2 | 3.3 | 75 | 3500 |
Medium Autocannon | Inner Sphere | Ballistic | 2 | 6 | Medium | 2 x 3 | 1.8 | 39 | 5300 |
Heavy Autocannon | Inner Sphere | Ballistic | 7 | 12 | Short | 2 x 4 | 1.7 | 38 | 7100 |
Light Ultra Autocannon | Inner Sphere | Ballistic | 1 | 2 | Long | 2 x 2 | 4.5 | 102 | 5500 |
Medium Ultra Autocannon | Inner Sphere | Ballistic | 4 | 6 | Medium | 2 x 3 | 2.5 | 56 | 8000 |
Heavy Ultra Autocannon | Inner Sphere | Ballistic | 8 | 12 | Short | 2 x 4 | 2.4 | 54 | 11800 |
Light Gauss Rifle | Inner Sphere | Ballistic | 1 | 6 | Long | 2 x 3 | 1.5 | 34 | 7200 |
Gauss Rifle | Inner Sphere | Ballistic | 1 | 10 | Long | 2 x 4 | 1.4 | 32 | 15300 |
Flamer Array | Inner Sphere | Energy | 7 | 3.5 | Short | 1 x 1 | 1.7 | Infinite | 1800 |
Laser | Inner Sphere | Energy | 3 | 2.5 | Short | 1 x 1 | 2.4 | Infinite | 1700 |
Pulse Laser | Inner Sphere | Energy | 4 | 2 | Short | 1 x 1 | 3.5 | Infinite | 2000 |
ER Laser | Inner Sphere | Energy | 5 | 2.5 | Medium | 1 x 1 | 2.4 | Infinite | 3000 |
Large Laser | Inner Sphere | Energy | 8 | 4 | Medium | 1 x 2 | 2 | Infinite | 3800 |
Large Pulse Laser | Inner Sphere | Energy | 10 | 2 | Medium | 1 x 2 | 5.6 | Infinite | 5000 |
ER Large Laser | Inner Sphere | Energy | 12 | 4 | Long | 1 x 2 | 2 | Infinite | 5300 |
PPC | Inner Sphere | Energy | 10 | 7 | Medium | 1 x 3 | 1.5 | Infinite | 5700 |
ER PPC | Inner Sphere | Energy | 15 | 7 | Long | 1 x 3 | 1.5 | Infinite | 8000 |
Streak SRM Rack | Inner Sphere | Missile | 2 | 2 | Short | 1 x 1 | 3 | 68 | 2000 |
LRM Rack | Inner Sphere | Missile | 2 | 3 | Long | 1 x 1 | 1.1 | 24 | 1700 |