Editing 2nd Freemen
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*Unit Note: - After their probe of Ghost Bear held territory in 3067, the Freemen returned to Rasalhague space with a [[Tyr (Combat Vehicle)|Tyr armored hovercraft]]. They also received a Level I of [[Purifier Adaptive]] battle armor from [[ComStar]].<ref name="fmu92"/> *Unit Note: - After their probe of Ghost Bear held territory in 3067, the Freemen returned to Rasalhague space with a [[Tyr (Combat Vehicle)|Tyr armored hovercraft]]. They also received a Level I of [[Purifier Adaptive]] battle armor from [[ComStar]].<ref name="fmu92"/>
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+ <div class="gamerules">
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+ ==Rules==
+ *''Field Manual: ComStar'' (Special Command Rules) - Trained to fight Clan troops in 3062, the player controlling the Second Freemen, gains +2 to the initiative roll when facing Clan troops. For use of MechWarrior roleplaying system, characters created for use in the Second Freemen gain skill of Special Interest/Clan Tactics at level 1.<ref>''Field Manual: ComStar'', p. 142: Rules Annex/Special Command Abilities - Freemen oriented abilities for both boardgame use of the Second Freemen and skills gained when using the old MechWarrior RPG system for characters related to the unit</ref>
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+ </div>
==Gallery== ==Gallery==
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*Unit Note: - After their probe of Ghost Bear held territory in 3067, the Freemen returned to Rasalhague space with a [[Tyr (Combat Vehicle)|Tyr armored hovercraft]]. They also received a Level I of [[Purifier Adaptive]] battle armor from [[ComStar]].<ref name="fmu92"/> | *Unit Note: - After their probe of Ghost Bear held territory in 3067, the Freemen returned to Rasalhague space with a [[Tyr (Combat Vehicle)|Tyr armored hovercraft]]. They also received a Level I of [[Purifier Adaptive]] battle armor from [[ComStar]].<ref name="fmu92"/> | ||
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+ | <div class="gamerules"> | ||
+ | |||
+ | ==Rules== | ||
+ | *''Field Manual: ComStar'' (Special Command Rules) - Trained to fight Clan troops in 3062, the player controlling the Second Freemen, gains +2 to the initiative roll when facing Clan troops. For use of MechWarrior roleplaying system, characters created for use in the Second Freemen gain skill of Special Interest/Clan Tactics at level 1.<ref>''Field Manual: ComStar'', p. 142: Rules Annex/Special Command Abilities - Freemen oriented abilities for both boardgame use of the Second Freemen and skills gained when using the old MechWarrior RPG system for characters related to the unit</ref> | ||
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+ | </div> | ||
==Gallery== | ==Gallery== |