Difference between revisions of "Temporary Cease-Fire (CCG - Unlimited)"

m (add missing text)
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| Allegiance = None  
 
| Allegiance = None  
 
| Text = Play only during battle.
 
| Text = Play only during battle.
Roll a die: 1, your [['Mech]]s deal no damage and draw a card
+
 
after mission; 2-6, all 'Mechs deal no damage.
+
Roll a die: 1, your [['Mech]]s deal no damage and draw a card after mission; 2-6, all 'Mechs deal no damage.
 
   
 
   
 
{{quote|''The [[Clan]]s stopped advancing after suffering defeat on two worlds, but not because the [[Inner Sphere]] forces had proved themselves superior.''|[[Jaime Wolf]], [[Wolf's Dragoons]], [[Outreach]], 15 Jan [[3051]]}}
 
{{quote|''The [[Clan]]s stopped advancing after suffering defeat on two worlds, but not because the [[Inner Sphere]] forces had proved themselves superior.''|[[Jaime Wolf]], [[Wolf's Dragoons]], [[Outreach]], 15 Jan [[3051]]}}

Revision as of 12:56, 3 April 2010

Rarity: Uncommon

Temporary Cease-Fire
Temporary Cease-Fire CCG Unlimited.jpg
Mission - None

Play only during battle.

Roll a die: 1, your 'Mechs deal no damage and draw a card after mission; 2-6, all 'Mechs deal no damage.

The Clans stopped advancing after suffering defeat on two worlds, but not because the Inner Sphere forces had proved themselves superior.
  — Jaime Wolf, Wolf's Dragoons, Outreach, 15 Jan 3051
Illus: Mark Poole
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