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Editing Anti-missile system

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IS = [[2617]] [[Terran Hegemony|TH]]
 
IS = [[2617]] [[Terran Hegemony|TH]]
 
| Year Extinction =  
 
| Year Extinction =  
IS = [[2835]]<ref name="SSWp102">''Second Succession War'', p. 102: "Weapons and Equipment Extinction Table"</ref>
+
IS = [[2835]]<ref name="SSWp102">''Second Succession War'', p. 102, "Weapons and Equipment Extinction Table"</ref>
 
| Year Reintroduced =  
 
| Year Reintroduced =  
 
IS = [[3040]] [[Federated Commonwealth|FC]]
 
IS = [[3040]] [[Federated Commonwealth|FC]]
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| Clan Invasion – Present = [[Availability Rating#D|D]]
 
| Clan Invasion – Present = [[Availability Rating#D|D]]
 
| Heat = 1
 
| Heat = 1
| Damage = Special<ref name=TW129-130>''Total Warfare'', pp. 129–120: "Anti-Missile System"</ref>
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| Damage = Special<ref name=TW129-130>''Total Warfare'', pp. 129-120, "Anti-Missile System"</ref>
 
| Short Range = Special<ref name=TW129-130/>
 
| Short Range = Special<ref name=TW129-130/>
 
| Tons = 0.5
 
| Tons = 0.5
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== Description ==
 
== Description ==
Introduced in [[2617]] by the [[Terran Hegemony]], the '''anti-missile system''' was used to destroy missiles before they struck their target. This was accomplished by using a short-ranged rapid firing weapon which shot at the missiles. Because missiles were usually fired in salvos of up to forty at a time, anti-missile systems were rarely capable of destroying them all. Due to the loss of knowledge caused by the [[Succession Wars (History)|Succession Wars]], anti-missile systems ceased to be produced by [[2835]].<ref name="SSWp102"/> Only in [[3040]] did the [[Federated Commonwealth]] rediscover the means to produce this equipment. For the [[Clans]], however, AMS never became [[LosTech]], and by the time of the [[Clan Invasion|invasion]], the Clans had improved on the [[Star League]] version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.<ref name="TMp204">''TechManual'', p. 204: "Anti-Missile System"</ref>
+
Introduced in [[2617]] by the [[Terran Hegemony]], the '''anti-missile system''' was used to destroy missiles before they struck their target. This was accomplished by using a short-ranged rapid firing weapon which shot at the missiles. Because missiles were usually fired in salvos of up to forty at a time, anti-missile systems were rarely capable of destroying them all. Due to the loss of knowledge caused by the [[Succession Wars (History)|Succession Wars]], anti-missile systems ceased to be produced by [[2835]].<ref name="SSWp102"/> Only in [[3040]] did the [[Federated Commonwealth]] rediscover the means to produce this equipment. For the [[Clans]], however, AMS never became [[LosTech]], and by the time of the [[Clan Invasion|invasion]], the Clans had improved on the [[Star League]] version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.<ref name="TMp204">''TechManual'', p. 204, "Anti-Missile System"</ref>
  
 
[[Laser Anti-Missile System|Laser versions]] of the anti-missile system existed and benefited from having no ammunition requirement, unlike regular systems. However, their use produced heat.
 
[[Laser Anti-Missile System|Laser versions]] of the anti-missile system existed and benefited from having no ammunition requirement, unlike regular systems. However, their use produced heat.
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There was also a version of the anti-missile system configured to protect allied units within range of the equipped unit, known as the [[RISC Advanced Point Defense System]].
 
There was also a version of the anti-missile system configured to protect allied units within range of the equipped unit, known as the [[RISC Advanced Point Defense System]].
  
==Models==
+
== Models ==
 
The anti-missile system was manufactured on the following planets:
 
The anti-missile system was manufactured on the following planets:
  
 
===Burrow Anti-Missile System===
 
===Burrow Anti-Missile System===
Also known as the "Burow," the Burrow system proved to be susceptible to electronic jamming. Though the [[Star League Defense Force]] [[Quartermaster Command]] ordered the improved McArthur systems as the replacement systems, most units never had the chance to refit them before the [[Amaris Coup]].<ref name=RIp32>''Rhonda's Irregulars, p. 32''</ref>
+
Also known as the "Burow", the Burrow system proved to be susceptible to electronic jamming. Though the [[Star League Defense Force]] [[Quartermaster Command]] ordered the improved McArthur systems as the replacement systems, most units never had the chance to refit them before the [[Amaris Coup]].<ref name=RIp32>''Rhonda's Irregulars, p. 32''</ref>
 
{|class="wikitable" style="background: #gray; text-align:center; border: 2px solid black;"
 
{|class="wikitable" style="background: #gray; text-align:center; border: 2px solid black;"
 
|'''Manufactured on'''
 
|'''Manufactured on'''
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| [[Kendall]]
 
| [[Kendall]]
 
| [[Kali Yama - Alphard Trading Corporation]]
 
| [[Kali Yama - Alphard Trading Corporation]]
| [[Hercules (BattleMech)|Hercules]]
+
| [[Hercules]]
 
|<ref name=TRO3055U_56>''Technical Readout: 3055 Upgrade'', p. 56</ref>
 
|<ref name=TRO3055U_56>''Technical Readout: 3055 Upgrade'', p. 56</ref>
 
|-
 
|-
 
| [[Kalidasa]]
 
| [[Kalidasa]]
 
| [[Kali Yama Weapons Industries]]
 
| [[Kali Yama Weapons Industries]]
| [[Hercules (BattleMech)|Hercules]]
+
| [[Hercules]]
 
|<ref name=TRO3055U_56/>
 
|<ref name=TRO3055U_56/>
 
|-
 
|-
 
| [[Terra]]
 
| [[Terra]]
 
| [[Leopard Armor]]
 
| [[Leopard Armor]]
| [[Padilla Heavy Artillery Tank|Padilla]]
+
| [[Padilla]]
 
|<ref>''Technical Readout: 3058 Upgrade'', p. 200</ref>
 
|<ref>''Technical Readout: 3058 Upgrade'', p. 200</ref>
 
|-
 
|-
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| [[Dante (system)|Dante]]
 
| [[Dante (system)|Dante]]
 
| [[Snow Raven Industrial Complex Alpha]]
 
| [[Snow Raven Industrial Complex Alpha]]
| [[Deimos (OmniMech)|Deimos]]
+
| [[Deimos]]
 
|<ref>''Technical Readout: 3085'', p. 54</ref>
 
|<ref>''Technical Readout: 3085'', p. 54</ref>
 
|-
 
|-
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|<ref name=TRO3145_94>''Technical Readout: 3145'', p. 94</ref>
 
|<ref name=TRO3145_94>''Technical Readout: 3145'', p. 94</ref>
 
|-
 
|-
| [[Andurien]]
+
| [[Brooks]]
 
| [[Brooks Incorporated]]
 
| [[Brooks Incorporated]]
 
| [[Arrow IV (Combat Vehicle)]]
 
| [[Arrow IV (Combat Vehicle)]]
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| [[Terra]]
 
| [[Terra]]
 
| [[Aldis Industries]]
 
| [[Aldis Industries]]
| [[Padilla Heavy Artillery Tank|Padilla]]
+
| [[Padilla]]
 
|<ref>''Experimental Technical Readout: Republic, Volume 3'', p. 13</ref>
 
|<ref>''Experimental Technical Readout: Republic, Volume 3'', p. 13</ref>
 
|-
 
|-
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|<ref name=TRO3058U_114/>
 
|<ref name=TRO3058U_114/>
 
|-
 
|-
| [[Talon (moon)|Talon]]
+
| [[Talon]]
 
| [[Kallon Weapon Industries]]
 
| [[Kallon Weapon Industries]]
 
| [[Hornet]]
 
| [[Hornet]]
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===McArthur Anti-Missile System===
 
===McArthur Anti-Missile System===
Originally developed by [[Mitchell Vehicles]], the McArthur AMS was cited as one of the most popular models of anti-missile systems in the post–Clan Invasion Inner Sphere.<ref name="TMp204"/> Despite being considered superior to other Star League era systems (like the Burrow), the McArthur is not without fault. Models fitted to the ''[[Spartan]]'' were frequently prone to jamming when the 'Mech either ran or performed torso twists; the issue was ultimately traced to the placement at the ''Spartan''&#39;s waist, with [[ComStar]] field engineers overcoming the issue during the [[Battle of Tukayyid (3052)|Battle of Tukayyid]] by moving the system higher up in the right torso.<ref name=RI-32>''Rhonda's Irregulars'', p. 32: "Type: SPT-N1 ''Spartan''"</ref><ref name=TRO3058U-220>''Technical Readout: 3058 Upgrade'', p. 220: "SPT-N2 ''Spartan''"</ref>
+
Originally developed by [[Mitchell Vehicles]], the McArthur AMS was cited as one of the most popular models of anti-missile systems in the post–Clan Invasion Inner Sphere.<ref name="TMp204"/> Despite being considered superior to other Star League era systems (like the Burrow), the McArthur is not without fault. Models fitted to the ''[[Spartan]]'' were frequently prone to jamming when the 'Mech either ran or performed torso twists; the issue was ultimately traced to the placement at the ''Spartan''&#39;s waist, with [[ComStar]] field engineers overcoming the issue during the [[Battle of Tukayyid (3052)|Battle of Tukayyid]] by moving the system higher up in the right torso.<ref name=RI-32>''Rhonda's Irregulars'', p. 32, "Type: SPT-N1 ''Spartan''"</ref><ref name=TRO3058U-220>''Technical Readout: 3058 Upgrade'', p. 220, "SPT-N2 ''Spartan''"</ref>
  
 
{|class="wikitable" style="background: #gray; text-align:center; border: 2px solid black;"
 
{|class="wikitable" style="background: #gray; text-align:center; border: 2px solid black;"
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| [[Hun Ho]]
 
| [[Hun Ho]]
 
| [[LexaTech Industries]]
 
| [[LexaTech Industries]]
| [[Cerberus (BattleMech)|Cerberus]]
+
| [[Cerberus]]
 
|<ref>''Technical Readout: 3055 Upgrade'', p. 76</ref>
 
|<ref>''Technical Readout: 3055 Upgrade'', p. 76</ref>
 
|-
 
|-
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|----
 
|----
 
| [[Stewart]]
 
| [[Stewart]]
| [[Corean Enterprises MacAdams-Suharno]]
+
| [[Corean Enterprises]]
 
| [[Locust]]
 
| [[Locust]]
 
|<ref>''Objective Raids'', p. 135</ref><ref>''Technical Readout: 3050'', pp. 54–55</ref>
 
|<ref>''Objective Raids'', p. 135</ref><ref>''Technical Readout: 3050'', pp. 54–55</ref>
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|<ref>''Technical Readout: 3055 Upgrade'', p. 32</ref>
 
|<ref>''Technical Readout: 3055 Upgrade'', p. 32</ref>
 
|-
 
|-
| [[Talon (moon)|Talon]]
+
| [[Talon]]
 
| [[Kallon Industries]]
 
| [[Kallon Industries]]
 
| [[Penetrator]]
 
| [[Penetrator]]
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|-
 
|-
 
|}
 
|}
 +
 +
==Rules==
 +
<div class="gamerules">
 +
==Game Rules==
 +
The AMS and [[laser AMS]] are both autonomous, regardless of whether or not the crew is capable of fighting. When fired upon by a missile volley, and the incoming missiles are within the firing arc of the AMS, the system automatically engages.
 +
 +
If the missile volley is a "swarm type" or a multiple-launched missile variant, such as an [[SRM-6]] or [[LRM-20]], the AMS forces a -4 modifier to the missiles rolling on the cluster table; [[Streak Missile Launcher|streak]] volleys are treated as an initial roll of 11 before this modifier.<ref name=TW129-130/> The modified roll can't be reduced below 2, unless players are using the ''Tactical Operations'' "Enhanced AMS" rule, in which case a result of less than 2 implies the whole missile flight is destroyed, and the defender takes no damage.<ref name=TOp100>''Tactical Operations'', p. 100</ref>
 +
 +
In the event the "volley" is a single shot type weapon, such as a [[NARC]] pod/beacon, or a [[Thunderbolt missile]], then the AMS has a 50/50 chance to destroy the missile, with a 1D6 roll of 1 to 3 signaling the missile is destroyed, and a 4 to 6 indicating the AMS was ineffective at stopping the missile.<ref name=TW129-130/> In this case, the missile will apply its effect as normal.
 +
 +
Should the ammo bin of an AMS be critically hit, it explodes for a Damage Value of 2 per shot.<ref name=TW129-130/>
 +
 +
Lastly, if players agree, the AMS can be used as an impromptu [[machine gun]], with the exception that the system can only fire into adjacent tiles.<ref name=TOp100/> There are no range brackets for an AMS in this mode, except for short. Using the AMS in this mode in the fire phase will also prevent the use of the AMS for its primary defensive purpose.
 +
</div>
  
 
==Notes==
 
==Notes==
 
* This article refers to a common object and addresses the object as a common noun. The preferred term is "anti-missile system" (except on section titles & table headings, where "Anti-Missile System" is favored).
 
* This article refers to a common object and addresses the object as a common noun. The preferred term is "anti-missile system" (except on section titles & table headings, where "Anti-Missile System" is favored).
  
==References==
+
== References ==
 
<references/>
 
<references/>
  
==Bibliography==
+
== Bibliography ==
{{div col|colwidth=25em}}
+
<div class="desktop-3-col">
 
* ''[[BattleTech Compendium: The Rules of Warfare]]''
 
* ''[[BattleTech Compendium: The Rules of Warfare]]''
 
* ''[[BattleTech Master Rules]]''
 
* ''[[BattleTech Master Rules]]''
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* ''[[Technical Readout: Prototypes]]''
 
* ''[[Technical Readout: Prototypes]]''
 
* ''[[Total Warfare]]''
 
* ''[[Total Warfare]]''
{{div col end}}
+
</div>
 +
 
  
 
[[Category:Technology]]
 
[[Category:Technology]]

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