Difference between revisions of "Availability Rating"

(→‎Description: table updated, cleaned up)
(Deleting this silly Avatar the Last Airbender reference)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
==See Also==
 
==See Also==
 
* [[Availability Rating|BattleTech Availability]] scale published in ''[[TechManual]]''
 
* [[Availability Rating|BattleTech Availability]] scale published in ''[[TechManual]]''
* [[Availability Rating/RPG1e|Availability]] scale published in ''[[MechWarrior, First Edition]]''
 
* [[Availability Rating/RPG2e|Availability]] scale published in ''[[MechWarrior, Second Edition]]''
 
* [[Availability Rating/RPG3e|Availability]] scale published in ''[[MechWarrior, Third Edition]]'' or ''[[Classic BattleTech Role Playing Game]]''
 
* [[Availability Rating/RPG4e|Availability]] scale published in ''[[A Time of War]]''
 
  
 
==Description==
 
==Description==
'''Availability Rating''' is a code used in the [[Classic BattleTech]] game indicating how common a class of [[:Category:Combat Vehicles|Combat]] [[:Category:Support Vehicles|Support Vehicles]], [['Mech]], (or other) mounted equipment, or subsystems found in the same.  Its primary function is to designate how rare the systems are in a particular time period in the [[BattleTech]] universe.  A [[Availability Rating/RPG1e|similar system]] was used in the [[MechWarrior, First Edition]] roleplaying game.  Predominantly, a weapon will have three different ratings: one for [[Star League]] era, one for the [[Succession Wars (History)|Succession Wars]] era, and a third for the [[Clan Invasion]] era. However, with the release of ''[[Interstellar Operations]]'' in 2016, some equipment tables started indicating a fourth code representing the [[Dark Age]] era (represented as the ''first'' of the four codes, rather than represented chronologically).<ref name=IO_33>''Interstellar Operations'', p. 33, "Availability Ratings"</ref>  
+
'''Availability Rating''' is a code used in the [[Classic BattleTech]] game indicating how common a class of [[:Category:Combat Vehicles|Combat]] [[:Category:Support Vehicles|Support Vehicles]], [['Mech]], (or other) mounted equipment, or subsystems found in the same.  Its primary function is to designate how rare the systems are in a particular time period in the [[BattleTech]] universe.  A [[similar system was used in the [[MechWarrior, First Edition]] roleplaying game.  Predominantly, a weapon will have three different ratings: one for [[Star League]] era, one for the [[Succession Wars (History)|Succession Wars]] era, and a third for the [[Clan Invasion]] era. However, starting with the release of ''[[Interstellar Operations]]'' in 2016, some equipment tables started indicating a fourth code representing the [[Dark Age]] era.<ref name=IO_33>''Interstellar Operations'', p. 33: "Availability Ratings"</ref><ref>''Interstellar Operations: Alternate Eras'', p. 27: "Availability Ratings"</ref> As an example, a standard [[Sylph]] battle armor suit has an availability rating of X-X-F-E. It didn't exist in the Star League Era or Succession War eras, was nearly unique in the Clan Invasion, and was very rare by the Dark Age.
 
 
  
 
{| align="center" border="1" cellpadding="5" style="border-collapse:collapse"
 
{| align="center" border="1" cellpadding="5" style="border-collapse:collapse"
Line 45: Line 40:
 
* ''[[TechManual]]''
 
* ''[[TechManual]]''
  
[[Category: Game Aids]]
+
[[Category: Game Rules]]

Latest revision as of 20:27, 20 February 2024

See Also[edit]

Description[edit]

Availability Rating is a code used in the Classic BattleTech game indicating how common a class of Combat Support Vehicles, 'Mech, (or other) mounted equipment, or subsystems found in the same. Its primary function is to designate how rare the systems are in a particular time period in the BattleTech universe. A [[similar system was used in the MechWarrior, First Edition roleplaying game. Predominantly, a weapon will have three different ratings: one for Star League era, one for the Succession Wars era, and a third for the Clan Invasion era. However, starting with the release of Interstellar Operations in 2016, some equipment tables started indicating a fourth code representing the Dark Age era.[1][2] As an example, a standard Sylph battle armor suit has an availability rating of X-X-F-E. It didn't exist in the Star League Era or Succession War eras, was nearly unique in the Clan Invasion, and was very rare by the Dark Age.

Availability Codes Table[3]
Code Availability
A Very Common
B Common
C Uncommon
D Rare
E Very Rare
F Unique
X Item does not exist in this era

References[edit]

  1. Interstellar Operations, p. 33: "Availability Ratings"
  2. Interstellar Operations: Alternate Eras, p. 27: "Availability Ratings"
  3. TechManual, p. 287, "Availability Codes Table"

Bibliography[edit]