Difference between revisions of "Anti-missile system"
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[[Image:Anti-Missile System.jpg|200px|right|Image of an Anti-Missile System]] | [[Image:Anti-Missile System.jpg|200px|right|Image of an Anti-Missile System]] | ||
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Introduced in [[2617]] by the [[Terran Hegemony]], the '''anti-missile system''' is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in [[BattleTech]] are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the [[Succession Wars]], anti-missile systems ceased to be produced by [[2796]]. Only in [[3040]] did the [[Federated Commonwealth]] rediscover the means to produce this equipment. For the [[Clans]], however, AMS never became [[LosTech]], and by the time of the [[Clan Invasion|invasion]] had improved on the [[Star League]] version.<ref>''[[TechManual]]'', p. 204</ref> | Introduced in [[2617]] by the [[Terran Hegemony]], the '''anti-missile system''' is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in [[BattleTech]] are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the [[Succession Wars]], anti-missile systems ceased to be produced by [[2796]]. Only in [[3040]] did the [[Federated Commonwealth]] rediscover the means to produce this equipment. For the [[Clans]], however, AMS never became [[LosTech]], and by the time of the [[Clan Invasion|invasion]] had improved on the [[Star League]] version.<ref>''[[TechManual]]'', p. 204</ref> | ||
[[Laser Anti-Missile System|Laser versions]] of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use. | [[Laser Anti-Missile System|Laser versions]] of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use. | ||
− | == | + | ==Manufacturing== |
Anti-Missile System is manufactured on the following planets: | Anti-Missile System is manufactured on the following planets: | ||
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Revision as of 18:34, 12 February 2011
Description
Introduced in 2617 by the Terran Hegemony, the anti-missile system is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in BattleTech are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the Succession Wars, anti-missile systems ceased to be produced by 2796. Only in 3040 did the Federated Commonwealth rediscover the means to produce this equipment. For the Clans, however, AMS never became LosTech, and by the time of the invasion had improved on the Star League version.[1]
Laser versions of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use.
Manufacturing
Anti-Missile System is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Burow | Kalidasa | Kali Yama Weapons Industries Incorporated |
Deprus Swarmshot | MacLeod's Land | Pinard Protectorates Limited |
LFN Linblad Shotgun | Grand Base | Earthwerks Incorporated |
LFN Linblad Shotgun | Tematagi | Nimakachi Fusion Products Limited |
LFN Linblad Shotgun | Wallis | Ronin Incorporated |
MainFire Point Defense | Belladonna | Cal-Boeing of Dorwinion |
McArthur | New Earth | Yankee Weapons Systems |
McArthur | Terra | Blankenburg Technologies |
McArthur II | Terra | Blankenburg Technologies |
SureFire 444 | Coventry | Coventry Metal Works |
Voelkers Parasol | Stewart | Corean Enterprises |
Yori Flyswatter | Al Na'ir | Yori 'Mech Works |
References
- ↑ TechManual, p. 204
Also:
- BattleTech Compendium: Rules of Warfare, p. 115
- BattleTech Master Rules, pp. 122-123, 148
- Combat Operations, p. 47
- Maximum Tech, p. 79
- Maximum Tech (Revised), p. 72
- Tactical Operations, pp. 99-100 (Advanced Game Rules)
- Total Warfare, pp. 116, 129-130 (Game Rules)