Difference between revisions of "Availability Rating"

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==See Also==
 
==See Also==
*[[Availability Rating|BattleTech Availability]] scale published in [[TechManual|Tech Manual]]
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* [[Availability Rating|BattleTech Availability]] scale published in ''[[TechManual]]''
*[[Availability Rating/RPG1e|Availability]] scale published in [[MechWarrior, First Edition]]
 
*[[Availability Rating/RPG2e|Availability]] scale published in [[MechWarrior, Second Edition]]
 
*[[Availability Rating/RPG3e|Availability]] scale published in [[MechWarrior, Third Edition]] or [[Classic BattleTech Role Playing Game]]
 
*[[Availability Rating/RPG4e|Availability]] scale published in [[A Time of War]]
 
  
 
==Description==
 
==Description==
'''Availability Rating''' is a code used in the [[Classic BattleTech]] game indicating how common a class of [[:Category:Combat Vehicles|Combat]] [[:Category:Support Vehicles|Support Vehicles]], [['Mech]], (or other) mounted equipment, or subsystems found in the same.  It's primary function is to designate how rare the systems are in a particular time period in the [[BattleTech]] universe.  A [[Availability Rating/RPG1e|similar system]] was used in the [[MechWarrior, First Edition]] roleplaying game.  Under the current rules set, a weapon will have three different Ratings, one for Age of War/Succession Wars period, one for the Star League Period, and a third for the Current Era.
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'''Availability Rating''' is a code used in the [[Classic BattleTech]] game indicating how common a class of [[:Category:Combat Vehicles|Combat]] [[:Category:Support Vehicles|Support Vehicles]], [['Mech]], (or other) mounted equipment, or subsystems found in the same.  Its primary function is to designate how rare the systems are in a particular time period in the [[BattleTech]] universe.  A [[similar system was used in the [[MechWarrior, First Edition]] roleplaying game.  Predominantly, a weapon will have three different ratings: one for [[Star League]] era, one for the [[Succession Wars (History)|Succession Wars]] era, and a third for the [[Clan Invasion]] era. However, starting with the release of ''[[Interstellar Operations]]'' in 2016, some equipment tables started indicating a fourth code representing the [[Dark Age]] era.<ref name=IO_33>''Interstellar Operations'', p. 33: "Availability Ratings"</ref><ref>''Interstellar Operations: Alternate Eras'', p. 27: "Availability Ratings"</ref> As an example, a standard [[Sylph]] battle armor suit has an availability rating of X-X-F-E. It didn't exist in the Star League Era or Succession War eras, was nearly unique in the Clan Invasion, and was very rare by the Dark Age.
  
 
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{| align="center" border="1" cellpadding="5" style="border-collapse:collapse"
{| align="center" border="1" cellpadding="5" style="border-collapse:collapse; width:60%"
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|+ '''Availability Codes Table'''<ref name=TM_287>''TechManual'', p. 287, "Availability Codes Table"</ref>
 
|-
 
|-
| '''Availability Rating'''
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| '''Code'''
| '''Label'''
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| '''Availability'''
| '''Description'''
 
 
|-
 
|-
 
| '''A'''
 
| '''A'''
 
| Very Common
 
| Very Common
|
 
 
|-
 
|-
 
| '''B'''
 
| '''B'''
 
| Common
 
| Common
|
 
 
|-
 
|-
 
| '''C'''
 
| '''C'''
 
| Uncommon
 
| Uncommon
|
 
 
|-
 
|-
 
| '''D'''
 
| '''D'''
 
| Rare
 
| Rare
|
 
 
|-
 
|-
 
| '''E'''
 
| '''E'''
 
| Very Rare
 
| Very Rare
|
 
 
|-
 
|-
 
| '''F'''
 
| '''F'''
 
| Unique
 
| Unique
|
 
 
|-
 
|-
 
| '''X'''
 
| '''X'''
| Unavaialble
+
| Item does not exist in this era
|
 
|-
 
 
|}
 
|}
  
 
==References==
 
==References==
*[[TechManual|Classic BattleTech Tech Manual]] pp.122
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<references/>
 +
 
 +
==Bibliography==
 +
* ''[[Interstellar Operations]]''
 +
* ''[[TechManual]]''
  
[[Category: Game Aids]]
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[[Category: Game Rules]]

Latest revision as of 20:27, 20 February 2024

See Also[edit]

Description[edit]

Availability Rating is a code used in the Classic BattleTech game indicating how common a class of Combat Support Vehicles, 'Mech, (or other) mounted equipment, or subsystems found in the same. Its primary function is to designate how rare the systems are in a particular time period in the BattleTech universe. A [[similar system was used in the MechWarrior, First Edition roleplaying game. Predominantly, a weapon will have three different ratings: one for Star League era, one for the Succession Wars era, and a third for the Clan Invasion era. However, starting with the release of Interstellar Operations in 2016, some equipment tables started indicating a fourth code representing the Dark Age era.[1][2] As an example, a standard Sylph battle armor suit has an availability rating of X-X-F-E. It didn't exist in the Star League Era or Succession War eras, was nearly unique in the Clan Invasion, and was very rare by the Dark Age.

Availability Codes Table[3]
Code Availability
A Very Common
B Common
C Uncommon
D Rare
E Very Rare
F Unique
X Item does not exist in this era

References[edit]

  1. Interstellar Operations, p. 33: "Availability Ratings"
  2. Interstellar Operations: Alternate Eras, p. 27: "Availability Ratings"
  3. TechManual, p. 287, "Availability Codes Table"

Bibliography[edit]