Editing Anti-missile system

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==Rules==
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<div class="gamerules">
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==Game Rules==
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The AMS and [[laser AMS]] are both autonomous, regardless of whether or not the crew is capable of fighting. When fired upon by a missile volley, and the incoming missiles are within the firing arc of the AMS, the system automatically engages.
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If the missile volley is a "swarm type" or a multiple-launched missile variant, such as an [[SRM-6]] or [[LRM-20]], the AMS forces a -4 modifier to the missiles rolling on the cluster table; [[Streak Missile Launcher|streak]] volleys are treated as an initial roll of 11 before this modifier.<ref name=TW129-130/> The modified roll can't be reduced below 2, unless players are using the ''Tactical Operations'' "Enhanced AMS" rule, in which case a result of less than 2 implies the whole missile flight is destroyed, and the defender takes no damage.<ref name=TOp100>''Tactical Operations'', p. 100</ref>
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In the event the "volley" is a single shot type weapon, such as a [[NARC]] pod/beacon, or a [[Thunderbolt missile]], then the AMS has a 50/50 chance to destroy the missile, with a 1D6 roll of 1 to 3 signaling the missile is destroyed, and a 4 to 6 indicating the AMS was ineffective at stopping the missile.<ref name=TW129-130/> In this case, the missile will apply its effect as normal.
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Should the ammo bin of an AMS be critically hit, it explodes for a Damage Value of 2 per shot.<ref name=TW129-130/>
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Lastly, if players agree, the AMS can be used as an impromptu [[machine gun]], with the exception that the system can only fire into adjacent tiles.<ref name=TOp100/> There are no range brackets for an AMS in this mode, except for short. Using the AMS in this mode in the fire phase will also prevent the use of the AMS for its primary defensive purpose.
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==Notes==
 
==Notes==
 
* This article refers to a common object and addresses the object as a common noun. The preferred term is "anti-missile system" (except on section titles & table headings, where "Anti-Missile System" is favored).
 
* This article refers to a common object and addresses the object as a common noun. The preferred term is "anti-missile system" (except on section titles & table headings, where "Anti-Missile System" is favored).
  
==References==
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== References ==
 
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<references/>
  
==Bibliography==
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== Bibliography ==
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* ''[[BattleTech Compendium: The Rules of Warfare]]''
 
* ''[[BattleTech Compendium: The Rules of Warfare]]''
 
* ''[[BattleTech Master Rules]]''
 
* ''[[BattleTech Master Rules]]''
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* ''[[Technical Readout: Prototypes]]''
 
* ''[[Technical Readout: Prototypes]]''
 
* ''[[Total Warfare]]''
 
* ''[[Total Warfare]]''
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[[Category:Technology]]
 
[[Category:Technology]]

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