Editing Amaris Fusiliers
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==Color Scheme and Insignia== ==Color Scheme and Insignia==
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+ ==Rules==
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During the Fall of Terra, the Amaris Fusiliers get a +1 bonus when rolling lance weight. If fighting in the Rim Worlds Republic, they can either choose half the maps instead of rolling randomly, or they can take a +1 bonus to initiative rolls.<ref>''Historical: Liberation of Terra Volume 1'', p. 150</ref> During the Fall of Terra, the Amaris Fusiliers get a +1 bonus when rolling lance weight. If fighting in the Rim Worlds Republic, they can either choose half the maps instead of rolling randomly, or they can take a +1 bonus to initiative rolls.<ref>''Historical: Liberation of Terra Volume 1'', p. 150</ref>
</div> </div>
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Latest revision | Your text | ||
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==Color Scheme and Insignia== | ==Color Scheme and Insignia== | ||
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+ | ==Rules== | ||
<div class=gamerules> | <div class=gamerules> | ||
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During the Fall of Terra, the Amaris Fusiliers get a +1 bonus when rolling lance weight. If fighting in the Rim Worlds Republic, they can either choose half the maps instead of rolling randomly, or they can take a +1 bonus to initiative rolls.<ref>''Historical: Liberation of Terra Volume 1'', p. 150</ref> | During the Fall of Terra, the Amaris Fusiliers get a +1 bonus when rolling lance weight. If fighting in the Rim Worlds Republic, they can either choose half the maps instead of rolling randomly, or they can take a +1 bonus to initiative rolls.<ref>''Historical: Liberation of Terra Volume 1'', p. 150</ref> | ||
</div> | </div> |