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Editing 33rd Avalon Hussars

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Camodavionavalonhussars.png|(Unseen) ''[[BattleMaster]]'' in Hussar colors
 
Camodavionavalonhussars.png|(Unseen) ''[[BattleMaster]]'' in Hussar colors
 
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==Game Rules==
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===Reunification War===
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During Reunification War scenarios, the Avalon Hussars may employ the following tactics. When attacking, they can either reduce the number of enemy hidden units by 50% or may deploy 50% of their forces in the first half of the map representing the Hussars starting (home) edge. When the defender, they can either put 25% of their units as hidden units anywhere on their half of the board, or they may deploy twice the normal number of conventional minefields AND if using artillery they can predesignate twice as many hexes as normal. The controlling player must choose which ability will be used BEFORE choosing any combat units.<ref>''Historical: Reunification War'', p. 182</ref>
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===Second Succession War===
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The Thirty-third Avalon Hussars apply a +3 modifier to rolls on the Random Assignment Table.<ref>''Second Succession War'', p. 107</ref>
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===Historical Turning Points: Galtor===
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When fighting in units up to a battalion in size, the Hussars cancel any Initiative bonuses of their opposition. However, should their local commander be killed, the Hussars will retreat any units that suffer fifty percent losses (e.g., a lance that loses two 'Mechs will retreat off their home edge starting the turn following said destruction). When fighting in an urban setting, the Hussars ignore penalties to their PSRs when trying to avoid skidding on pavement. When fighting in nonurban terrain, the Hussars suffer a –1 penalty to To-Hit rolls made at long range.<ref name=HTPGp6>''Historical Turning Points: Galtor'', p. 6: "Thirty-third Avalon Hussars"</ref>
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==References==
 
==References==

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