Difference between revisions of "Gladiator A (Executioner) (CCG - CommandersEdition)"

m (add missing text)
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| Set = CommandersEdition  
 
| Set = CommandersEdition  
 
| Cost = 12+2L +2M  
 
| Cost = 12+2L +2M  
| Allegiance = [[OmniMech|Omni]] - [[Clan]] - [[Ghost Bear]]  
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| Allegiance = [[OmniMech|Omni]] - [[Clan]] - [[Clan Ghost Bear|Ghost Bear]]  
 
| Armor = 3  
 
| Armor = 3  
 
| Structure = 10  
 
| Structure = 10  
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'''Jump''' (-1 attack: +1 initiative)
 
'''Jump''' (-1 attack: +1 initiative)
  
{{quote|''As with most all-laser configurations, the ''[[Gladiator]]'' A is used primarily on missions where ammunation is expected to be in low supply.''}}  
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{{quote|''As with most all-laser configurations, the ''[[Executioner (Gladiator)|Gladiator A]]'' is used primarily on missions where ammunition is expected to be in low supply.''}}  
 
| Artist = Doug Chaffee  
 
| Artist = Doug Chaffee  
 
| Rarity = Uncommon  
 
| Rarity = Uncommon  

Revision as of 23:39, 10 March 2010

Rarity: Uncommon

Gladiator A (Executioner)

12+2L +2M

Mass: 95 tons

Armament: 3 Lg Lasers, 4 Med Lasers

Gladiator A (Executioner) CCG CommandersEdition.jpg
Unit - 'Mech - Omni - Clan - Ghost Bear
S

Overheat 4: +3 attack

Jump (-1 attack: +1 initiative)

As with most all-laser configurations, the Gladiator A is used primarily on missions where ammunition is expected to be in low supply.
3 / 10 Illus: Doug Chaffee
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