Difference between revisions of "33rd Provisional Garrison (Clan Ghost Bear)"
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'''Thirty-Third Provisional Garrison Cluster''' (Regular/Questionable)<ref name=FMWCp97/> | '''Thirty-Third Provisional Garrison Cluster''' (Regular/Questionable)<ref name=FMWCp97/> | ||
− | + | * CO: | |
− | + | * 5 [[Trinary|Trinaries]] | |
− | : Note: At this time the unit was stationed on [[Jarett]].<ref name= FMWC164 >''Field Manual: Warden Clans'', 164</ref> | + | : Note: At this time the unit was stationed on [[Jarett]].<ref name=FMWC164>''Field Manual: Warden Clans'', p. 164</ref> |
===3079=== | ===3079=== |
Revision as of 10:04, 20 April 2023
Thirty-Third Provisional Garrison Cluster | |
Affiliation | Clan Ghost Bear |
Parent Command | Omicron Galaxy |
Contents
History
The unit backs the 6th Bear Regulars on Jarett in 3061.[1]
Officers
Rank | Name | Command | |
---|---|---|---|
Commanding Officers of the 33rd Provisional Garrison Cluster (Ghost Bear Dominion) | |||
Star Colonel | Pavel | 3061[1] |
Tactics
Unknown.
Composition History
3061
Thirty-Third Provisional Garrison Cluster (Regular/Questionable)[1]
- CO:
- 5 Trinaries
3079
33rd PGC (Regular/Questionable) [3]
Game Rules
3061
- In common with every other unit in the Clan Ghost Bear touman at this point in time, the units within the Thirty-third PGC receive a +1 modifier to any dice roll on Random Weight-Class tables to determine Star or Binary/Trinary type.[4]
- When units from the Thirty-third PGC are the defenders, the attacking force has two choices: to bargain for safcon, or to attack, with different rules coming into play based on the chosen option:[5]
- If the attacker bargains for safcon, the Thirty-third PGC player chooses which edge of the map will be his home edge first.[5]
- If the attacker bargains for safcon, the Thirty-third PGC player wins Initiative automatically in the first turn, and receives a +1 Bonus to Initiative rolls for the remainder of the game.[5]
- If the attacker elects to attack, 2d6 is rolled for each attacking unit. On a roll of 12, that unit is destroyed. On a roll of 2, that unit suffers 2d6 damage allocated in 5-point clusters.[5]
- If the attacker is arriving via a combat drop, he may not request safcon. Instead of rolling for potential damage as described above, the attacker must apply a +2 modifier to the landing roll target number for each dropping unit.[5]