Sarna News: Bad 'Mechs - Icestorm

Editing Artillery

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Artillery may be fired directly or indirectly. However, artillery is most effective when fired indirectly.  Artillery attacks are area-effect weapons, and so all rules that apply to such weapons also apply to artillery attacks.
 
Artillery may be fired directly or indirectly. However, artillery is most effective when fired indirectly.  Artillery attacks are area-effect weapons, and so all rules that apply to such weapons also apply to artillery attacks.
  
Artillery damage is determined by the hex where the shot landed, and the target proximity to the bursting shell (assuming it's a conventional HE artillery shell/missile). A unit in the same hex as the impact takes face value damage of the artillery piece. All damage is applied in 5 point groups according to the CBT Cluster Table. For each hex away from the point of impact, reduce the damage received by subtracting 10 from the base damage value per hex of distance.<ref>Tactical Operations p. 182-4</ref>
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Artillery damage is determined by the hex where the shot landed, and the target proximity to the bursting shell (assuming it's a conventional HE artillery shell/missile). A unit in the same hex as the impact takes face value damage of the artillery piece. All damage is applied in 5 point groups according to the CBT Cluster Table. For each hex away from the point of impact, reduce the damage recieved by subtracting 10 from the base damage value per hex of distance.<ref>Tactical Operations p. 182-4</ref>
  
 
Artillery can damage flying [[VTOL]] [[Combat Vehicles]], as well as [[submarines]] below their respective water surface level, assuming that the unit is in the hex which was hit. Consider their damage per altitude above or below the impact site to be the same as though the unit is a hex away from the impact site equal to their height or depth.<ref>Tactical Operations p. 182-4</ref>
 
Artillery can damage flying [[VTOL]] [[Combat Vehicles]], as well as [[submarines]] below their respective water surface level, assuming that the unit is in the hex which was hit. Consider their damage per altitude above or below the impact site to be the same as though the unit is a hex away from the impact site equal to their height or depth.<ref>Tactical Operations p. 182-4</ref>

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